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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Old 09-05-2010, 11:14 PM   #153
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by nitro110
I don't think people are saying it doesn't happen. But a coach wouldn't send a kid out there to try it if he could barely make 50. which is what is happening in the game.

The logic of the CPU is being questioned not the legitimacy of being able to make a 60+ yard kick, which rarely happens because coaches dont take the chance unless its the end of the half or you have a hell of a kicker.
Exactly research the number of kicks made over 50 yards the last 5 years and report back. Its not common by any means. Your average team makes maybe 1 or 2 per year on average.
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Old 09-06-2010, 12:25 AM   #154
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by booker21
i wished they make the QB acc back they way it was before patch 2.
Also the WR catching. After Patch 2, all WR plays as 99 catching. Specially catching after contact. They never drops balls, almost never, not even 58Ovr WRs

Oh well.. maybe next year.
Tried turning the Catching slider down? I'm sure that would help.
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Old 09-06-2010, 12:30 AM   #155
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by bo4345
Tried turning the Catching slider down? I'm sure that would help.
I thought they same thing, didn`t help.

Catching makes more effect on if he catch the ball or drop the ball.
So if i lower WR start dropping many balls without being hit.

Before 2nd Patch, WR would drop the ball if they were immediately Hit by a Defender (which also made Zone coverage somewhat effective than they are now)
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Old 09-06-2010, 02:42 AM   #156
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Will top schools like Ohio State still recruit and sign 5-7 JUCO players??? highly unrealistic.
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Old 09-06-2010, 04:23 AM   #157
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

all these fixes and Madden cant even give us a "dirty uniform!"
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Old 09-06-2010, 04:52 AM   #158
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by adembroski
All that said, I have my own complaint. They're treating the wrong symptom. Progression wasn't really the issue; it was recruiting logic. The CPU teams just made stupid decisions in recruiting. They're a little better now, but they still don't get low-priority positions. It doesn't matter how much kickers improve if teams don't recruit them. They needed to increase the importance of kickers (the number of stars they show up as) so that CPU teams would actually attempt to sign them.

I've won two games in my current dynasty season (one against #2 Florida, the other in OT in a rivalry game vs. USC) because the team had ridiculously terrible kickers. Florida's kicker missed 3 extra points, USC's missed 2 (the second being a would-be tying extra point in OT!). I also beat #3 Miami in part due to missed extra points. Terrible kickers on all three rosters. I'm currently ranked #3 in the nation due to those victories (I would have beaten Miami anyways, but Florida would have beaten me and USC would have taken me into another OT). These are not recruited kickers that didn't progress, but WALK-ON kickers.
I haven't gotten that far in any of my dynasties yet so I can't say for sure how it looks down the road but in one dynasty I need a kicker since mine is graduating and I don't have another on the roster. I have been recruiting them hard since I heard about the awfully low kicker ratings. We're in the offseason now and I still don't have a kicker but Penn State got 3 of the top kickers in the country to commit to them (2 3-Stars and 1 2-Star). I think this overrecruiting from some teams is really the issue since there aren't even enough kickers in the recruiting pool to begin with.
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Old 09-06-2010, 06:20 AM   #159
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Now the question is do I start a new dynasty or play NHL 11 on Tuesday? I'll go with both.
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Old 09-06-2010, 07:47 AM   #160
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Son of a.. well.. yeah

Looks like I'll be starting my dynasty over again. Increased freshman ratings, increased tuning package stuff. I'll just sim my first year this time, it'll be the third time .

That said, this is a big step in the right direction and with the season starting I can't wait to jump back in.

Last edited by LambertandHam; 09-06-2010 at 08:00 AM.
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