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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 03:56 AM   #1137
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Boilerbuzz
Midair collision ftw. I would hope you don't get an injury ALL of the time on that one though.
I hope that animation is different too most of the time and doesnt always carry out the same way, but maybe im asking for too much
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Old 09-15-2010, 04:00 AM   #1138
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

How do you switch the type of pick you're calling for? I've noticed an icon above the pick setter's head so I'm guessing there's a button to change to a pick n fade or pick n pop?

Also...LOVING that all those money passes from years past are no longer there. I mean damn, even with the play passing lanes slider at 100, you still wouldn't really see guys as active in the passing lanes and on passes as they are in this game. I love it.
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Old 09-15-2010, 04:03 AM   #1139
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

I wasn't feeling it as much as most of you guys are. Some of that may have to do with the camera view, as I hate the broadcast view.
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Old 09-15-2010, 04:03 AM   #1140
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Player movement def better and new control isomotion, but same game as the last two years it sure feels like to me otherwise. I expected more from all day 360 hype, when I got the ps3 version I booted up and I was a little dissapointed honestly.
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Old 09-15-2010, 04:03 AM   #1141
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

I have to say I love the 2-hand dunk animations and hanging on the rim. I just crossed over Ray Allen and went for the 2 hand jam and teabagged Jermaine O'neal.

I know the difficulty is on pro, so I'm assuming scoring in the paint will be a lot more difficult once this is on hall of fame. Otherwise it's going to be a cheese fest for whoever picks Miami because Wade and Lebron are going to be scoring at will.
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Old 09-15-2010, 04:17 AM   #1142
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Really liking the demo so far. Bit rusty on the controls having not played 2K10 but the more I play, the better I get and the better the game feels as a result.

The AI defense is great, makes you really think about your passes and how you attack the basket.

Also, Kobe is cheese! The stuff you can pull off with him is insane.
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Old 09-15-2010, 04:20 AM   #1143
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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The demo didn't quite do it for me. After a dozen quarters it feels all too familiar. There were some ridiculously cool moments (loving soming of the passes out of dunks and gathers) but as I play more, the cool moments that wowed me the first time start to become old. All the exciting plays get repeated and start to look and feel stale. Hopefully this is a result of limited teams in the demo?

Visuals seem tight... until the camera pans in during post whistle (where Bynum appears to be father time, Artest is as creepy looking as you can get and the facial gestures seem to stretch and break everyones face). Presentation is well done with good commentary and sharp overlays. The ball is strange looking though as it appears to be glowing which keeps catching my eye in a bad way (maybe it is stadium specific) ?

Still bad sliding/twitching/popping during locomotion but show me a basketball game without it. Still suction and unresponsiveness during jostles/collisions but it seems improved.

All-in-all, it plays alright but I was hoping for a something big (maybe as big as the cover boy )
Really? You like the commentary huh? Interesting...
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Old 09-15-2010, 04:24 AM   #1144
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by jrose57
I said this many times, 2K copied a lot of stuff from live 10 probably becuase that mike dude switched over from live to 2k or something~
If either the actual control setup, timing, OR animations were similar, I could swallow this...

But...
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