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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-14-2010, 04:02 PM   #569
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

Quote:
Originally Posted by wheelman990
game looks great, but they seriously need to look at there crowd graphics. There pretty ps2 if you ask me. Crowd cut scenes look bad also. Nice presentation and everything, just not clean looking.
You REALLY should go take a look at PS2 crowds for any game. Really.
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Old 09-14-2010, 04:06 PM   #570
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

actually some of those animations you feel you have to "wait out", you can brak out of...
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Old 09-14-2010, 04:09 PM   #571
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

Quote:
Originally Posted by amedawg00
You'll get it down Pared...I have faith in you...lol. I am surprised that you were essentially the only one to bring the heavy momentum issue to the to table. IMO, 2K has got to tone down the momentum, as it really gives off a stiff feeling that will alienate the casuals that aren't patient enough to master intracacies of the movement engine in correlation with the isomotion. We are all for realistic momentum and foot planting but it needs to be toned down for sure because it affects the fluidity of the game. And this is coming from an unabashed 2K fanboy.
Yeah, it was glaring to me. I noticed it immediately. It's not just in movement as well; The momentum shots REALLY take you further than I would expect.

Try taking Kobe and going from one side of the paint to the next, or towards the baseline.

I think from a video game aspect it works well to prevent the defense from contesting you and getting you a "clear" shot. But the amount of court they cover on a simple move is just... more than I would expect.

I like the players falling down from the mo' however. Just feels like it could be >tighter< and I'm hoping the final does this.

I did notice (and as someone pointed out to me) shooting is much, much more realistic. The ball doesn't magically warp to your hands. I like this change. What I find odd is no one mentioned it aside from the mo' shots.
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Old 09-14-2010, 04:12 PM   #572
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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Originally Posted by The 24th Letter
actually some of those animations you feel you have to "wait out", you can brak out of...
THIS well said 24th. Its just a bad habit. Took me awhile to even get my brain around the fact that I could do something there and then longer to think what to do .... LOL
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Old 09-14-2010, 04:14 PM   #573
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

Block J.O's shot all the way back to half court...
Rondo mis matched with Bynum...taking him to the rack...
Kobe's patten turn around J!!

And this is all from a demo....how could ANYBODY go back to playing 2k10?
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Old 09-14-2010, 04:16 PM   #574
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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And centers get dunked on a lot. What's your point? It's not like Gasol is built like Shaq or DHoward. If I recall, Allen had a dunk with Howard on his back just last year. So, what's the beef?
On his back is entirely different, he beat Howard and got around him. To go over-top and through a 7 footer that's directly in front of you, for a guy like Ray Allen isn't realistic. I don't think we can really argue that. This is a sim community right? I think that's a legit complaint if so. So my beef is that the main issue that has plagued NBA 2k MIGHT still be present. My beef is that the play in the paint should be more realistic and more physical. Hopefully the sim sliders stop those sort of things from occurring.

On a positive note the mid range game is finally back! So when playing against other sim players unrealistic post play is tolerable so long as the mid range game is properly replicated. But, the big issue ever since they changed the online lobbies and rating system is actually finding other sim players to go against. Again to compare it to 2k8, it was easy to exploit the paint back then as well, but at least I could jump in the lobby and easily find someone who wouldn't cheese. So the fact that the post play was bad wasn't a big issue for me. If I can't have a real lobby w/feedback then that does nothing but magnify the problem since I can no longer avoid the cheesers.
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Old 09-14-2010, 04:16 PM   #575
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

How do you put your hands straight up in the air as a defender?
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Old 09-14-2010, 04:19 PM   #576
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

Push torward the offensive player on the right stick but don't hold LT when you do it, I could be wrong though.
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