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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-08-2010, 12:28 AM   #201
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Quote:
Originally Posted by PRAY IV M3RCY
i just want to know at what stage will the build be when they show us the video tomorrow?
It was stated from the prev pages that it's from an early August build.

Here, I got it. http://www.operationsports.com/forum...post2041572406
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Old 09-08-2010, 04:43 AM   #202
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With each piece of info I've read about 2K11 makes me more and more anxious for October 5th. 2K has me wantin to fast forward time. haha
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Old 09-08-2010, 05:50 AM   #203
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

This sounds awesome. I've only recently starting messing around with playcalling in 2k10, and I really love the different dimension it adds to the game. Can't wait to see a system thats even better!!

But something I didn't hear about: what about DEFENSIVE PLAYS? I want more options than just man to man, 2-3, 3-2 and 1-3-1... How about a matchup zone or Box and 1, or the 2-1-2 zone that Turkey has been running in the FIBA tourney?? And it would be awesome if AI players actually played the zone while reacting to the players that they are defending. What I mean by that is that Durant should not be allowed to get as open as Thabo Sefalosha.

Also, since I'm talking about defense, can we get a way to get better control of the way our players respond to pick and rolls? For example, when the defending big man comes up to double Stephen Curry on a pick and roll, it makes sense because of the threat of a deep shot. But I don't want my defenders taking the same approach when Ramon Sessions starts a pick and roll. It would be great if we ould actually be able to have sliders or something that can be set for each opposing player that would dictate what kind of pressure to put on the ball handler and the screener, and whether or not to fight through zones.
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Old 09-08-2010, 09:22 AM   #204
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Quote:
Originally Posted by Low End Theory
This sounds awesome. I've only recently starting messing around with playcalling in 2k10, and I really love the different dimension it adds to the game. Can't wait to see a system thats even better!!

But something I didn't hear about: what about DEFENSIVE PLAYS? I want more options than just man to man, 2-3, 3-2 and 1-3-1... How about a matchup zone or Box and 1, or the 2-1-2 zone that Turkey has been running in the FIBA tourney?? And it would be awesome if AI players actually played the zone while reacting to the players that they are defending. What I mean by that is that Durant should not be allowed to get as open as Thabo Sefalosha.

Also, since I'm talking about defense, can we get a way to get better control of the way our players respond to pick and rolls? For example, when the defending big man comes up to double Stephen Curry on a pick and roll, it makes sense because of the threat of a deep shot. But I don't want my defenders taking the same approach when Ramon Sessions starts a pick and roll. It would be great if we ould actually be able to have sliders or something that can be set for each opposing player that would dictate what kind of pressure to put on the ball handler and the screener, and whether or not to fight through zones.

A agree, I'm hoping the defensive playbook did get some attention this year.
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Old 09-08-2010, 09:34 AM   #205
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The extra plays is nice I guess, but 2 big things this article doesn't address:

1) Can I use any play for any team?

NBA 2K has always had this setup where each team could only use plays assigned to them by the developers. that's stupid. it sounds like this hasn't changed.

2) Will the AI adapt a different playbook when its roster/coach has changed?

The plays they give are nice for this year, but what about if I do a fantasy draft or it's 3 years later and kobe decides to leave and the best SG the lakers has is Shannon Brown? Oh well - he's either going to take 30 shots a game or the AI is going to play stupid where they keep passing him the ball and keeps acting like he doesn't want it. Jerry sloan decides to take a job coaching the Thunder, and for some reason never calls a pick & roll play ever again.

Adding new features is nice, but for those of us that plan on playing outside of the 2010-2011 rosters, you completely missed the mark. And it's not like it's that hard to implement.
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Old 09-08-2010, 10:04 AM   #206
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Illosophy you are way off on your assumption that things are easy to add.

I thought so a well until sitting down with the devs. They plays were terrible and very limiting. They went from 80 plus to well over 1,000.

with a tight dev cycle you can't expect every single gripe we have thing to be done in one year. Many of the playbook improvements we have been asking for are in the game this year.

The play system touches a lot of areas in the game so chains to that system no matter how trivial they can appear to us is a risky and work intensive proposition.

From what I understand they added as much as they could and then worked on troubleshooting and tuning as opposed to adding to much and testing too little and thereby breaking the game.

Its a major feature that changes the way the game is played.

That said I was told you can assign any play to any team. From the in game screen I have changed plays but not in association.

Further they added logic to the code as I mentioned earlier to match up plays that are called to a players abilities. So if Shannon brown is not a post player as long as there are sufficient otter plays in the playbook for a shooting guard the CPU will select those.

Now I was obviously not able to play a 5 year association so I don't know how well it works or if it works at all.

But that is how the system was designed.

I think most would prefer to have the new abundance of plays and play system Improvements Rather than just being able to assign those bad plays to everyone.

Just my .02$ from the corner.
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Old 09-08-2010, 10:06 AM   #207
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

^^More like a dollar^^

Quote:
Originally Posted by Da_Czar
Flipped Plays.

I saw some questions about flipped plays so I will add a bit to that. In an effort to assist the plays in running quicker they introduced flipped plays for the user.

How it will work in 2k11 is dependent on the type of play. On plays where the play starts on the left or right side of the floor. Those play can be flipped by the user by simply changing the side of the floor you are on when you call the play.

For plays that begin in the middle of the floor where there is no clear indicator of which side the play begins on. The cpu will run it to the side where the most players are already in position.

It works out really well from my time with the game.

For the best play execution you want to call your plays before reaching half court if you can. However the plays are running so much smoother than 2k10 that on a few occasions you will see the cpu run one play and then run another right behind it if it wasn't successful.

CPU seem to be keenly aware of the shot clock and how long it takes certain plays to run. I have seldom seen in limited play time it choose an extended play when there was not enough time to complete it.

Most will be relieved to know that with the exception of the out of bounds plays ever single play from 2k10 and previous has been removed.
Thanks for clearing that up. Someone didn't understand the insight that way before about flipped plays.

Quote:
Originally Posted by Steve_OS
I think the video looks Niiiiiiiiiiiice :P
Quote:
Originally Posted by Steve_OS
Not going to give any more updates... Things are hanging, ATM. :P
I love the way you guys ate this stuff up...lol
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Last edited by jeebs9; 09-08-2010 at 10:09 AM.
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Old 09-08-2010, 10:08 AM   #208
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Quote:
Originally Posted by Low End Theory
This sounds awesome. I've only recently starting messing around with playcalling in 2k10, and I really love the different dimension it adds to the game. Can't wait to see a system thats even better!!

But something I didn't hear about: what about DEFENSIVE PLAYS? I want more options than just man to man, 2-3, 3-2 and 1-3-1... How about a matchup zone or Box and 1, or the 2-1-2 zone that Turkey has been running in the FIBA tourney?? And it would be awesome if AI players actually played the zone while reacting to the players that they are defending. What I mean by that is that Durant should not be allowed to get as open as Thabo Sefalosha.

Also, since I'm talking about defense, can we get a way to get better control of the way our players respond to pick and rolls? For example, when the defending big man comes up to double Stephen Curry on a pick and roll, it makes sense because of the threat of a deep shot. But I don't want my defenders taking the same approach when Ramon Sessions starts a pick and roll. It would be great if we ould actually be able to have sliders or something that can be set for each opposing player that would dictate what kind of pressure to put on the ball handler and the screener, and whether or not to fight through zones.
Quote:
Originally Posted by STLRams
A agree, I'm hoping the defensive playbook did get some attention this year.
What other defenses should their be in the NBA besides those basic one. Because I don't know any team that plays a 2-1-2 in the NBA. they may play it in FIBA. But this game is called NBA 2k11 for a reason guys...lol
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