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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 12:39 PM   #1257
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

ummm..yeah anyways.....

the out of bounds animiations have been improved also....Mike did you take that from live, it's just the way fisher ran out of bounds, dove on the floor, and then turned around on the floor to try to save the ball noticibly like the animation I saw last year.....lol

I love that the big men cant dominiate with unrealistic dribbling, bynum kept turning over the ball yesterday...lol Paul Gasol attacks the bakset like he does IRL. double teams are going to be big this year also..can't wait to figure out the dynamics in practice hard to do in the game playing live...

I think the crowds are responding great to gameplay and the detail on the models are much improved...I will however take back what I said earlier about less of the white tea-shirt guy....I saw alot of the same animations of people moving in the arena that I usually see from previous years games...can't you guys do more in that area....? lol

Dunks this year are on crack!!!! the aggressiveness of the dunks are incrediible....and I think I see different variations in the aggressiveness of passes...I had a shot get block last night and then my team mate got the ball back and did a laser pass under the hoop to a team mate just all of it happen in one sequence...it was cool...passes this year are definitely gonna be fun as heck to do on demand......
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Old 09-15-2010, 12:39 PM   #1258
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by erickonasis
Feels somewhat arcadey to me ...could just be the skill level and this still will be a first day purchase .

Like for example the way the shots look to me seem a little weird (not to mention the shiny ball). I mean its like every shot has the same feel wether it goes in or out (except ft feel the same). In 2k10 i knew if my shot was bad or good when i released it.

some of the iso moves just seem a little exaggerated and unpredictable as well but that could just be me learning it
I agree with all that, but they are minor issues to me. The iso motion has been exaggerated and somewhat unpredictable for while now. I think I'll get used to the shots as time passes.
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Old 09-15-2010, 12:41 PM   #1259
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

well...after playing the demo a lot last night and some more today...i have to say, i'm not too pleased.

negatives:

1.) the control/movement looks "smoother" but it's still not responsive. Every movement feels like it's delayed by about 1-2 seconds and it feels like my player is too "heavy" like he's trying to trudge through thick mud. i like that they have momentum...but it's too much momentum...it takes an eternity just to change direction or get my player to start moving from a standing position.

2.) body contact when dribbling is awful. this actually got worse from last year. now there is just ONE repeated "cut off" contact animation that causes my dribbler to completely stop and get suctioned to the defender for like 2-3 seconds. it used to be that the defender could kind of "ride your hip" and run along side you, but now he just stops you every time dead in your tracks, and you cannot break out of the contact animation...i have to wait an eternity for my player to suction off the defender before I can move again...terrible.

3.) shot blocking is worse from last year...players rarely jump anymore and usually just put a lazy hand up, which seems to do nothing...so contesting shots is nearly impossible because my defender won't jump.

4.) it is also pretty much impossible to avoid fouling in the paint...if you are on defense, and a guy drives into the paint, you are almost always going to foul him as he gets to the rim...it used to be that you could kind of avoid fouling him by moving away from him as you comes at you, but now you are just suctioned to him for an automatic foul...this was Live's biggest problem last year and it looks like 2k has been infected by this disease.



positives:

1.) i do like the momentum jumpers and the wider variety of jump shots.



overall i'm not too pleased with this game...a lot of things look prettier, but the controls are not more responsive, and some things have gotten worse. it's like they thought that if they made everything look smoother, people woudn't notice that the controls were still delayed and unresponsive.

the game is improved in some ways, and it's not bad by any means...but i would not call it an improvement over last year in terms of enjoyment...i care about control and responsiveness, and they didn't quite deliver in that area for me. based on the demo, i give it an 8 out of 10. there are lots of pretty new animations to look at, but that doesn't make me enjoy the game more.

Last edited by blues rocker; 09-15-2010 at 12:59 PM.
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Old 09-15-2010, 12:41 PM   #1260
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

the biggest FLAW is dribbling the ball with turbo, just looks so bad.
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Old 09-15-2010, 12:42 PM   #1261
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Earl1963
I wish they could of made the controls like Live at least tho. Unless i'm missing something, is there a way to dribble from your left hand to your right and back again without moving your player?
nope thats one of the things that irks me...a simple cross while standing would've been nice..

there are times when the size up moves dont work and they do a simple cross from left to right...random though since im still trying to figure out the camera relativity for the controls when it comes to size ups...
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Old 09-15-2010, 12:44 PM   #1262
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by tcain80
I am just blown away by this demo. The physics, the animations, the fluidity of the gameplay...it's amazing. Such a huge step up from previous games it's not even funny. I bought Live last year because the 2k games had turned into such a mess, but man what a difference a year can make.
Same here. At first I did not like the heavy feel of it, but the more I play and adjust, it opens things up and is certainly more realistic than run and gun as in years past.
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Old 09-15-2010, 12:47 PM   #1263
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Jeebs, its a demo man. I think most are just taking it for what it is. It SUCKS it barbones....Im just gald we got something early from 2k...Its basically just a teaser of some of the improvements. @ Pared....Yeah, when you put some work in on the controls its awesome...but I feel you on the momenteum...IMO its a necessary evil..
I think so. Once you start violating the "rules" of human movement, you start breaking the subtleties of the game. If you let someone change direction in an instant, what's the point of ball movement and misdirection. It's been THE #1 problem with the spacing of the game for years.
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Old 09-15-2010, 12:47 PM   #1264
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Has anyone been able to steal the ball from behind on a CPU Celtic fastbreak? I'm pressing the steal button and nothing happens. I press Y to get contact, and nothing. I want CONTACT and this demo is doing little of that for me right now.

Where I do see CONTACT is in the half court setting when trying to do cross overs and other moves, causing the moves not to finish and or feel unresponsive.. I love that aspect of the CONTACT. But it's sorely missing in the open court. The only contact is a hard intentional foul, via the back button.

Last edited by RubenDouglas; 09-15-2010 at 12:50 PM.
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