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NBA 2K11 Developer Insights: Association

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Old 09-22-2010, 06:15 PM   #177
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I'm really glad they gave generated players real pictures again! Those grey head outlines were so annoying to me that I wouldn't even use draft picks in my association.
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Old 09-22-2010, 06:15 PM   #178
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Re: NBA 2K11 Developer Insights: Association

I mean actually yea for me personally it is kind of a deal breaker. I find minimal entertainment in playing against the CPU so offline association rarely gets any playtime from me. ive run it a couple of times with my bros as other users in the association but thats very limited since we only end up with about 4 user teams. The new features and stuff are great but at the end of the day most of these features are geared towards improving CPU Logic and making the CPU be as realistic as possible. No matter how many features and logic you add at the end of the day you will never completely replicate the thrill and entertainment that comes with actually competing and running a team against other actual users. Theres just an immense sense of satisfaction in pulling off a trade with another user and negotiating that will never really feel like wash rinse and repeat. the Competition, the fact that users can get better, the satisfaction cant really be replicated with a CPU.

I only brought up madden because its practically a huge example of how even a bare bones franchise mode online can be that much more exciting to run because of user interaction. NCAA takes it a step further, have you tried their online dynasty mode? it has recruiting, etc, the whole nine yards.

I know that 2k is capable of implementing something of the sort, resources are not an issue because they can use the same type of system. you simply host the association on a server and let people run it online and it all becomes simple data input. make a trade, sign a player, etc. and the information goes to the server.

Hopefully they actually do have something like this in the works and will be announced in the Online Insight. It was disappointing enough that Madden didnt implement a more fleshed out version like the one in NCAA but for a sports game to not have it at all is just a huge omission in an industry that is mostly dominated by online gaming.

Once again not trying to hate, but its close to a deal breaker for me and disappointing for many people. Some will not care and thats fine. just wanted to voice my concern so that its taken into account next year.

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Originally Posted by lv2bll
You make it seam like thats a deal breaker, "severely disappointed" seems like you were expecting it over all the other stuff added. As difficult it is for ea to have online Franchise/dynasty modes you have to look at the bare bones experience you get,(as well as only 14,19 games in each season). All those games have is play, trade, recruit/draft, sign, rinse and repeat. A complex franchise mode like 2k it would be extremely difficult and resource consuming to put that in, especially considering everything they've done this year. "Seriously disappointed" lol. I'll be waiting for someone to say that the sock glitch is a dealbreaker now!
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Old 09-22-2010, 06:16 PM   #179
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Nba 2k11 is going to be the best, but wonder during playoff time will the home fans be dress in the team colors for example miami heat fans wore all white during the playoffs in 2006. And I hope they can add the champainge celebration this year.
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Old 09-22-2010, 06:16 PM   #180
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Re: NBA 2K11 Developer Insights: Association

Wow! They fixed almost everything we asked for. Good work, 2k!
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Old 09-22-2010, 06:20 PM   #181
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This is so in depth - i really like the vision 2k has on their association mode.
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Old 09-22-2010, 06:20 PM   #182
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Re: NBA2K11 Developer Insights: Association

I just came.
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Old 09-22-2010, 06:24 PM   #183
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Re: NBA2K11 Developer Insights: Association

Quote:
Originally Posted by Ricky Rowe Zay
I just came.
no you didn't!

keep it pg
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Old 09-22-2010, 06:25 PM   #184
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Re: NBA2K11 Developer Insights: Association

Yes!!! We can split the MLE!

Also, hooray for draft day trades.

Last edited by timbeau0805; 09-22-2010 at 06:28 PM.
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