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NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Old 09-14-2010, 02:11 AM   #105
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Actually, didn't EA harp on the controls, last year, along with those damn 5 million pairs of sneakers avail in the game? Ha. Again, I will admit, the controls is what helped me not purchase the other game, last year, but to speak in this clip, err body pretty much got it right - Crazy ups and recovery speed.

rEAnimator - PLEASE get EA to focus on momentum (along with animations) next year. That first block attempt where dude comes running over then jumps to the moon, lands with NO momentum carry over and turns with ease to be able to recover and make another block attempt is upsetting to a bruva. Heh. Crawford's momentum should have had more of an affect in taking him out of the play with that kind of running leap.
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Old 09-14-2010, 02:17 AM   #106
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by TreyIM2
rEAnimator - PLEASE get EA to focus on momentum (along with animations) next year. That first block attempt where dude comes running over then jumps to the moon, lands with NO momentum carry over and turns with ease to be able to recover and make another block attempt is upsetting to a bruva. Heh. Crawford's momentum should have had more of an affect in taking him out of the play with that kind of running leap.
Be careful with that request. If you want players to respect momentum, you're going to lose a large element of control. You can't have a guy not go where he's wants to go if he has to slow down, turn, and accelerate...
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Old 09-14-2010, 02:31 AM   #107
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Crawford jumping and recovering to jump again is "NOT" real time physics. It's sad that they iterated on this aspect of the game and it seems absent it almost every video. I liked the controls in live 10. They could have been tweaked for more user control but not overhauled. I personally don't want a demo now because this game just looks basic in approach. There is nothing that separates Deron Williams from D-Wade to Carlos Arroyo. They all have the same moves. I wanna play an NBA game to play with NBA players and their move sets. This is just a Basketball game, not NBA basketball, I hope 12 is better next year because I am definitely not buying this because they Sacrificed animations for controls that only needed additions and not an overhaul. IDK, everything sounds good on paper, but in motion it looks bad to me.
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Old 09-14-2010, 02:37 AM   #108
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by Boilerbuzz
Be careful with that request. If you want players to respect momentum, you're going to lose a large element of control. You can't have a guy not go where he's wants to go if he has to slow down, turn, and accelerate...
But it's the only way to prevent sliding and make crossover from Rose vs Eddie House different. This is why i think it will be a slow process. This year TPC, next year less TPC with better Foot Planting, year 3 even less control and more effect of players rating, where Rose crossover and drive is quicker and more effective than Derek Fisher. Because this year i believe the motto is, "If you can think, you can do it" it doesn't matter who you have.
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Old 09-14-2010, 02:40 AM   #109
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Quote:
Originally Posted by Boilerbuzz
Be careful with that request. If you want players to respect momentum, you're going to lose a large element of control. You can't have a guy not go where he's wants to go if he has to slow down, turn, and accelerate...
Eh, they have to figure out how to make it work where control is not completely sacrificed. That's apart of the engineering team's job - Come up with innovations. Hell, do we as people have control of our momentum when we are trying to slow down after particular movements in life? Nope.
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Old 09-14-2010, 02:56 AM   #110
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

what an incredibly unsatisfying video. Only a min long? Its the same moves over and over again. This isnt representing the sport of basketball in my opinion. All its showing me is a pickup game you might see in your
neighborhood, where people want to show off.
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Old 09-14-2010, 03:02 AM   #111
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I really dont see why everyone is complaining about how high crawford jumped or unrealistic movement,etc...What do yall expect Live franchise has always been about 70% ARCADE 30% SIM, jus becuz the name changed doesnt mean the foundation did, Elite is still more of an ARCADE game then it is a SIM and jus to show us consumers this they put 1 of the greatest ARCADE games of all-time (NBA JAMS) in there game..So basically if you want fully SIM basketball/football get Nba 2k11/Madden 11 and if you want ARCADE with a touch of "SIM " get Nba Elite 11/Blitz!!!!
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Old 09-14-2010, 03:03 AM   #112
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After seeing many of the other hands on videos as well as the head to heads released and being so, so disappointed by them, this looks really good. I hope to see more of the same.
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