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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Old 09-03-2010, 11:49 PM   #89
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I'm satisfied with the changes and let's give EA credit. This game has come so far in just the last 2 yrs. I hated NCAA 9 and 10 I gave up on with the broken fatigue system and horrible recruit progression. Still as mentioned by others we need more changes if not now in the next yr or 2.

Special teams matter people. Ask Urban Meyer he challenges his starters to play special teams. Ask Bill Parcells. EA has to make special teams matter next year. Blocked kicks we need that. Bad snaps on field goal and punt tries (those lead to blocks), we need that. We need the wedge on kickoff returns to actually work! Proper blocking on punt returns and a realistic chance at breaking big returns, especially on long booming punts. EA got this right towards the end of the last gen game cycle. They need to concentrate on this and quite frankly there are not enough people here screaming about this. Who cares about pro combat jerseys man? This game is so close to being great it makes me crazy. Just a little more work on gameplay EA

I'm hoping the CPU dynasty depth chart issues will be sorted out with the new tweaks to recruits. Also I'm hearing that the Big-10 team schedules are not being rotated properly. Ohio State not playing Wisconsin in 5 yrs that's not right. There needs to be hardcore attention paid to scheduling and schedule rotation by the devs because it matters.

Overall props to EA this game is soooooo much better than it was 2 yrs ago.
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Old 09-04-2010, 12:13 AM   #90
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

So does this mean all dynasties will have to be started over for the changes to take effect?
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Old 09-04-2010, 12:26 AM   #91
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by FootballForever
Already sold Madden 11 off, I would never sell this game off, and here a BIG reason why. You go NCAA guys over at EA.
Similar here man. Just bought NCAA online, cant wait for it to get here, and will be trading Madden in asap.

We gotta give serious credit to the NCAA team for coming out with all of these fixes. Probably the biggest fixes I've seen for a game, and for that to come out of EA, deserves even bigger credit .
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Old 09-04-2010, 01:14 AM   #92
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

FINALLY!!! this game will be the closest thing to perfect we've had for next gen football.

I am psyched about this especially:
Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.

Looks like I'll be playing TWO football games this year (haven't played NCAA since Madden dropped).
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Old 09-04-2010, 01:26 AM   #93
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I hate being "that guy", but you guys are praising EA for fixing a lot of things that should have never needed correction in the first place. Don't take me wrong, I am glad EA is fixing the issues they let get into their game, but a lot of these never should have happened in the first place.

They should have done tests before the game came out and saw their recruits were coming in too low in numerous ratings, were progressing too little, they should have saw the depth chart issues, they should have seen the scheduling issues. But I guess I should be happy they are fixing these issues....
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Old 09-04-2010, 01:31 AM   #94
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by Sundown2600
I'm satisfied with the changes and let's give EA credit. This game has come so far in just the last 2 yrs. I hated NCAA 9 and 10 I gave up on with the broken fatigue system and horrible recruit progression. Still as mentioned by others we need more changes if not now in the next yr or 2.

Special teams matter people. Ask Urban Meyer he challenges his starters to play special teams. Ask Bill Parcells. EA has to make special teams matter next year. Blocked kicks we need that. Bad snaps on field goal and punt tries (those lead to blocks), we need that. We need the wedge on kickoff returns to actually work! Proper blocking on punt returns and a realistic chance at breaking big returns, especially on long booming punts. EA got this right towards the end of the last gen game cycle. They need to concentrate on this and quite frankly there are not enough people here screaming about this. Who cares about pro combat jerseys man? This game is so close to being great it makes me crazy. Just a little more work on gameplay EA

I'm hoping the CPU dynasty depth chart issues will be sorted out with the new tweaks to recruits. Also I'm hearing that the Big-10 team schedules are not being rotated properly. Ohio State not playing Wisconsin in 5 yrs that's not right. There needs to be hardcore attention paid to scheduling and schedule rotation by the devs because it matters.

Overall props to EA this game is soooooo much better than it was 2 yrs ago.
Totally agree man. They improved so much on gameplay this year and it really is getting to the football game we all expect. The run blocking is unbelievable and prepatch/tuner update the qb accuracy was close to perfect also. But they also have a lot more to work on before Im satisfied.

My gameplay list for NCAA 12:

Pass blocking
WR/DB interaction
penalties
route based passing
animations
real time physics engine
weather conditions playing a huge factor in gameplay (dropped passes, more fumbles, more slipping)

Last edited by johnnyg713; 09-04-2010 at 01:42 AM.
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Old 09-04-2010, 01:31 AM   #95
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

I can't believe EA had anything to to with the development of NCAA11 because this game rocks.
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Old 09-04-2010, 02:03 AM   #96
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by johnnyg713
Totally agree man. They improved so much on gameplay this year and it really is getting to the football game we all expect. The run blocking is unbelievable and prepatch/tuner update the qb accuracy was close to perfect also. But they also have a lot more to work on before Im satisfied.

My gameplay list for NCAA 12:

Pass blocking
WR/DB interaction
penalties
route based passing
animations
real time physics engine
weather conditions playing a huge factor in gameplay (dropped passes, more fumbles, more slipping)
Penalties is always the one that surprises me being off. You could just have the penalties very light at default if the casual gamer wants that and really ramp it up from there. PI really needs to be called alot more.
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