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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 09:32 PM   #1457
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by erickonasis
watching the lakers playoff game now on NBA TV against the Bobcats...yes they really got Kobe's shot pretty good this year
You sure it's against the Bobcats? Anyway, yeah, based on the videos, Kobe's jump shot is def better than last year's. Shame, he was the cover boy last year. But that's ok.
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Old 09-15-2010, 09:45 PM   #1458
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by erickonasis
watching the lakers playoff game now on NBA TV against the Bobcats...yes they really got Kobe's shot pretty good this year
Def not Bobcats...who is this casual user? lol....j/k
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Old 09-15-2010, 09:48 PM   #1459
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by phant030
Def not Bobcats...who is this casual user? lol....j/k
Lol I don't remember a playoff game with LA and Charlotte.
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Old 09-15-2010, 09:51 PM   #1460
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I did a behind the back 180 dunk with Kobe. Like he did here http://www.youtube.com/watch?v=5mwL8MgIDw4

It wasn't that nice but it got me up of the couch.
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Old 09-15-2010, 10:07 PM   #1461
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

The CPU AI is flat out AWESOME!!!!!!! A basketball video game has NEVER felt like this.

-They double Matt Barnes as I got past CPU defender on the left wing, and I hit cutting Gasol for uncontested dunk.

-I jump prematurely on defense, Perkins jumps into me as I'm in the air, draws the foul and gets an "and 1"...not sure about him hitting the j, but it was only from 8 ft out so I'll give him that one. I thought he might smile after converting the shot, but he still had his grumpy smirk. LOL

-Nate Robinson jets past Fisher down the lane, I switch to Artest to offer help and Robinson does an absolutely breathtaking wraparound no look pass to Pierce for a smooth jumper who was left unguarded! Were there replays in this demo I would have watched that at least 10 times! Beautiful.

-I notice a mismatch which had developed defensively with Gasol on Rondo, and I'm quickly able to icon switch to Fisher and run up to defensively guard Rondo before their play really starts, and without hesitation Gasol (now controlled by computer) goes right to Garnett who was previously matched up with Fisher. Order restored on defense.

-On the flipside, CPU offense notices mismatch with Blake (I fouled out Fisher) on Pierce and goes right to him mid-post and he backs me down and punishes me with a turnaround!

-I think I saw a re-post...can't totally confirm that though. I was posting Gasol and threw it back to Kobe on the wing, and Gasol then got deeper position in the paint. However, it looked like a new play may have been called, as there was some off the ball movement that occurred, so maybe that is why he moved deeper? Just can't say with certainty.


Love it! To me, this variety of stuff has never happened to "the computer" before in sports games!!!! Simply awesome. It's so refreshing to play the computer and get not only intellegent plays out of them, but also defensive mistakes. It's nice to see them struggle to run offense on occasion, or to have them offer a disruptive double team when you are trying to execute on offense. For the most part nothing feels cheap/scripted either way. Obviously we'll have to wait for October 5th to see if if "catch up logic" or other typical "cheap AI" demons from the past are present, and yes I realize this is on Pro skill setting, but it is looking really good so far! Props to the 2K development team for the AI enhancements...I just can't get over it. This along with all the presentation upgrades might actually make an offline Franchise something I can stomach for more than 50 games...normally I get bored halfway in thinking I've seen it/done it all before. But THIS AI? Man, it seems leap years ahead! The fact is, when plays are provided with screens, spacing and motion at our disposal; it is going to be even better! Perhaps I'm overstating it all, I don't know...time will tell.
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Old 09-15-2010, 10:09 PM   #1462
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

hey it wasn't nba slip and slide on defense like 2k10.... movement was crisp, not the greatest but very good overall.

i am really excited to buy this game again. and with its depth of options and sig stuff i will be ballin again.
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Old 09-15-2010, 10:16 PM   #1463
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by phant030
Def not Bobcats...who is this casual user? lol....j/k
i meant the thunder LOL...
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Old 09-15-2010, 10:47 PM   #1464
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Da_Czar
I bet the camera relative moves are doing you in. In the final I think they have an absolute options. Just pick one move and try it as your bringing the ball up the floor. Start with a crossover left trigger left stick to opposite hand. If he is not doing it your probably not moving from camera relative left to right. look at your hand to verify. Then only after you have that down pick one other move and then when you have that down link them together.
Camera relative - that's certainly part of my problem. It's hard enough for me to pull off the moves, much less remember which way to twist the stick depending on what side of the floor I'm on.
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