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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-16-2010, 11:38 AM   #1545
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by pdx_24
This is Bynum going after an offensive rebound in traffic. His head is near rim level.
I also noticed that big men jump quite high on rebounds. 'Vertical' ratings do exist, so lets hope they have an impact on that.
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Old 09-16-2010, 11:44 AM   #1546
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by KyotoCarl
Regarding the "bumbling passes". Previous basketball games, including 2K10, did not have players bumbling catches at all and now that they're in you're complaining that there aren't enough?
Really...theres plenty in there now at least in the demo...this aint madden where players fumble every 5 plays
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Old 09-16-2010, 11:45 AM   #1547
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by blues rocker
i'm hating the shot blocking...it's so slow and the animations suck....it was fine last year.

my player often jumps in the wrong direction when I try to contest...it was fine last year and they made it worse...i don't get it.
U hating on everything in this game. Why or you still playing then/
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Old 09-16-2010, 11:47 AM   #1548
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by oOausarOo
Jumpshots being too easy to block has historically been a problem in 2k. They need to focus more on different contest animations instead of wild blocks of jumpshots. Jumpshots should be extremely hard to block and in most situations it should be detrimental to the defense to leave their feet.
Excellent point, and I agree. Ironically enough, weakside shot blocking has been almost non existent. Looks to be improving with 2K11 though. Most blocks occur when a weakside defender come to help. Rarely does a defender block his own man's shot.
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Old 09-16-2010, 12:09 PM   #1549
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Blocking jumpshots being too easy and bigs skying for rebounds and blocks have been a shortcoming of EVERY basketball game ever made that had different player heights. So obviously, it's not something that's easily fixed. Why don't you guys take a deep breath, and focus on the progress the genre has made instead of making pages of the same gripe with little added value. We get it. We a agree. I sure THEY agree. Move on.
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Old 09-16-2010, 12:16 PM   #1550
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Boilerbuzz
Blocking jumpshots being too easy and bigs skying for rebounds and blocks have been a shortcoming of EVERY basketball game ever made that had different player heights. So obviously, it's not something that's easily fixed. Why don't you guys take a deep breath, and focus on the progress the genre has made instead of making pages of the same gripe with little added value. We get it. We a agree. I sure THEY agree. Move on.
QFT!

some of you guys procrastinate waaaay toooo much....i actually never notice these things and if its really GLARING then i would call it out but man...
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Old 09-16-2010, 12:29 PM   #1551
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

After playing for about an hour again last night I have to say that I am very impressed with this game. I am really wanting to see how the total control passing works. I played live 10 alot and it works really good on that game.

I don't want to get carried away with an impression of a demo so I am not going to write much other then I think this game will be Sports Game of the Year. I have to wait until I get the full game, but it really is that good.

Good job 2k.
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Old 09-16-2010, 12:33 PM   #1552
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Lead Passing is with you pressing the right bumper then using the right stick to pass right? i tried this out on the 360 and it works...my question is that will i see a variety of pass animations when using the stick instead of the button? if its anything like the shot stick then im definitely going to try and get used to using the stick to pass...
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