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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-08-2010, 09:50 AM   #593
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by imalive1459
IRL, I couldn't imagine the stupidest of LB's running the wrong direction on that particular play. Hell, If I told my 8 year old nephew to cover the guy, he'd at the very least run in the same general direction as the guy. He might take a bad angle, but that wouldn't include running the opposite direction. Blame EA. Man coverage is more about athletic ability. Yes, there's technique involved, but there's no reason for the LB to run the wrong way. If that's the solution to making a LB play poor man coverage, no wonder there's so many problems in this game.


Not true.

If you have poor technique all of the athleticism in the world, isnt going to make you a good man to man coverage defender.

If that was the case, any joker who can run a sub 4.4 forty and do a 20 yard shuttle in 4.0 would make a good corner.

There are plenty of fast, agile defensive backs, who cant man cover worth a damn.


Now, if i see video of good man coverage and press coverage rated defenders getting lost in space, consitently, then I'll say we have a issue.

But I'm not going to a shed a tear over a horrible man coverage linebacker getting lost, when he has no buisness being in that position to begin with.

Last edited by sportyguyfl31; 09-08-2010 at 10:34 AM.
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Old 09-08-2010, 10:09 AM   #594
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

So far i am very impressed with the patch and tuner. Played 2 games last night and here are my thoughts.

1. Man coverage is definitely a tad looser, but it's not as loose as people are describing. If the corner has better ratings than the WR then it's still pretty tight, but not as crazy as the mirroring as before. I think it's now just right.

2. Zone coverage is indeed a tad better but nothing drastic.

3. Pass Blocking is much better now even on PA. I noticed my HB actually helping on DE's after his fake and the Tackles doing a much better job on the DE's. Only times i got hurried when i ran it over and over in practice mode was when the CPU brought more than i could block, especially through the A gap. But most of the time i could STILL get the pass off to the flat. MUCH MUCH BETTER!

I think the gameplay now is almost perfect. If you think it's too easy now then maybe you should bump up to heisman? I know in years past i never played on anything but heisman but this was the first year i felt heisman was way over powered. But i think i might bump it back up now.

Recruiting. Guys, it seems like most of you were expecting huge changes to the philosophy. It's been the DEV Team's approach from the beginning to balance things out a bit and actually lower the talent level after the initial players graduate. It looks like they made players a tad better but it's nothing drastic. I like it that way personally... My advice for some of you... stop worrying about the darn ratings and play the game!

As far as in season progression.. i can bet $1000 that you actually have to PLAY the games to see it. B/c your players need to perform and put up big numbers to actually progress. If you are simming and players are getting their normal numbers nothing should happen. But i bet if you play a few weeks with a low 80s HB and put up 200+ yds games with mad TDs for a few weeks i bet you'll see the +1's. Russ please school these fools.
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Old 09-08-2010, 10:22 AM   #595
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Lol @ some of ya'll man, this game is far from being unplayable, I didn't touch my AA sliders in my dynasty and the game still plays great. The CPU will definitely run on you now, I don't know about some but there is nothing wrong with zone or man coverage. I control my FS so I don't know. I wonder sometimes if folks on here just wanna complain for hell of it. I'm only in my second season in my dynasty so I can't speak on the recruiting. As far as gameplay though. The game is fine
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Old 09-08-2010, 10:26 AM   #596
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by cgrierwv75
As far as in season progression.. i can bet $1000 that you actually have to PLAY the games to see it. B/c your players need to perform and put up big numbers to actually progress. If you are simming and players are getting their normal numbers nothing should happen. But i bet if you play a few weeks with a low 80s HB and put up 200+ yds games with mad TDs for a few weeks i bet you'll see the +1's. Russ please school these fools.
School us fools?

Newsflash Walter Cronkite: That is not how in-season progression has worked in ANY EA Sports game to date and goes against all sound logic.

There are 120 teams in a Dynasty mode. Are you honestly saying that only ONE team (or up to 12 in an Online Dynasty) should receive in-season progression?

Let's just call it what it is. EA released a game with broken in-season progression and obviously had no clue how to put it back together in one piece. A feature that has worked correctly for a decade suddenly got lobotomized and we're supposed to embrace it?

I'm not going to sit here and say that the entire game is broken because of this, but it's obviously a feature that is not working as intended. We're now over two months after release and three patches deep into this game and a core dynasty feature is not working. It's likely not going to work until NCAA 12. I would have rather lived completely without it rather than being given what amounts to a "cheat" or "boost" similar to the paid nonsense that already exists in Dynasty mode.

The last thing Dynasty mode needed was another User advantage over an already crippled CPU opponent. Luckily the advantage is rather small, but still will amount to 2-4 OVR rating points over the course of a player's career. That's enough of a difference to move a team up 1/2 a grade as a Dynasty progresses.
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Old 09-08-2010, 10:26 AM   #597
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by GOBLUE_08
Lol @ some of ya'll man, this game is far from being unplayable, I didn't touch my AA sliders in my dynasty and the game still plays great. The CPU will definitely run on you now, I don't know about some but there is nothing wrong with zone or man coverage. I control my FS so I don't know. I wonder sometimes if folks on here just wanna complain for hell of it. I'm only in my second season in my dynasty so I can't speak on the recruiting. As far as gameplay though. The game is fine
That's the thing some people get so caught up in ratings and progression they forget the game play aspect of it. Me personally I could care lees if every team was a rated D- if the game plays fine who cares to each his own though
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Old 09-08-2010, 10:28 AM   #598
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by cgrierwv75
So far i am very impressed with the patch and tuner. Played 2 games last night and here are my thoughts.

1. Man coverage is definitely a tad looser, but it's not as loose as people are describing. If the corner has better ratings than the WR then it's still pretty tight, but not as crazy as the mirroring as before. I think it's now just right.

2. Zone coverage is indeed a tad better but nothing drastic.

3. Pass Blocking is much better now even on PA. I noticed my HB actually helping on DE's after his fake and the Tackles doing a much better job on the DE's. Only times i got hurried when i ran it over and over in practice mode was when the CPU brought more than i could block, especially through the A gap. But most of the time i could STILL get the pass off to the flat. MUCH MUCH BETTER!

I think the gameplay now is almost perfect. If you think it's too easy now then maybe you should bump up to heisman? I know in years past i never played on anything but heisman but this was the first year i felt heisman was way over powered. But i think i might bump it back up now.

Recruiting. Guys, it seems like most of you were expecting huge changes to the philosophy. It's been the DEV Team's approach from the beginning to balance things out a bit and actually lower the talent level after the initial players graduate. It looks like they made players a tad better but it's nothing drastic. I like it that way personally... My advice for some of you... stop worrying about the darn ratings and play the game!

As far as in season progression.. i can bet $1000 that you actually have to PLAY the games to see it. B/c your players need to perform and put up big numbers to actually progress. If you are simming and players are getting their normal numbers nothing should happen. But i bet if you play a few weeks with a low 80s HB and put up 200+ yds games with mad TDs for a few weeks i bet you'll see the +1's. Russ please school these fools.
Amen Brother!

I want someone to actually play 5-7 years into the future with the new patch and then come back and start complaining. If anything that will give all of our eyes a rest from the complaints for a few weeks.

There is a tremendous amount of time and energy being spent on simulations right now to point out the games flaws- you all are missing out on one of the best playing NCAA games we've ever had.

Again guys, just play the game and let's see the stats we get and how teams progress. You all do realize that the game was made to be played and not simmed correct? Perhaps there is some error in the sim logic when a users games are not being played.

Take a deep breath...........
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Old 09-08-2010, 10:31 AM   #599
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Bumble14
Again guys, just play the game and let's see the stats we get and how teams progress. You all do realize that the game was made to be played and not simmed correct? Perhaps there is some error in the sim logic when a users games are not being played.
99% of the games in Dynasty mode are simulated...
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Old 09-08-2010, 10:37 AM   #600
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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99% of the games in Dynasty mode are simulated...
I'm just saying, play your user games for 5-7 seasons and lets see what the results are. I can't guarantee it will make a difference, but you never know, it's worth a shot.

Again, you guys just need to take a deep breath and enjoy the game. It is far from "broken", even with progression "issues" seen in these long term sims. Just enjoy the game by playing it, and by the time you get to year 5-7 of your dynasty (when the perceived issues pop up), College football season will be over and NCAA12 will be on the horizon.

P.S. Let's get back on topic for this thread- it's an impressions thread, not a progression discussion.

Last edited by Bumble14; 09-08-2010 at 10:39 AM.
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