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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-21-2010, 05:49 AM   #289
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To me sim means more that players are somewhat realistic to their abilities (ratings.)

On the CPU side that means Kobe on the Laker would be their leading scorer, getting a lot of shots, sometimes going off (when I play against the Lakers) for a huge night unless I work very hard to stop him. In NBA Live '10, for example, Steve Fisher was more the CPU Lakers main man - he was the one who could go off for a lot of points.

On the CPU side that means teams have strong AI. Maybe they don't play exactly like their real life counterpart, but if a team has a strong inside threat then the offense runs through the post men.

On the player side if I have control of LeBron James then I expect to get to the rim, dunk, make nice passes, rebound. I don't expect, if controlling Bynum, that I can drive from the three point line for a dunk, make my own shots, or go coast to coast for a dunk.

Sure that's a sandbox because when a gamer is in control of a team, the gamer might pass to Kobe every time for every shot. But if the player locks onto a scrub center the experience shouldn't be (if sim) being able to dominate the game.
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Old 09-21-2010, 05:52 AM   #290
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

This just doesn't cut it for me. Really good ideas ReA and control is always important in the NBA games, but just too much oddities pop up (some shown in videos posted already). If you keep working on this, it sure can be really good, but this is really not there yet. Weird movement, moves and mistakes by CPU. Just don't re-redirect yet again for the 12.

Also, keep in mind that people that want to pretend they are on the court, still want realistic moves etc. Those who do not want real NBA, just want higher shooting %, more dunks and dribble effectiveness. No need to simplify the entire thing IMO.

PS: I really appreciate your input on this pages and I'm sorry for all the stupidity that pops up. It's nice to talk to someone that really can change something. I hope you will be around for many years.
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Old 09-21-2010, 05:52 AM   #291
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i might be going against the grain but i really like it and can this being my #1 over 2k if u dnt like this game its only because the control skeem (which you can get used 2) or the fact that its actually as complicated as real ball 2 a degree.. its really a thinking mans game now feels natural no lie u actually hav 2 do things like your really playing and that catches alot of u off gaurd cause your used 2 it in a different way..
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Old 09-21-2010, 05:53 AM   #292
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

It's gonna require work before you can play this game and judge it...

I hope all of the people who were hardcore defending the 'other demo' and the work required for the new player to learn their controls remember that.

I dont have the energy to delve into it right now... the game is too far away. I played it a bit and I was kind of taken aback at how different it was. I like the shot stick idea but I don't like how much everything was dumbed down.' I wish I could keep the shot stick and still have the ability to easily icon pass (its way too hard now) and switch.

-Smak
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Old 09-21-2010, 05:56 AM   #293
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

Quote:
Originally Posted by stepsix
This surprises me - I wonder if auto-play calling is on by default in the demo? They should be running plays and moving the ball around.
I posted earlier that the AI is terrible...so I hope there has been a mix up or something.

There also seems to be a few bugs. NCAA never got patched or supported, so I've lost a lot of faith in EA supporting this post release.

Jesus is in the game?


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Old 09-21-2010, 05:59 AM   #294
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Haha and you all criticized me for saying it looked like a ps2 game, half of you are saying that now too. Lol
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Old 09-21-2010, 06:01 AM   #295
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

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Originally Posted by rEAnimator
One could also argue that the first is embedded in the second as well. It was just a matter of priorities when a conflict arose or when managing limited dev time.
See your point. I don't envy you all though. Basketball games (even w/o) any research as easily the hardest games to make .. from dynamic attendance to shoe size ..camera angles, player looks, movements and the infinite amount of nuances. Other games don't have this as much .. so you pick guess pick a strategy and go with it. If that's the case though .. wouldn't you lean heavier on the direction you mentioned. Remember that first live with the icons .. I'm betting it was live 'when Jordan" cam back. It was so uniquely different from .. "the other game .. that we got both ..
and at that time .. we ended up playing live more because it was straight FUN. I wouldn't say more "sim" .. but the fun factor killed the "sim" factor that time. But both games were two completely different experiences.

I'm thinking the problem here may be that these few years around .. the games have become more "directly" comparable. And with the growing age and maturity of your target market (I'm guessing .. 17 - 31 ish) -- the more strategic/cerebral elements of the game is in higher demand. I'm just not sure an emphasis on the 2nd approach you mentioned effectively touches that demand.

I'm just an outsider looking in tho .. I could have a philosophical discussion w you all day about this .. but maybe that's for another forum. I was telling my girl the other day that we only get these games cheap because of the market pressures on price. Imagine if someone charged you a fair amount to actually research, code and deliver these games .. Woow.
Ima try to get off this strategy and marketing bit and let the forums do what they do. Check me on fb (Kikeh Wah) if you're so inclined to.

Again, Medal of Honor Man ... (isn't that an EA game?
I'm not looking anything up tonight .. just talking.
Feel free to ignore me on this one, brother.. and get back to answering those technicals questions man.
I'm opinionated tho man .. so the more we talk .. the more we'll talk .. fyi.
Later kid. You'll remember me .. I'm sure we'll link another time ..
when you have less pressure in the cooker ..lol
Appreciate your time. 1.
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Old 09-21-2010, 06:04 AM   #296
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here

Wasn't feeling it at all.

Movement felt sluggish, especially with no sprint to kick in the next gear on breaks. Right stick movements are nice and smooth. Mike Breen sounded very weird except for his signature quotes like "BANG!" and "GOT IT!". Shots came out slower than I would of liked, especially when the clock was winding down. Defensive verticals are way too high. Both Kobe and Ray Allen blocked multiple jump shots because they jumped way higher than the jumpshooter. The graphics, ugh.. It looks alright from a broadcast perspective but the cutscenes are just disgusting. The players have that NBA: The Inside rubber look to them and it just looks nasty to me.

Become Legendary mode was actually more fun to me than the finals game. Wall was doing work on Eric Bledsoe. I want to know what the artist who does skin colors was thinking when they did Bledsoe's.. He looked lighter than Evan Turner and Wesley Johnson, he should be just as dark as Wall. Cousins' body type looked good, with him being long and slender but also being huge frame wise.

Overall I was very unimpressed but there were a couple things of things I liked.
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