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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-21-2010, 09:47 AM   #401
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There's a lot of potential here, but it's lost in the glitches. I like the dribble control, but the delayed response hurts the gameplay.. I think Elite may be on to something, but it's not going to be this year. *sigh*
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Old 09-21-2010, 09:56 AM   #402
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Any one mess with the cameras yet?
I zoomed in the broadcast camera and the players look a lot better. Graphics look a lot sharper when zoomed in.
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Old 09-21-2010, 10:00 AM   #403
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

See, instead of building on last year game, which I thought was pretty great, they went and screw it up, WHY OH WHY. I say when sales are bad again this year, you made your bed now sleep in it.
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Old 09-21-2010, 10:07 AM   #404
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

There are issues with the game but I think some need to relax a bit. One thing the demo does is it shows us how we have to versions of an NBA game, and then how this version does offer some positive concepts. For starters, I like the ball control in Elite. General ball movement comes very naturally. I also like the passing being on the right stick. Once you get the feel for it, the ball movement is clean and responsive.

Where this game continues to be at fault is the ball physics. Shots don't flow, they shoot out of the players hands in very awkward fashion, and when the ball hits the net the ball physics come to an abrupt end. It seems to be a combination of player animation and ball movement where the player doesn't quite fully animate and the ball shoots out of the hands for a pass, making everything look very odd.

Animations too are awkward and not relative to what you would expect. Still, I bet a lot of people are hating on the shot animations simply because the shooting controls are different and are probably being handled wrong. I actually really like the concept of shooting. I like how holding the stick up gives you the sense of follow through power for a dunk and how you can manipulate that by switching to a layup.

Overall the controls are the strength of the demo, but the flow down court and the feeling that everything isn't cohesive and together really leaves much to be desired. The Elite team isn't there yet, but I can see another year under their belts being very positive for this game.
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Old 09-21-2010, 10:08 AM   #405
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

the excitement in van gundy voice never changes. he would be a bad actor lol
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Old 09-21-2010, 10:09 AM   #406
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

The controls are definitely cool but man there are a lot of rough edges. The biggest turn off for me is the AI and the generic feel of the players and the game in general. Like some of us have said since the videos first came out, this is too much like NCAA BB 10 in that regard.

The AI is pretty bleh, no signature feel and a little too robotic in their offensive execution. Playing the Celtics didn't feel like I was playing the real-life C's. Too many "one pass and a jumper" possessions for the CPU like post-patch Live 10.

I can live with the poor visuals but I can tell that this game will get very old very quickly since offline (vs the cpu) is the mode I use the most.
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Old 09-21-2010, 10:12 AM   #407
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Is it just me, or am I not getting the demo on 360?

I'm in Australia btw.
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Old 09-21-2010, 10:16 AM   #408
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by ehh
The controls are definitely cool but man there are a lot of rough edges. The biggest turn off for me is the AI and the generic feel of the players and the game in general. Like some of us have said since the videos first came out, this is too much like NCAA BB 10 in that regard.

The AI is pretty bleh, no signature feel and a little too robotic in their offensive execution. Playing the Celtics didn't feel like I was playing the real-life C's. Too many "one pass and a jumper" possessions for the CPU like post-patch Live 10.

I can live with the poor visuals but I can tell that this game will get very old very quickly since offline (vs the cpu) is the mode I use the most.
I agree on no signature feel. Kobe should stand out more and he just doesn't. Bigger players move slower, that's really the biggest difference. I'm using the Celtics and just don't feel like I'm guarding a star player like Kobe, but that could be difficulty setting.

The AI is rough though, especially on loose balls, where they are just not responsive to go and get it.
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