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NCAA Football 11 Blog: Live Tuning Pack 4

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Old 09-19-2010, 12:34 PM   #57
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by Michgantown
No not really.
I don't think you read it right. Like I said you will see the same looks of Florida, Ohio State, Texas, Oklahoma, USC, and the other major top dogs in the top 15 year in and year out. Yes you will have a team from time to time peak and crack the list but it is far more realistic to have those teams I just listed be at the top every year in the game then have the likes of the Arizona's of the world jumping into the elite group time after time. The point is that just doesn't happen. Take Missouri for example. The are normally a middle of the pack Big 12 team. They peaked a couple of years ago and made some major noise. Right after that the fell right back to the middle of the conference where they belong.
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Old 09-20-2010, 01:09 AM   #58
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by PrettyT11
But for the most part that is how it is in real life. The same top teams are the ones in the top 10 to 15 year in and year out. Yes you have a team that suprises and gets up to the top 10 but for the most part the same schools are always at the top. They are also the same teams you see at the top of the recruiting class rankings. It is a rare case when a 5 star players doesn't go to an upper class program and when that does happen it is almost always the local team that gets them are they had some issues that made them go elsewhere.

I know you used Arizona as an example but they are a bad example to use. The fact is Arizona doesn't land 5 star players. They have only signed 1 five star player in the last 9 years. They only average 4 four star players a year over that time. On the other side USC has had the top recruiting class in the Pac every year during this period but one.

As far as on the field goes again Arizona has been a mediocre team at best. They have only been to 2 bowl games in the past 10 years. They haven't finished a season ranked in the top 25 in over 10 years. So no we shouldn't see a team like Arizona jumping up into the top 15 or so. They just aren't that kind of team or program.
You are somewhat right. But are you willing to tell me that teams like Alabama have 10+ QBs on their roster in real life. All players with potential to start at other schools.

And no, schools like Ohio State sign 1-2 JUCOs tops. And even those 1-2 are 4-5 star guys who could play. The would never sign a bunch of 2 star JUCOs like the game does.

Teams are still ending up with to many players at certain positions.

Teams just continue to get worse overall. Thats what kills me. Because this affects so many other things. Like the already terrible recruiting, program prestige, and recruiting pitches.

Add that onto bad progression, garbage players on these top teams you speak of, and the consitently broken conference scheduling and its just all too much to take.
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Old 09-20-2010, 02:14 AM   #59
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by Block-O
You are somewhat right. But are you willing to tell me that teams like Alabama have 10+ QBs on their roster in real life. All players with potential to start at other schools.

And no, schools like Ohio State sign 1-2 JUCOs tops. And even those 1-2 are 4-5 star guys who could play. The would never sign a bunch of 2 star JUCOs like the game does.

Teams are still ending up with to many players at certain positions.

Teams just continue to get worse overall. Thats what kills me. Because this affects so many other things. Like the already terrible recruiting, program prestige, and recruiting pitches.

Add that onto bad progression, garbage players on these top teams you speak of, and the consitently broken conference scheduling and its just all too much to take.
No I left those parts you are talking about now out of the part of your post quoted cause I can't dispute or disagree with those parts of your post. I was just speaking on those couple of things I commented on.

I do agree that those guys do sign to many QB's or even JUCO players but I can look past that. I only play dynasties with teams from BCS conferences so I can look past what teams in the WAC and such look to a certain point.

Since the latest patch and tuner I haven't seen problems with progression and I even liked it before the boost they gave it so I don't have any problems with that.
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Old 09-20-2010, 03:08 AM   #60
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by Greene_Flash03
Not only the defense. After this live tuning, the CPU plays a lot better on offense.. I notice option plays works now on CPU (with adjusted sliders), also PA plays works now for both HUM and CPU. In addition, when I play a better team, it's actually harder to beat them.

With my adjusted sliders and this live tuning, my games are challenging and fun.
Care to share your sliders??? I just want to try it out.
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Old 09-20-2010, 07:35 AM   #61
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by Block-O
This is true to a certain extent. The major problem is this game is the CPU AI Recruiting. I wish they would release a tuner that overhauls this.

-Top tier teams get too many JUCOS and walk ons bc they refuse to sign 25 players. I see top schools signing like 10 players. Then they take walk on o-lineman for example. Those lineman stay on the teams. You have teams like Ohio State and Oklahoma with 40s and 50s on their rosters. Not too mention the high amount of low overall JUCOS they sign. JUCOS should be signing with weaker teams more often.

-Top players shouldnt ALWAYS go to top teams. They should sign and be recruited by schools that need them. They way it is now, Alabama is getting a top QB almost every year and then they wind up with 10 or more QBs on their roster. All the QBs are decent and realistically should be starting or backup for a weaker team.

-Teams just DO NOT recruit realistically at all. Teams like Arizona will never be able to get 90s on their team ever again. They have 2 or 3 to start the game. But due to poor recruiting and stale progression they will never see another and be lucky to see an 80. They will never sign a 5 star player or 4 star.

-Recruiting isnt as spread out as it should be. Top players are always going to a handful of schools which makes things uneven across the board and unrealistic.

-Teams are still gradually getting worse overall through the years. How can you have fun playing a game where no team ever gets better??? And the teams always stay the same. Alabama will always be at the top, while teams like Arizona will never come up and have a suprise year bc their team will always be garbage due to progression and bad CPU recruiting logic. And logic of where recruits are signing.
That's my only real beef with my dynasty(in year four) and recruiting right now. Granted I won't get the same recruits as a Bama or Ohio State, but after a Rose Bowl win one year, and a NC win in another, I do have some high recruits interested in me. These guys are instantly picked up by the Bama's of the world, many times in the first half of the season regardless of team needs or depth.

Thankfully a lot of the high 3 to low 4 star recruits are pretty good players, and human play calling evens somethings out.
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Old 09-20-2010, 03:06 PM   #62
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

After this tuning pack I had my first players awr and overall go up SO I am pretty excited, grant it it was only 1 but when your florida atlantic every bit helps.

Has anyone noticed when the cpu punts you get a clipping call they always decline it? I played a game last night got a clipping call on a punt return and they actually accepted it I wonder if that was something they fixed in the tuner.
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Old 09-20-2010, 04:59 PM   #63
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by blazer003
I don't get this. I hardly see any fumbles, yet everyone keeps talking about them.
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Originally Posted by BadAssHskr
im with you on this one.
I see way too many. I think the problem is that the CPU goes aggressive on running (which of course increases the likelihood of fumbles) and there's no way for me to tell them to cut it out because it's just going to cause them to fumble too much. In '10 I usually hovered around 0 for turnover ratios. In '11 I'm usually in double digits for turnover ratio because of how often the CPU fumbles. Also, to try to counter that a little, I have my INT slider very low which results in an unrealistically low number of INTs for my defense, but this is necessary because a normal # of INTs combined with the excessive fumbles would lead to WAY too many CPU turnovers.
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Old 09-20-2010, 06:08 PM   #64
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Re: NCAA Football 11 Blog: Live Tuning Pack 4

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Originally Posted by jello1717
I see way too many. I think the problem is that the CPU goes aggressive on running (which of course increases the likelihood of fumbles) and there's no way for me to tell them to cut it out because it's just going to cause them to fumble too much.
What do you have cpu RBA set at? I have them at 60 and I think it's fine. That's the only slider that helps as it boosts their ball security.
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