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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Old 09-05-2010, 01:48 AM   #129
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by warhorseballa06

Overall i believe EA sports is a reflection of our generation (20-30yrs). Now days people care less and less about the products they put out as long as they make money. It is no longer a world where people care about the consumer being happy. I remember the older EA games where pretty good out of the box even for the systems they were on. This world is getting worse and worse by the minute and even though this is a video game, this is a sign of the times changing horribly.
I agree and disagree. I think EA does care about the NCAA Football product. If they didn't they wouldn't continually put out patches that make the game better. They could have just patched the fix for the pump fake glitch and been done, but they decided to listen to the fans and add in in-season progression and fix the mirroring.

I do agree with you that they box'd product should be better. They should have tested it more thoroughly, but they have deadlines just like all of us. I would like to thank the NCAA Dev team for being so hands on this year, and hopefully there won't need to be so many fixes in the future.

Still a great game!
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Old 09-05-2010, 03:23 AM   #130
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Originally Posted by Starfleeter
Are you serious? It's a different game and they'll probably change the engine some like they did with locomotion in this game. Since it's the not the same game, all they can do is use their experience from previous years to make the next year's better and avoid past mistakes. It's obvious they've done with NCAA 11 as it's the most complete college football game to date but you still have close to a year before NCAA 12 so stop worrying about it.
That is the problem right there. People dont worry about it and then when the game ships all you get is a bunch of cry babies. So take these patches and tuners and learn from them so you dont have to repeat the same patches and tuners next year.

Its like when you make a mistake but you actually learn from it and use that knowledge in some fashion so you dont make that same mistake again.

BTW I know they cant take these exact patches and put them in the new game. Just like sliders, things will be tweaked. Come on man some people just are not that stupid. Let me break it down for you:

Read, process then post.

Last edited by smoove7; 09-05-2010 at 03:27 AM.
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Old 09-05-2010, 07:26 AM   #131
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Awesome! Rush defense slider fix and season stat progression. I can't wait.
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Old 09-05-2010, 09:59 AM   #132
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Like most of the changes, but there were a couple of other things that I thought needed to addressed that weren't like others have said.

1. No changes to the special teams at all. As it stands right now special teams are basically irrelevant in the game. No blocks on kicks or punts, no bad snaps and very little chance of returns going for tds on kickoffs and punts because the blocking is lacking. This is really something to me that needs to a addressed, alot of games in college come down to a momentum shift from a big special teams play. I really thought at least that blocking on kicks and punts would be tuned.

2. Depth chart issue even though the increased ratings very well may mitigate this problem. Have to wait and see if it does.

3. Better pass blocking on play action passes. Some still may disagree with this, but to me there is noticeably difference between pass blocking on non play action plays versus play action plays.

Overall seems like a pretty good list, just slightly disappointing that some other things weren't tuned specifically in the special teams game.
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Old 09-05-2010, 10:19 AM   #133
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Sorry To sound like a noob but...you dont have to restart a dynasty for these to take affect?
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Old 09-05-2010, 10:30 AM   #134
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

wow, nothing done for the depth chart issue....
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Old 09-05-2010, 10:39 AM   #135
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Like others have said, I'm not happy the special teams and the depth chart issues will not be fixed. Everything else looks really good though. Let's just hope a new issues don't pop up after this patch and tuner.
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Old 09-05-2010, 10:46 AM   #136
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I"m going to venture a guesa and say the AWR issue fixes the depth chart issue, atleast partly/mostly.

One of the biggest things that dictate overall rating (which is what the CPU uses to start) is awareness, regardless of whether it matters during gameplay or just during sim. One of the penalties for playing a kid out of position was a HUGE hit in the awareness rating. If the awareness ratings are already suffering a huge hit (from design) than there is no penalty to starting a safety at end. He's just a really fast, athletic, player in the computers logic. So looking at LB for example, a corner looks like a freak of a linebacker. Great speed/agil/acc + great coverage ratings. Worse strength and tackle ratings....but the way the formula for OVR is setup, the speed probably matters more.

What used to make the LB a LB and a corner a corner was AWR. You try playing a Corner at LB and he drops about 25 points in AWR and 10 points overall.

Just a theory.
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