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NHL 11 Hands-On: Be a GM Impressions

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Old 09-03-2010, 10:02 PM   #57
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Re: NHL 11 Hands-On: Be a GM Impressions

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I would have traded all these improvements for mutiplayer franchise play and customizable season length, but that might just be me.
Not just you... Me too!
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Old 09-03-2010, 10:05 PM   #58
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Re: NHL 11 Hands-On: Be a GM Impressions

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Excellent suggestion Money!

Especially if they continue to have no other option than an 82 game season.

In fact, if they did make things transferable, even given a choice, I'd possibly stay will a 82 game season. I wonder which would be easier to implement?...customizable season length, or being able to transfer from one game to another?
Customizable season length would be light years easier. I personally prefer the 82 game seasons... more real-to-life stats than if you played say a 41 game season. I'm fine with simming. Play the big games and all playoff games. Generally works out to probably 30 games per season (not including playoffs) but I'd prefer to see 82 games' worth of stats than 30.
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Old 09-03-2010, 10:09 PM   #59
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Re: Be A GM -- Hands On

I just hope that the attributes of drafted players are usable and evenly distributed in '11. Pointless to have players with 72 Shot Power and 58 Accuracy, or 90 Acceleration and Agility and 69 Speed.
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Old 09-05-2010, 04:13 PM   #60
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I love how they say :

"When talking with Gurn Sumal at the event, I specifically asked him about the free agent issue and sim results. He said the free agent issue should be corrected and some small tweaking was done to the sim engine. He also added they'd love to build a bigger, better sim engine that would open up new possibilities for future versions. It's just a matter of priorities as to when that happens..."

Priority? Wasn't the whole selling point of this game that it was a hockey SIM? How can they leave out the part that the game is supposed to be? I don't get it. It's a hockey SIM without the sim? Huh? This should have been addressed years ago. Now, we have Superstars going to the AHL for a full season and players leading scoring who would never get over 10 gls a season. Might as well roll the dice and not have any player ratings. I'm starting to see this series follow the Madden trend after NFL 2k was no more. All downhill with no competition.
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Old 09-05-2010, 04:26 PM   #61
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Re: NHL 11 Hands-On: Be a GM Impressions

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Originally Posted by Steven547

Priority? Wasn't the whole selling point of this game that it was a hockey SIM? How can they leave out the part that the game is supposed to be? I don't get it. It's a hockey SIM without the sim? Huh? This should have been addressed years ago. Now, we have Superstars going to the AHL for a full season and players leading scoring who would never get over 10 gls a season. Might as well roll the dice and not have any player ratings. I'm starting to see this series follow the Madden trend after NFL 2k was no more. All downhill with no competition.
overreact much? lol
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Old 09-05-2010, 05:40 PM   #62
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Re: Be A GM -- Hands On

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Originally Posted by Red71Star
I just hope that the attributes of drafted players are usable and evenly distributed in '11. Pointless to have players with 72 Shot Power and 58 Accuracy
I respectively have to disagree with this one...I've played with a lot of guys over the years who can shoot the puck a ton but couldn't hit the broad side of a barn...
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Old 09-05-2010, 06:00 PM   #63
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Re: Be A GM -- Hands On

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I respectively have to disagree with this one...I've played with a lot of guys over the years who can shoot the puck a ton but couldn't hit the broad side of a barn...
I agree with that point completely. There are a lot of Dmen who have 85+ Slap Shot Power but 55-60 Accuracy, totally fine with that. However, when you have a Sniper that has 76 Wrist Acc and 75 Power and all his other offensive attributes are in the 60's is pointless. Or a guy with 96 Speed, 98 Agi and 65 Accel (and I've seen it, we all have) just kills it. If you're a good skater, you're a good skater. It's not like, 'well this kid is blazing fast but it takes him 46 minutes to get to top speed'.

These things don't kill the game for me, they are just really annoying to see.
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Old 09-05-2010, 06:14 PM   #64
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Re: Be A GM -- Hands On

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Originally Posted by Lordofthething
I respectively have to disagree with this one...I've played with a lot of guys over the years who can shoot the puck a ton but couldn't hit the broad side of a barn...

Me too. Guy's name was Fulton Reed. He could break the glass with his shot, but could only hit the net 1/4 times. It was really weird!
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