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NBA 2K11 Demo Roundtable

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Old 09-17-2010, 02:32 PM   #145
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Re: NBA 2K11 Demo Roundtable

Thats what i'm saying that EMaay guy needs to go to google and check his stuff out before speaking
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Old 09-17-2010, 03:11 PM   #146
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Originally Posted by Dawgthem
Thats what i'm saying that EMaay guy needs to go to google and check his stuff out before speaking
So what am I suppose to google again. Lol. I wanna know how anything I said which is mostly opinion and not stated facts is wrong. I need to google Euphoria or something even though I only used it as an example or is it's the fact that 2k uses physics driven animation ( which is still animation) lol. I'm done voicing my opinion. You guys don't read post or you focus on non topics in the conversation to say your right and call me a troll. Lol. Haha fact is 2k is a good game. The Demo is pretty good. Just would like to see better physics in my favorite basketball game (2k).
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Old 09-19-2010, 10:16 AM   #147
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BACKGROUND EXPERIENCE: oh for all those posters who complain about the controls, you can change your control settings in the retail version. i was a huge live fan all the way up to live 06 (if not mistaken that was the down fall of the series). i started to play to 2k then my only complaint about 2k series was the lack of freedom in: shooting ,dribbling system and the players didnt look like any of their real life counterparts( which in 2k9 they started to get that right). As i watch one series grow and the other decline my two complaints has in years past has been fixed. i remember trying 2k for the first time it was VERY DIFFICULT to take a pull up jump shot off the drive. i.e Chauncey Billups would go into this long drawn out layup animation i hated that not what i was thinking with 1.1 secs left on the clock.
2K11 DEMO EXPERIENCE: now seeing Kobe stop on a dime elevate and knock the shot down is a thing of beauty.
foot planting and change of direction is something that the avg person wouldn't notice but the hardcore gamers will enjoy. the physical contact in the demo is consistent and solid.

CHALLENGES: I wish we could at least have two players in the demo. cause i play the demo a hr a day only to find myself running around with Kobe cause he the only one that can break the defense down off the bounce. The dribbling in the demo is hard for me to adjust to that Is only cause i'm stuck on right stick dribbling but when i am and if we can this year switch the control setting to default B as in 2k10 ,what im use to from my childhood. they game is gonna be a much better experience FOR ME. Probably the best basketball (finally 2k dribble system is = to ea dribbling system the only advantage ea had over 2k IMO)

CONCLUSION: my only issue with the demo doesn't have an effect on purchasing the game. cause i understand the concept of demo
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Old 09-19-2010, 11:32 AM   #148
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Re: NBA 2K11 Demo Roundtable

Im really enjoying the demo as many of you, we are here on OS know what 2k11 has to offer this year so even though I would like to have more options...at least playing as my Celtics and a few plays being able to sub players...we really look forward to buying and playing the game cause we know they have added so many things this year and many of us getting the game no matter what. Even with twitter and Facebook there are still a great deal of people who like playing sports games who use these and dont know all the things that 2k has added this year and there are an even greater number of people who dont use Twitter, Facebook or OS who know nothing of what both games have to offer this year or have seen any of the early vid clips good or bad of both games. They will strickly go on what the demo does for them, they may not like how bare bones the demo is and will almost definately not know how to "do work" with any player so a in game practice tutoral would have been big. I say this cause at work there are quite a few guys who play either or and don't know anything but the demo when it comes out. As a company you need to get every customer you can to buy your product.
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Last edited by Sinner; 09-19-2010 at 11:45 AM.
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Old 09-19-2010, 11:40 AM   #149
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Re: NBA 2K11 Demo Roundtable

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Originally Posted by TreyIM2
I still don't like isomotion and the movement is still herky jerky but I can live with it. I did so for years although I couldn't do it no mo' with 2K10 and didn't buy it. I'll pickup 2K11, though, mostly for the Jordan Moments.
The movement isn't herky jerky. It's very smooth and actually requires you to plant your feet for once.
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Old 09-19-2010, 02:08 PM   #150
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Re: NBA 2K11 Demo Roundtable

No, I haven't played the demo, but I still don't understamd why the phrase "The death of Isomotion" was ever created. I mean, yeah, they changed it, but it's still a similar system. Or maybe they just don't use the term "Isomotion" anymore, so that's the reason? Am I missing something here?
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Old 09-19-2010, 04:25 PM   #151
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Re: NBA 2K11 Demo Roundtable

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No, I haven't played the demo, but I still don't understamd why the phrase "The death of Isomotion" was ever created. I mean, yeah, they changed it, but it's still a similar system. Or maybe they just don't use the term "Isomotion" anymore, so that's the reason? Am I missing something here?
its been resurrected! Does 2k have a configuration for two stick handling control? i personally would love to have that option, but it does not need to be a focus
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Old 09-20-2010, 12:05 AM   #152
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Re: NBA 2K11 Demo Roundtable

Quote:
Originally Posted by TreyIM2
I still don't like isomotion and the movement is still herky jerky but I can live with it. I did so for years although I couldn't do it no mo' with 2K10 and didn't buy it. I'll pickup 2K11, though, mostly for the Jordan Moments.
The demo build is not final so I'm positive about the little bugs not being in the retail version of the game.
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