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Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

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Old 09-24-2010, 07:28 AM   #145
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Icon5 Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

Hi,

Just to keep track.

I think some of the updates have been commented on, but some haven't.
I haven't downloaded it yet, but I'd love if someone has any comments on the ones left out.


Content Updates:

* Tuned play action blocking to be more effective. COVERED

* Tuned kick return blocking to be more effective. COVERED

* Tuned injuries to occur in more realistic percentages. NOT COVERED

* Tuned GameFlow play calling logic, including lesser chances of same / similar plays being called concurrently. NOT COVERED

* Tuned general defensive effectiveness, including locomotion improvements for defenders and miscellaneous pass coverage improvements. COVERED?

* Fixed QB spy 'nano-blitz' exploit. NOT COVERED

* Fixed an issue in online team play that allowed defensive captains to force offensive captains in to a no-huddle situation. NOT COVERED

* Fixed crash bug that was introduced that could occur for some PS3 gamers that were using "My Skill" setting. COVERED?

* Fixed bug that didn't allow gamers to invite friends to ranked games. Now this is 100% allowed. COVERED?

* Added new alternate uniforms for Colts and Patriots. COVERED?

* Corrected a feedback issue related to stat tracking when a player quit during the first half of an online game. COVERED?

* Fixed an issue in Madden Moments LIVE related to stat tracking for those who used the "Play Again" option after completing the game. COVERED

* Added multiple stability fixes across a variety of game modes. COVERED???
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Old 09-24-2010, 08:25 AM   #146
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

Downloaded it on 360 before work this morning and knocked a game out.

Without changing sliders, I noticed:
  • Run defense for the CPU is much improved. I have HB Hawthorne in his second year (he's quite beastly) and a good OL and I was getting shut down compared to pre-patch. Not against a good front seven, either. First eight rushes for eight yards.
  • Kickoff returns have definitely changed. Still pinning the CPU well behind the 20, but my kickoff returns were too easy. I generally just run forward, as to not have ridiculous return stats, but even doing that, I was starting past the 30 each time. Most of the kicks were only to the 12 by the CPU. But that's fixable with the sliders.
  • Pass defense for the CPU seemed improved... or perhaps it's because I couldn't establish a running game. In the first three games, I had 7 TD/1 INT passing. This game, I had 2 TD/3 INT. I lost by 20 points. Their CB's had two mid-80 ratings and two in their fifties. Average FS/SS.
I had the broken tackle slider at 10 for the CPU for my sliders before the patch and felt I had a really good set up for the running game. Post patch, my guys were tackling HB Turner first touch every time. Moved it up to 24 towards the beginning of the game with no real change. Moved it to 50 a bit later and then back down to 30... Turner ended up with 225 yards rushing against me. Not overwelming because of broken tackles, just my defense getting plowed over by the blocking.

I'll have to play more to really get a feel for the actual effects. The kick off returns and CPU run defense were the most noticable, by far. Not sure if the 3 INTs are because of the pass defense changes yet, though.


EDIT: No injuries during the game. 13 minute quarters, 25 second run-off. Play-action was hit-or-miss. A couple were immediate sacks, a couple worked as you'd expect.

Last edited by mikealltogether; 09-24-2010 at 08:30 AM.
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Old 09-24-2010, 09:02 AM   #147
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

Ran a few plays and I can tell play action is fixed. That's all I really wanted to see.
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Old 09-24-2010, 09:05 AM   #148
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

I have a question regarding the patches. I took my XBOX to a friend's house that high speed internet. I hooked up the XBOX and downloaded the rosters and updates. Do the updates save on your hard drive or do I need to keep it connected to the internet for the updates? I wasn't sure if I took it back home and did not connect it to the internet if it would keep the updates saved. Thanks!
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Old 09-24-2010, 09:08 AM   #149
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

My first game with the patch i won 35-14 with the Raiders against the Colts.
Despite the score the defense for both of us were good, just i got more big plays for touchdowns and i exploited him usering the safety. CB's play better in zone as they shade the WR better. I did a wheel route with my WR, he got by the CB on the outside i thought he was gonna sprint up the sidelines for a big play, but the CB stayed with him as soon as he turned up the field, i threw a pick.

I see the improvements.
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Old 09-24-2010, 09:30 AM   #150
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

Played one game last night, 49ers (CPU) @ Chiefs (me). 49ers won 38-17. I turned the ball over 4 times, 3 on interceptions. The patch really seemed to tighten up CPU pass defense as I wasn't able to fit balls into spots I had been able to pre-patch as the CPU has much better awareness now in coverages.

SF returned an INT and a fumble for a TD, so that's how the score was so high for them.

As for the gameplay, here's what I saw using Custom Sliders at 14, 14, 13, 13 and Slow Game Speed with 50 Threshold:

-Player accelerated to top speed faster than before. I was using Derrick Johnson on D and pre-patch, I'd never be able to cover the flats b/c my guy would get stuck strafing and wouldn't get to where he needed to be in time to make a play. Now, it feels as though the player movement as been freed up a bit, allowing you to have more control of your player.

-It's a lot tougher to run the ball now, which is a good thing. Pre-patch, you could average 5-6 yards a carry without even trying.

-CPU offense is a threat again. 49ers had good balance, calling 20 passing plays and 27 run plays. Gore had over 100 yards rushing (averaged around 5 ypc) and A. Smith completed 14-of-20 passes. Sure that is 70% but most of his passes were safe throws, so not shocking. I did see 2 throws that completely missed the intended target.

-I didn't notice a difference with the kick meter.

-I was not a fan of the Gameflow plays I was given with the Chiefs. Only 10 run plays were called. I know you'll look at the score and see I lost by 3 touchdowns but late in the 3rd quarter, the game was tied at 14, so it wasn't a blowout the entire game. I'd like to see more balance in the playcalling as I don't want to be throwing every play. Perhaps I'll have to download the created Gameplans to get this to work better.

That's all I've got for now. I think that the patch did a lot of good things, so I'm happy.
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Old 09-24-2010, 09:32 AM   #151
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Now they just need to add field degradation, dirty uniforms , and helmet scarring and I'll be a happy man!!! I know most of the stadiums in the league have artificial turf but the ones that don't it really would be nice... I mean if NCAA can do please guys just add the code to madden... This is the closest a madden game has been to 2 k5 I'm my opinion if they added that and just a little more on the end of the week wrap ups I think all the 2 k5 talk would end and this is coming from a 2k homer.
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Old 09-24-2010, 09:45 AM   #152
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

Downloaded 360 version this a.m.

This patch impresses me as being largely minor gameplay tweaks, little more. The disappointment is in what wasn't addressed.
  • No dirty unis addressed.
  • What happened to the variety of intros Ian said were there but needed to be debugged to be unlocked? Getting the same tired QB intro still.
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