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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 01:50 AM   #1073
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by TheEasyEntertainment
You know that's not what he was talking about, was it really worth advertising lol. All those plays were was post up then up and under or fadeaway jumpshot
Lol. I've yet to see the Jordan patented dribble drive spin fake to fadeaway that KB uses quite a bit. Looks like this:

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Old 09-15-2010, 01:50 AM   #1074
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

this demo is stripped down but plays better than 2k10
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Old 09-15-2010, 01:52 AM   #1075
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by CaCHooKa Man



No that's not it man. But yeah that's a pivot move.

I was talking about this.

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Old 09-15-2010, 01:54 AM   #1076
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by RubenDouglas
i cant even come close to replicating this. I either see jump shots or a drive that leads to a pass out of a shot. More often than not, it's a jumper in my face. perfect AI execution
Tried this 5 straight time and got none of what he's talking about. I just gave up 5 wide open Js. Thankfully he missed one... :^/

Thanks michaeljordanjr. Jerk.
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Old 09-15-2010, 01:56 AM   #1077
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Does anyone here leave Rondo wide open at the 3? that's what I've been doing so far and dare him to shoot and he never does! just like in the real NBA!!!! haha.

KG taking jumpers all day too, and banking in a lot of shots.

My favorite move so far is get the ball to go Kobe near the sideline and crossing over the opponent and going in for the 2-hand slam!!!
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Old 09-15-2010, 01:58 AM   #1078
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by eDotd
Evil..pure evil that we can't switch to the Celtics. You don't know how much it pained me to put the beats on Ray Allen for 10 quarters straight.




This video is essentially saying, Don't hate the game, hate the player, i.e. yourself. I know that I'll never be able to do 90% of the sickness that is in this clip, but I know that its because of my deficiencies, not deficiencies in the gameplay mechanics.
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Old 09-15-2010, 02:04 AM   #1079
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

WOW ok, yeah they do need to put out something in regards to controls...people need to see what you can do with these controls lol....the sizeup to behind the back I just did w\ Kobe was ridiculous...

Theres a curve here, but well worth learning
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Old 09-15-2010, 02:04 AM   #1080
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by michaeljordanjr
I've been playing isomotion since it's inception and I couldnt understand it then and I'm no where near advanced now. I visualize the move I want to do, but I can never get the controls to cooperate. On the real hardwood I can put together a flurry of moves, one would think it would be easier to perform in the virtual arena.

I feel like this is Tekken or Soul Calibur, you need to learn the precise combo of buttons in order to pull off any one single move. The learning curve is too steep for a sports game and I 2K knows they need to reconcile that somehow. Some of you guys are just naturals at it or you practice a lot. Sports games should present your arsenal of command clearly and from the get-go. If it was a dream world, I'd see a video made by 2K Sports highlighting every move they've coded for in the game. So that I can compare and contrast different situations I'm in with what moves I can pull off.

That short tutorial video from the controls insight was no where near the amount of moves in the game that you can pull off.

Contextual.

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who are you telling lol. its exactly like you are playing one of those fighting games like mortal kombat. half the time im are just pushing buttons (mortal kombat) or moving the stick in different directions because i dont know what does what as far as the analog stick goes. yea i know to do a simple crossover just move the stick from left to right or a spin is a half circle or something like that but beyond that im stumped

Know dont confuse that for me wanting an and1 game but its just to complicated. When i do pull off a sweet move its by luck and it would really help if the iso motion was camera relative and you would move the stick in the same direction every time to do the same move
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