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NBA 2K11 Q&A (For 9/30 to ?)

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Old 09-28-2010, 01:14 AM   #193
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Re: NBA 2K11 Q&A (For 9/30 to ?)

Could someone simulate a season and list the trades that the AI made?
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Old 09-28-2010, 04:01 PM   #194
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Re: NBA 2K11 Q&A (For 9/30 to ?)

Quote:
Originally Posted by RayDog253
Did they fix the amount of threes Big men take in Association mode?
Simulation stats.

2k10 had guys like Dwight shooting 200 to 300 threes. and thats not an exaggeration.
Fixed.Tested with player roles and chemistry on.Howard had 1 on 12 and Haslem,for exemple, 0/0.
I've simulated one season(Association) with cpu trades off and injuries on and only 10 teams had more than 100 points per game(and 4 teams at 99).
13 teams over .500(17 in 2009/2010 season) but 13(!!!!) between .400/.500%.
So Association stats need some tweaks.
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Old 09-28-2010, 08:52 PM   #195
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Re: NBA 2K11 Q&A (For 9/30 to ?)

Quote:
Originally Posted by zmcman1
has there been any change to the scouting system in the association? It's something I've really wanted to see touched up on after CHoops was scrapped.
Care to describe what you'd like to see out of it or what it's shortcoming was previously?

Quote:
Originally Posted by CKAP3
high off the glass lay ups and bank shots
have they been fixed
Perhaps explain a bit more what the issue was.

Quote:
Originally Posted by chronos_14
In My Player did they fix how they sub in our guys? in 2k10 its messed up, u get subbed in refs calls you get subbed out
Can you explain this a bit more clearly? I did not toy around with single-player My Player very much.

Quote:
Originally Posted by domidomdomz
They didn't let us port our 2K10 My Players because of the high rated 7'6'' players. And Ronnie mentioned we can import My Player/My Career data from 2K11 to future iterations. But it's too early for me to believe that or we can ask Chase to ask the devs about what Ronnie claimed.
Do you have a link to this quote? Must have missed it.
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Old 09-28-2010, 08:55 PM   #196
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Re: NBA 2K11 Q&A (For 9/30 to ?)

If someone is feeling really hardcore, they can comb through some of the other Q&A threads here and maybe pick out some of the "big" questions/answers that have already been answered so I don't have to ask them as well.
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Old 09-29-2010, 12:38 AM   #197
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Re: NBA 2K11 Q&A (For 9/30 to ?)

Quote:
Originally Posted by ChaseB
If someone is feeling really hardcore, they can comb through some of the other Q&A threads here and maybe pick out some of the "big" questions/answers that have already been answered so I don't have to ask them as well.
Re-re-edited my post on the 2nd page as some questions were answered.

http://www.operationsports.com/forum...p?p=2041638464
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Old 09-29-2010, 08:02 AM   #198
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Re: NBA 2K11 Q&A (For 9/30 to ?)

Will the Bulls' playbook be changed when the season starts and we know what Thibodeau is running? What style do they play now in the game? Flex?
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Old 09-30-2010, 01:41 AM   #199
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Re: NBA 2K11 Q&A (For 9/30 to ?)

Quote:
Originally Posted by ChaseB
If someone is feeling really hardcore, they can comb through some of the other Q&A threads here and maybe pick out some of the "big" questions/answers that have already been answered so I don't have to ask them as well.
Please ask them these 2 questions about 2K11 pc version :

Is custom audio in?

Did they fix the glitchy on court sounds and low quality commentary ?
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Old 09-30-2010, 12:05 PM   #200
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Re: NBA 2K11 Q&A (For 9/30 to ?)

I have another couple of questions:

- Are we going to be able to see the player controlled by the opponent in online leagues?

And, as we have sliders for the USER and the CPU…

- How does this work exactly? do the CPU sliders affect only to the CPU team? Or do they influence also the (CPU controlled) players in your (User) team?

In my book this knowlegde would be very useful to properly setup the sliders for online/offline game. In other Iterations (for instance 2k9 and 2k10) we had USER and CPU sliders also for online play…

Cheers.

Last edited by Guard-ian; 09-30-2010 at 12:07 PM.
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