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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-18-2010, 08:02 PM   #1761
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by FlyRice
How do you call for a screen?
L1/LB

You also have the ability to direct where the screener goes after he sets the screen (roll in a particular direction, pop out, etc), but I haven't perfected this control yet.
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Old 09-18-2010, 08:03 PM   #1762
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by youvalss
Found this video showing moving screens, and thought I'd post it here...




Amazing. They captured Gasol's All-Star caliber flopping perfectly.

For a moment there, I thought 2K Gasol wasn't soft.
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Old 09-18-2010, 08:08 PM   #1763
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by tha_show256
I think I may have found a pretty bad glitch, I hope its just because of the demo, but if not this needs to be addressed...I don't want to expose it here, and it doesn't happen every time I have tried it, but its consitent enough... If a mod or a higher up pm's me I will tell what it is.
You can post it in here.
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Old 09-18-2010, 08:26 PM   #1764
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Mos1ted
What's your beef with shot percentages? Are they too high or too low for you?

Personally, I'm happy with the shot percentages. With good defense, I'm able to hold the Celtics to under 5 points each time I play. When I play sloppy and lazy, they are able to score a lot more. To me, you can't ask for anything more than that - field goal percentages that are actually determined by defensive intensity and not some other artificial factor.
I feel like if I put a little effort into getting a decent shot, I can hit almost anything with Kobe. I've had several games where he went perfect from the field or close to it, even with taking some very difficulty fadeaways. On the other side of the court, it's the opposite, as Ray Ray will miss too often if I leave him wide open.
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Old 09-18-2010, 08:59 PM   #1765
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by tcain80
I feel like if I put a little effort into getting a decent shot, I can hit almost anything with Kobe. I've had several games where he went perfect from the field or close to it, even with taking some very difficulty fadeaways. On the other side of the court, it's the opposite, as Ray Ray will miss too often if I leave him wide open.
Oh yeah, from that aspect I feel what you're saying. It does feel like I can score at will with Kobe, especially with the fadeaway. Hopefully, that has more to do with the difficulty level and gamestyle. If I see that same stuff on Simulation/Hall of Fame, then I'll be concerned.
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Old 09-18-2010, 09:18 PM   #1766
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Does anyone know how to do the dreamshake fade-jumper in the post? The cpu does it all the time, I havent figured it out yet, dont know the post controls in depth
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Old 09-18-2010, 10:13 PM   #1767
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by chimpston
Does anyone know how to do the dreamshake fade-jumper in the post? The cpu does it all the time, I havent figured it out yet, dont know the post controls in depth
LT (L2) + RT (R2) - Engage post up
Tap RS, then hold RS until sweet spot of shot (ex. tap RS left, immediately hold RS left)
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Old 09-18-2010, 10:16 PM   #1768
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by phant030
LT (L2) + RT (R2) - Engage post up
Tap RS, then hold RS until sweet spot of shot (ex. tap RS left, immediately hold RS left)
sounds a little confusing but ill try it out, thanks!
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