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NBA 2K11 Developer Insights: Association

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Old 09-22-2010, 02:58 PM   #41
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Re: NBA2K11 Developer Insights: Association

Quote:
Originally Posted by jmood88
Even if everything doesn't work perfectly, no one can complain about VC not addressing their concerns.
Couldn't agree more. That is what makes 2k the GOAT in my opinion. When they address something they REALLY go after it and more. Absolutely incredible depth this year in Association.
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Old 09-22-2010, 02:59 PM   #42
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Re: NBA2K11 Developer Insights: Association

Oh my word

I honestly might take a day off...
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Old 09-22-2010, 02:59 PM   #43
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Re: NBA2K11 Developer Insights: Association

Oh my god!

I'm most excited for:

*The new trade logic/roster building
- No more stacking positions
- Players having different trade values to different teams
- Teams trading or not trading players to improve their specific goals and play styles.

* Find a player/trade (It's like I have Daryl Morey's stats team on hand)

* Draft day trades (though I too wanna know if you can trade draft rights)

* Splitting the MLE

* No more silhouettes

* Seeing playoff games matter more with dynamic attendance

* D-League actually having an effect on players development (this one is huge for me)

* Being able to turn off autosave finally.

* Improved sim stats

* Being able to track league wide player progression/regression


I am simply blown away by all this. This is going to be the longest 2 weeks ever. My only questions (which may have been answered) are:

1. Is dynamic attendance just a visual thing, or is it auditory as well. Does the crowd get louder as people file into the arena, and louder still for bigger games? What I mean is a packed house for the Heat-Bucks shouldn't be as loud as a packed house for the Heat-Lakers finals (in Miami). Though the crowd size may be the same, the intensity of the game makes the fans more amped up and rabid. This is a nitpicky thing, and if it's not in, that's fine. It will still be vastly improved from last year.

2. Has scouting been improved at all?

Regardless, this is a damn overhaul of the game mode I play most. I am way too excited and almost wish I wouldn't have read that because of how excited I am.
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Old 09-22-2010, 02:59 PM   #44
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Re: NBA2K11 Developer Insights: Association

The first thing i'll do when i get the game is sim a season and go straight to the nba draft to check it out.
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Old 09-22-2010, 03:00 PM   #45
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Re: NBA2K11 Developer Insights: Association

I'm really hoping there is an difficulty level that is just right for me...

That is my only gripe with most video games....

If they have a default level where I lose to teams I should, or be nearly perfect to win... I can't complain at all...

I did notice one thing, I didn't see anything talking about scouting before the draft, I never felt you got enough info from how it is currently set up
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Old 09-22-2010, 03:01 PM   #46
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Re: NBA2K11 Developer Insights: Association

I'm thinking back to a month ago when people wondered aloud whether this year's release would just be "2K10 with Michael Jordan". This is an absolute heap load of information, and it's all tremendous.

As JMood stated, even if some of this stuff doesn't work correctly, it's still going to be tough to say 2K is not addressing concerns. In fact, I feel they've added enough that in theory half of it could be broken, and I'd still be happy.
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Old 09-22-2010, 03:03 PM   #47
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Re: NBA2K11 Developer Insights: Association

WOAAAH, this is unfreakincredible, it's just amazing.

I'm totally convinced the A.I will work as intended due to the Team States logic. I remember I suggesting something among the lines a couple of years ago to Erik (Team Roles), and man, did he (and the whole team) deliver?

The Association sounds like THE franchise mode to play, it sounds so complete, full of depth and polished. While reading the insight I kept wondering if some stuff was going to be added, and the text just kept delivering. I'm super lucky and happy that basketball is my favorite sport.

Just look at how the gameplay, the playcalling, the My Player, Association modes are all improved, add all that to Freakin Jordan, classic teams, improved presentation... and ALL of the other stuff I can't recall due to excitement... wow.

Not only they fixed all of 2K10's issues, they also added a lot of stuff that simply puts this game in heavenly status.

We are really lucky to have such a Developing Team working their butts to make a game we love better and better.

Thanks for listening to the community.

SimBaller, Beluba, 2k team, I am completely sold.

Last edited by supermati; 09-22-2010 at 03:10 PM.
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Old 09-22-2010, 03:03 PM   #48
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Re: NBA2K11 Developer Insights: Association

This is crazy.. I pre-ordered the 1st day I was able to without all this information about jordan, myplayer association.. paid in full. Now all this info comes out.. Just awesome. I can't wait for oct 5th!
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