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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-14-2010, 03:54 PM   #561
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

Quote:
Originally Posted by Sam Marlowe
Im diggin the controls but there are times when I feel they are a bit restrictive. With a guy like KB, in a one on one situation , there aren't many players who can constrict his options. In some instances it feels like the defender is recovering from being faked out too quickly. In those cases it feels like you're attached to the defender and can't break away. An example being the hip ride animation they have. With KB I should be able to either spin off or go into a fake spin to fadeaway shot. Maybe this is possible and I haven't figured out how to pull it off. Anyone done it?
Nope in those animations you just have to wait it out man. Its supposed to simulate those times when the D has predicted your move and cut you off.

It does look odd at times because there are times when he shouldn't cut you off but he does. You just have to ease off on the iso at those times and look for something else.

I think it'll be less of an issue for me at least when I can play on the 2K cam. I just can't see where I'm going on this cam so when I think I've got a lane I don't. Or there's times where it looks like I've got a player beat but because my perception is off I can't tell how much room I really have to operate.

But if broadcast is your cam really pay attention to angles and where the defender will be going. If you anticipate where he's going you shouldn't be cut off as much.
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Old 09-14-2010, 03:54 PM   #562
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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Originally Posted by Da_Czar
I just have to say the to me personally not including plays was an **** fail. That is a big part of their authentic movement and they have a 10 day feature on it and they drop the dang demo and all the sudden they want me to take it too the playground... I understand it could just be because I have played the full game but this is just bad to me. To exclude one of your best features out of the demo is a FAIL....

So I downloaded the demo and played a few games early and haven't touched it since. MEH... and YES I'm serious.

Please use the feathering of the stick to avoid the heavy shifts in momentum. Remember the slightest defensive movements can get you open... YOu don't HAVE to cross someone if a simple change of direction will do.

I was so heavy handed coming from 2k10 that I know that has to effect more of you guys also. Try it out on both offense and defense. On d try to use the least amount of pressure that will keep you in front of your man.
That's where I'm at. I'm not dogging the game; Guys here know me. I'm just completely underwhelmed while playing.

On the other hand, watching Ray-Ray go through double screens is a sight to be-hold.
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Old 09-14-2010, 03:56 PM   #563
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

Quote:
Originally Posted by Sam Marlowe
Im diggin the controls but there are times when I feel they are a bit restrictive. With a guy like KB, in a one on one situation , there aren't many players who can constrict his options. In some instances it feels like the defender is recovering from being faked out too quickly. In those cases it feels like you're attached to the defender and can't break away. An example being the hip ride animation they have. With KB I should be able to either spin off or go into a fake spin to fadeaway shot. Maybe this is possible and I haven't figured out how to pull it off. Anyone done it?
Yes you have to stop watching the animations and do something when the contact happens you can spin out step away or initate any of your shots... That is just a bad habit those who choose to play this game will have to break... From this camera angle without the absolute controls it may be a tad more difficult than from the 2k cam but you can do it.
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Old 09-14-2010, 03:56 PM   #564
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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Originally Posted by Pared
I'm going to just come right out and say it:

I didn't care much for the demo.

Control isn't that great; I expected more. Momentum is very, very heavy.
Audio missing was obviously going to happen. Detracts from the game, but it's a demo. Par for the course.
Can't call plays. Kills a lot of it for me.

I'm not going to state the obvious. There are some amazing things that shows the promise of the final. But all I read about was control... and I expected more.

I've only had a small sample but initial impressions weren't the best IMO.
I agree with everything up above! I did like alot of new stuff though too, but like you said its a demo and probably a bit older build as well but I was dissapointed in controls and heaviness at first too! I am getting used to it but I was expecting more responsiveness. I'm not hatin just calling it as i see it...
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Old 09-14-2010, 03:57 PM   #565
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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If you're loving the demo than don't pay attention to the negative comments.. don't let the debbie downers kill your excitement
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Old 09-14-2010, 04:00 PM   #566
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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Originally Posted by Lakers 24/7
Also just noticed Ray Allen completely boom on Gasol, despite Gasol having good position, directly in front of him, met him at his peak, and bodied him. It looked like it should have been a block or at the very least killed Allen's momentum. Unfortunately the system didn't recognize that and allowed Allen to score basically an uncontested dunk, essentially pushing through a 7 footer in mid air.
And centers get dunked on a lot. What's your point? It's not like Gasol is built like Shaq or DHoward. If I recall, Allen had a dunk with Howard on his back just last year. So, what's the beef?
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Old 09-14-2010, 04:00 PM   #567
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Old 09-14-2010, 04:01 PM   #568
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

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Originally Posted by Pared
Hope that's the case. I'll give it some more time.

Really odd considering I've always felt in control in the past. You know this obviously from playing me.
You'll get it down Pared...I have faith in you...lol. I am surprised that you were essentially the only one to bring the heavy momentum issue to the to table. IMO, 2K has got to tone down the momentum, as it really gives off a stiff feeling that will alienate the casuals that aren't patient enough to master intracacies of the movement engine in correlation with the isomotion. We are all for realistic momentum and foot planting but it needs to be toned down for sure because it affects the fluidity of the game. And this is coming from an unabashed 2K fanboy.
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