Home

EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

This is a discussion on EA Sports MMA Demo Available, Post Impressions Here (360, PS3) within the MMA Forum forums.

Go Back   Operation Sports Forums > Combat Sports > MMA Forum
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Closed Thread
 
Thread Tools
Old 09-28-2010, 02:15 PM   #57
Banned
 
OVR: 25
Join Date: Sep 2007
Location: The Ocean State
Yup....Its a pre-order today for me. Like what i have seen. Like the feel overall. The animations are fluid and the punching/Kicks feel OK overall.

Cant wait to grab the retail version.....GREAT stuff. If Career mode pans out and is deep, challenging and entertaining, i can see this staying in my 360 for quite a while.
SA1NT401 is offline  
Old 09-28-2010, 02:22 PM   #58
Rookie
 
OVR: 8
Join Date: May 2006
Location: Toronto
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Damn i just read every post in here you guys are killing me i cannot wait to try this. im going to do the towel trick just to try and get this demo( i have rrod)
Iadf is offline  
Old 09-28-2010, 02:23 PM   #59
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Anim8or
First off - submission chaining - wait for the A prompt, first guy to hit it wins the mini-race and either chains or blocks the chain (BUT if you go early or mash, you automatically lose, so wait for the prompt and just tap A once). So you can stop a guy who can chain FROM chaining, and to get a chain you have to wait for the prompt and hit A before your opponent. Chaining is a skill you unlock in career (I believe you have to travel to Brazil but I might be mistaken).

Guillotine counters - these are by hitting X instead of B to deny takedown, but it's a TINY window (once you are grabbed you missed it), and hitting X blocks your ability to sprawl or pull guard, so you have to really anticipate the takedown to do it (not every guy can, shields I know has it).
Good useful info!

Going to spend close to a month practicing my game with the demo. So once the full game hits, I can demolish all the day one buyers who did not play the demo
Phobia is offline  
Old 09-28-2010, 02:25 PM   #60
EA Sports MMA Animation Director
 
Anim8or's Arena
 
OVR: 9
Join Date: May 2008
Location: Orlando Florida
Posts: 88
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Mossfan8480
Game plays like a charm. Especially on the ground. The controls are so simple, but the game so intricate. Beautiful.

However, Simon, one thing I can already tell is going to be problem is the judges' scoring. I've gone to decision twice and both times the judges' scored the fight oddly. It would be a shame to have an awesome five round fight go to the judges', only for it to be ruined by wackadoo scoring. Let me explain.

For instance, in one fight I had two judges score two rounds 10-10 (which I'm okay with even though judges' in real life still haven't grasped this ability to score a round even), and then another judge scored those same two rounds 10-8. Even Cecil Peoples isn't that bad. For one judge to see the fight so close that he awards neither fighter the round, and for another to see the fight so dominate in one fighter's favor to award it 10-8 is absurd. The 10-10 score was far more reflective of the round, as both fighters neutralized one another. There may be no dice rolls in the actual gameplay, but it sure feels like the judges' scores are.
Big John McCarthy talked with us at length about judging, he helped us quite a bit with our design of the judging system. John talked a LENGTH about how it's one of the problems with the sport in his opinion, but if we want to be true to how it works we have to stick with the fact that judges simply score things differently, some judges are partial to defensive fighting "smart" fighting, some are partial to takedowns, some are partial to guys who take bigger risks etc... one of the things people ALWAYS say is DON'T let it go to the judges because it's anyone's game unless you OWNED the fight. Each judge counts everything that happens in the fight and weighs them based on their persona's like/dislike (so one will score takedowns as very valuable, others might only like a takedown if you do something with it for example).

I admit it might feel unfair but there is NOTHING random about judging and everything you and your opponent do is clicked and counted very carefully, then fed into the judging system. It's sort of "luck of which judges you get" and what you like to do, but if you let it go to the judges (like the real sport) it can go either way unless you clearly dominated the fight. Based on our time with Big John and Frank Shamrock we introduced coded judge persona's that are behind the scenes to make it like realistic judging and it's why some judges will score fights differently than others. I promise there is nothing random, its just one judge might not like "lay and pray" and decide to give your opponent a round (like what happened in Miller/Shields last fight)... Others might call that "dominating a round"
__________________
-------------------------------------------
Simon Sherr
Animation Director
Electronic Arts Tiburon
-------------------------------------------
Anim8or is offline  
Old 09-28-2010, 02:26 PM   #61
Moderator/Writer
 
PVarck31's Arena
 
OVR: 46
Join Date: Jan 2003
Location: Guard The Land
Posts: 16,977
Blog Entries: 10
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Cant wait to play this tonight. Sounds like EA has got themselves a winner here.
PVarck31 is offline  
Advertisements - Register to remove
Old 09-28-2010, 02:29 PM   #62
13
 
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Gotmadskillzson
Another thing I mgiht add is that so far, I haven't been able to do any cheese move. You can't spam anything in this game because everything you do uses stamina., even blocking, so you can't hold the block button all day either.

The more subs you do, the quicker you gas out for missing. Same thing with punching and kicking. You throw 4 strikes in rapid fire, your stamina going to empty out. You miss a strike, your stamina takes a hit, especially if a person sway out of the way, you take a even bigger stamina hit.
This is by far my favorite part of the demo.

Quote:
Originally Posted by Phobia
Just imagine this is just against the CPU. Imagine the chess matches that will happen when two users got at it.

Ohhhhhh wow I can't wait for the league!
There will be some great matches where I know I'll be leaving knowing what I did wrong at that moment that cost me the fight, or maybe some tendencies I should have avoided throughout the fight.

What will be interesting too is how some want to see that brutal knockout and try and pursue that, making them susceptible to being the victim of that brutal knockout or a submission.
__________________
Being kind, one to another, never disappoints.
DaveDQ is offline  
Old 09-28-2010, 02:30 PM   #63
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Anim8or
Big John McCarthy talked with us at length about judging, he helped us quite a bit with our design of the judging system. John talked a LENGTH about how it's one of the problems with the sport in his opinion, but if we want to be true to how it works we have to stick with the fact that judges simply score things differently, some judges are partial to defensive fighting "smart" fighting, some are partial to takedowns, some are partial to guys who take bigger risks etc... one of the things people ALWAYS say is DON'T let it go to the judges because it's anyone's game unless you OWNED the fight. Each judge counts everything that happens in the fight and weighs them based on their persona's like/dislike (so one will score takedowns as very valuable, others might only like a takedown if you do something with it for example).

I admit it might feel unfair but there is NOTHING random about judging and everything you and your opponent do is clicked and counted very carefully, then fed into the judging system. It's sort of "luck of which judges you get" and what you like to do, but if you let it go to the judges (like the real sport) it can go either way unless you clearly dominated the fight. Based on our time with Big John and Frank Shamrock we introduced coded judge persona's that are behind the scenes to make it like realistic judging and it's why some judges will score fights differently than others. I promise there is nothing random, its just one judge might not like "lay and pray" and decide to give your opponent a round (like what happened in Miller/Shields last fight)... Others might call that "dominating a round"
Yea just like I was saying WOW!!!!!! Don't let it go to the judges because you never know.

I like what you described. I have yet to see it in action since I have not had a decision yet. But I plan on having a couple tonight.
Phobia is offline  
Old 09-28-2010, 02:33 PM   #64
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by DaveDQ
This is by far my favorite part of the demo.



There will be some great matches where I know I'll be leaving knowing what I did wrong at that moment that cost me the fight, or maybe some tendencies I should have avoided throughout the fight.

What will be interesting too is how some want to see that brutal knockout and try and pursue that, making them susceptible to being the victim of that brutal knockout or a submission.
Yea everything is done with such a balance to it I am so impressed.

Stamina like GMSS was talking about is done so well. Then everything has a counter.

Go against a big striker, they can leave themselves open for that big KO if you slip a punch and land a key punch.

Or you go against that dominate submission fighter and you must remain calm when it hits the ground. Other wise you could panic and blow all your stamina and quickly get tapped.

On and On and on.
Phobia is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > MMA Forum »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:52 AM.
Top -