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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-21-2010, 10:18 AM   #409
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by ehh
The controls are definitely cool but man there are a lot of rough edges. The biggest turn off for me is the AI and the generic feel of the players and the game in general. Like some of us have said since the videos first came out, this is too much like NCAA BB 10 in that regard.

The AI is pretty bleh, no signature feel and a little too robotic in their offensive execution. Playing the Celtics didn't feel like I was playing the real-life C's. Too many "one pass and a jumper" possessions for the CPU like post-patch Live 10.

I can live with the poor visuals but I can tell that this game will get very old very quickly since offline (vs the cpu) is the mode I use the most.
This is a good impression.

As I mentioned this last night, it's the auto-sensing now in the game for players on defense. They don't move correctly, body up the wrong players and so forth all because of it. You can't just take off and run in a direction if you need/want to.

And that's completely against the entire mantra this year of control.

The Celtics actually run the same. exact. down screen for Pierce (left to right block in the post) you'd see in 2k's demo. However, because of the movement issues here, it's tough to catch and realize what is going on.
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Old 09-21-2010, 10:20 AM   #410
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

its like auto-strafe is auto when i have the ball. My player is always facing the basket and not the direction he is running and it seems as if turbo is tied into that. When you are going towards the basket turbo is on but other then that the player is in sort of a jogging dribbling animation.

Can this be fixed re or at least if enough people want turbo can it be patched in as an option like on madden?
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Old 09-21-2010, 10:20 AM   #411
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

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Originally Posted by Pared
You better believe we will be going back through this thread and handing out infractions.

Some of these comments are completely out of line and will be handled appropriately.
agreed.....
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Old 09-21-2010, 10:23 AM   #412
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Wow what a thread of negativity. I've read through all 41 pages and these impressions are quite startling. I was SMH when I saw those videos but I held out hope that the demo would show me something. I will still download the 360 version when I get home. I have not seen enough impressions on that version. Anyone else grab it? Any differences, improvement on look? etc?

BTW, Reanimator, I commend you for your accessibility and providing responses even now amidst the criticsm. It's always a catch 22...being accessible provides us the community with insight we wouldn't ordinarily get but because of this you're the first to take the heat if the product is received poorly.

My honest suggestion to you and the team is to somehow find a way to improve/upgrade your animation library without sacrificing the great controls you've implemented. Not signature stuff specifically but contextual animations. Also basic walking, running, shooting animations to provide more fluidity to player movement. I am not making an outlandsih assumption to say that you guys dont lack for resources.

Again I will try this demo for the 360 version myself to make my own judgments but this feedback is scary...
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Old 09-21-2010, 10:24 AM   #413
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by DaveDQ
I agree on no signature feel. Kobe should stand out more and he just doesn't. Bigger players move slower, that's really the biggest difference. I'm using the Celtics and just don't feel like I'm guarding a star player like Kobe, but that could be difficulty setting.

The AI is rough though, especially on loose balls, where they are just not responsive to go and get it.
shoot when i went into overtime with the lakers and they kept feeding kobe the ball and he was killing me it surely felt like i was playing kobe lol

But yea besides some sig shots and the players ability there is not a lot of sig feel or moves but that has always been the case with this series
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Old 09-21-2010, 10:25 AM   #414
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by ctu130
Is it just me, or am I not getting the demo on 360?

I'm in Australia btw.
I think for you it comes out Wednesday.
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Old 09-21-2010, 10:31 AM   #415
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

What's RIGHT about Elite:

Controls. People who hate it are probably hardcore BBall game fans. You spent YEARS with the old control scheme, asking you to adapt in a day's time is unrealistic. That's natural; and it is why rEA is saying "give it time".

Once you get used to it, I think most opinions will change (except there are always some who would still prefer the old methods). For me, it was an easy transition (no old games baggage). I like it, it feels natural, and I can't imagine going back to the old ways.

whats WRONG WRONG WRONG about Elite:

1. Graphics: I read rEA saying this is Live 10 + improvements. May be graphics SHOULD be better, but they are not. Whatever EA did to it, made it look worse to most people, myself included. I think may be it is the matte finish on the models.

2. Animations: Some stuff looks very weird. The tweening between animations are often awkward. ELite has awesome controls, but no animations to match them.

3. AI: I saw bunching up of players. I saw ineffective, almost silly plays. I saw the way the Defensive AI sticking to me like glue: INSTANTLY reacting to my every action.

4. Frame Rate issues: especially noticable when ball goes out of bounds, and I get to throw the ball back in. Choppy as hell. This is also apparent, but less severe, during many moments in broadcast mode. I ran an AI vs AI match just to be sure.

5. Weird Logic: AI keeps fouling me when I am ahead in the game, and less than a minute is left.

6. Rocket propelled dunks still in the game. Youtube video also proved it.

7. Speed. Run a AI vs AI match in broadcast mode. Watch it, and tell me there is nothing wrong there. Too fast. All the above mentioned AI weirdness are also more apparent.

Conclusion:

The only thing that was right = Controls. Great direction there. It has to change sometime, and when change happens there are bound to be people not used to it. I'm sure Tony Hawk pros couldnt get used to Skate at first either.

But thats the only, VERY RIGHT thing for me.

EVERYTHING else was disappointing. Not necessarily bad, but just highly unpolished. It is especially saddening since I like the controls. If only other parts of the game are better. It is a real shame.
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Old 09-21-2010, 10:31 AM   #416
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Gmoney2002
Wow what a thread of negativity. I've read through all 41 pages and these impressions are quite startling. I was SMH when I saw those videos but I held out hope that the demo would show me something. I will still download the 360 version when I get home. I have not seen enough impressions on that version. Anyone else grab it? Any differences, improvement on look? etc?

BTW, Reanimator, I commend you for your accessibility and providing responses even now amidst the criticsm. It's always a catch 22...being accessible provides us the community with insight we wouldn't ordinarily get but because of this you're the first to take the heat if the product is received poorly.

My honest suggestion to you and the team is to somehow find a way to improve/upgrade your animation library without sacrificing the great controls you've implemented. Not signature stuff specifically but contextual animations. Also basic walking, running, shooting animations to provide more fluidity to player movement. I am not making an outlandsih assumption to say that you guys dont lack for resources.

Again I will try this demo for the 360 version myself to make my own judgments but this feedback is scary...
yea bra try it for yourself and dont let the thread persude you because i really think this is a game some will be able to take and some wont. If you can take the good with the bad then you might like it but if you are real nitpicky and cant excuse things like players having the same animations and so on then this might not be for you
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