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Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

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Old 09-23-2010, 10:49 PM   #113
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

Rebooted my franchise post-patch. Overall it didn't seem much different, but the CPU run defense was definitely better. Only got 64 yards with Gore, I think that's my all-time low on M11. Broken tackles are still there. The Seahawks' two TDs came when Housh and Branch both caught relatively short passes, broke a few tackles and went the distance. The CPU's kickoffs were definitely shorter.

Honestly, if the only thing that was truly fixed was the cpu run defense, I'm fairly content. Pre-patch I was destroying the cpu on the ground.
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Old 09-23-2010, 11:02 PM   #114
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

After the patch 1.03, Does the CPU still snap the ball within 2 seconds or so, or does it now give you a little more time to make your defensive reads and presnap adjustments at the Line of Scrimmage?
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Old 09-23-2010, 11:05 PM   #115
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

Quote:
Originally Posted by Lisa_Bonami
After the patch 1.03, Does the CPU still snap the ball within 2 seconds or so, or does it now give you a little more time to make your defensive reads and presnap adjustments at the Line of Scrimmage?
It's no different from before in that regard - it still snaps almost immediately when the accelerated clock is turned on. Turn if off and you'll get several seconds, at least.
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Old 09-23-2010, 11:13 PM   #116
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

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Originally Posted by bcruise
It's no different from before in that regard - it still snaps almost immediately when the accelerated clock is turned on. Turn if off and you'll get several seconds, at least.

i play with ACC clock off and the AI still snaps the ball(fast)just as if the clock was on...what am i doing wrong??
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Old 09-23-2010, 11:22 PM   #117
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

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Originally Posted by mr_president
i play with ACC clock off and the AI still snaps the ball(fast)just as if the clock was on...what am i doing wrong??
Apologies, I guess you're right - it's not waiting for very long before snapping. Guess I just assumed it was like that from previous years - I usually play with the accel clock on so I didn't notice.

Edit: I know what it is now - I was seeing those auto-man in motion plays when I checked it. Obviously, those are gonna take a few seconds to play out before the ball is snapped. But I know that's not what you're looking for - sorry.

Last edited by bcruise; 09-23-2010 at 11:24 PM.
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Old 09-23-2010, 11:30 PM   #118
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LoL I never even liked the kick meter Madden used this year. I saw nothing wrong with the old move the RS style! I mean they didn't change it for NCAA, but why for Madden?
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Old 09-23-2010, 11:41 PM   #119
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

Couple questions has the latest patch improved user pass rush? &
are uniforms degrading as promised?
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Old 09-24-2010, 12:24 AM   #120
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Re: Madden NFL 11 Patch 1.03 Available For PS3, Later For 360 - Post Impressions Here

I've only played one game, but afaik locomotion + bad pathing is still killing the pass defense.
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