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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-08-2010, 02:09 PM   #641
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by AUChase89
ooh.
I'd like to that I'm a decently smart play caller and I call for it in the right situation. Since the game has came out, I haven't ran a successful read option play... maybe it's just me or something
I really have to suck on purpose to have a bad YPC average, even on QB designed runs. Lewis from Pitt averages 5-6 yards a carry for me, most of these runs bounced out to the outside.

Something I've been able to do in NCAA 11 compared to any other football game I've played is to call a draw, try the middle, read the blitz/blocker, and bounce it out. Such a great feeling
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Old 09-08-2010, 02:10 PM   #642
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by AUChase89
ooh.
I'd like to that I'm a decently smart play caller and I call for it in the right situation. Since the game has came out, I haven't ran a successful read option play... maybe it's just me or something
I ran a successful read option online a couple of weeks ago. It was probably the first time I'd tried it. Cool play. Since then ive tried running it about 5 times and each time got hit for a loss in the backfield before I could do anything...It seems that if the d has anyone in the box, forget about it.
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Old 09-08-2010, 02:13 PM   #643
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Lambert&Ham
I really have to suck on purpose to have a bad YPC average, even on QB designed runs. Lewis from Pitt averages 5-6 yards a carry for me, most of these runs bounced out to the outside.

Something I've been able to do in NCAA 11 compared to any other football game I've played is to call a draw, try the middle, read the blitz/blocker, and bounce it out. Such a great feeling
Ya they mentioned earlier that they fixed draws. They pretty much never worked in the past, now there an easy couple of yards for the most part. Not so much that there money, they can be stuffed. I think they did a good job with that.
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Old 09-08-2010, 02:14 PM   #644
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by rhombic21
Except for when people can put backs and tight ends out on simple routes that really ought to be fairly easy to cover, and then defenders flat run the wrong direction for no apparent reason.

Man coverage seems to work alright with regards to corners matched up on WRs, but in terms of LBs and safeties guarding backs and TEs, it seems awful to me. I get that I shouldn't be able to consistently cover a slot receiver with my LB, but there has to be a better middle ground here. As it is, pretty much all that you have to do is use a spread formation and then throw to a slot receiver or TE who is being guarded by a weak CB or a LB/Safety. Thus the complete dominance of 5 wide.

But really the bigger problem here is that zones are just bad. You essentially HAVE to use the MLB because otherwise he is completely useless and won't make any plays on passes thrown to his area, but other players (deep safeties in particular) also do a poor job. Zones are terrible over the middle from short to deep.
That's somewhat realistic in that you want to iso your favorable matchups but LBs need to be more physical in coverage at the line. Not saying they need to play tight press coverage but they need to at least bump the WRs/TEs to try to get them off their route. Way too many clean releases for TEs in this game.
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Old 09-08-2010, 02:20 PM   #645
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Johnny "Too Tall"
Ya they mentioned earlier that they fixed draws. They pretty much never worked in the past, now there an easy couple of yards for the most part. Not so much that there money, they can be stuffed. I think they did a good job with that.
There are still some interesting "money plays", at least against Alabama and other teams. Hopefully the coverage fixes at least help. I got all the way to the title game against them, put up 4 wide with two going deep, two doing crossing routes.

The left slot receiver was always open across the middle for a good 30 yard gain or so.
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Old 09-08-2010, 02:47 PM   #646
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by mshoop3
Do you think they havent put out the patch for xbox 360 because they wanted to see what people said about it on ps3 and make it better for xbox?
If that is the case, then i'm glad they did, because the game is GREAT now.
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Old 09-08-2010, 02:48 PM   #647
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by AUChase89
I just wish they would fix the read option.

It's clearly busted. I've ran it about 10 times total and every time It's busted up for a loss.
Works fine for me
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Old 09-08-2010, 02:53 PM   #648
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by rhombic21
Except for when people can put backs and tight ends out on simple routes that really ought to be fairly easy to cover, and then defenders flat run the wrong direction for no apparent reason.

Man coverage seems to work alright with regards to corners matched up on WRs, but in terms of LBs and safeties guarding backs and TEs, it seems awful to me. I get that I shouldn't be able to consistently cover a slot receiver with my LB, but there has to be a better middle ground here. As it is, pretty much all that you have to do is use a spread formation and then throw to a slot receiver or TE who is being guarded by a weak CB or a LB/Safety. Thus the complete dominance of 5 wide.

But really the bigger problem here is that zones are just bad. You essentially HAVE to use the MLB because otherwise he is completely useless and won't make any plays on passes thrown to his area, but other players (deep safeties in particular) also do a poor job. Zones are terrible over the middle from short to deep.
I am not seeing any of this i cant stop 5 wide pretty easy. and zones work for me.
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