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Old 09-27-2010, 01:01 PM   #353
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

Quote:
Originally Posted by 2kfanatic
The sad part is people here are also downplaying the jaggies and difference in responsiveness to a mere calf sleeve/headband issue. Some are even arguing that this is a TV issue but the fact that the 360 does have an excellent raw video output regardless of the TV makes this argument invalid.

If people will look at it this way then I guess we will not see a very polished 2k game for the ps3 in this current generation. What really pissed me off a little bit is that they had more time to add some PS Move features and they had no time to fix a very important detail in today's video game generation.
I just can't understand why people are defending the game being graphically inferior to NBA2k10. That's the worst part for me.
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Old 09-27-2010, 01:05 PM   #354
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

@anyone who has the game: Is there custom soundtracks? Meaning can I use songs from my harddrive to replace the default soundtrack so that every time I come into the game, it will load my soundtrack and not the default 2K11 soundtrack which will play the songs in the menus?
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Old 09-27-2010, 01:14 PM   #355
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

my question is a little tricky in terms of probably paying attention to but here it goes n e way


1.is it possible to still call a timeout when the ball is tied up b/w 2 players and bail out from not getting a jump ball called?


2.have they fixed the backcourt called i.e if the defender touches the ball but the ball handler/his team gets the ball back the shot clock is at 16 seconds or less and still in the backcourt in nba 2k10 no violation is called.(it seemed that the timer resets even though there was no change of possesion only contact with the ball)
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Old 09-27-2010, 01:27 PM   #356
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Baseballguy, are you playing the game in 720p or 1080p on the PS3? Please confirm when you have a moment. Thanks!
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Old 09-27-2010, 01:32 PM   #357
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

I don't know if this has been asked or answered already but has it been confirmed that we CAN NOT... walk the ball up court and no... I don't mean "walk" the dog
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Old 09-27-2010, 01:32 PM   #358
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

Baseballguy: On the PS3, compared to 2K10, are the jaggies/responsiveness/graphics (everything you got an issues with) better in 2K11?

Gracie!
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Old 09-27-2010, 01:33 PM   #359
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

Update Fellas - I messaged 2K dev Beluba about the PS3 issue, and about ability to edit classic teams/generic players, this was his response -

Beluba -

I don't think I ever stated that the generic players were editable... but the teams were. So to correct the benches, the user needs to create the missing players and then assign them to the classic teams.
I did see the reports on the PS3 issues. Our engineers are investigating.

So it seems the devs are already working on the PS3 issue, and as long as I can add/subtract whoever I want from the classic teams, im fine and happy with that, I would just remove the generic player and create the correct one.
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Old 09-27-2010, 01:33 PM   #360
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Quote:
Originally Posted by kolanji
my question is a little tricky in terms of probably paying attention to but here it goes n e way


1.is it possible to still call a timeout when the ball is tied up b/w 2 players and bail out from not getting a jump ball called?


2.have they fixed the backcourt called i.e if the defender touches the ball but the ball handler/his team gets the ball back the shot clock is at 16 seconds or less and still in the backcourt in nba 2k10 no violation is called.(it seemed that the timer resets even though there was no change of possesion only contact with the ball)
Not sure about the back court call.......but u still can call a timeout with tied up between 2 players
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