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Four Keys to Success for MLB '11: The Show

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Old 09-02-2010, 09:56 PM   #9
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Re: Four Keys to Success for MLB '11: The Show

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Originally Posted by heroesandvillians
I agree that the strikezone covers far too much of the hitters chest. We're on the same page there.

.250, though low, is still within striking distance of realism. A good series or two week stretch, and you'll be back in business.

I'd like to be 2 or 3 hit every once in a while. I tend to always get my hit per inning. Though, I've played with teams other than the Yanks (the team I franchise with), and find overall batting average lower (along with low hit outings).

The hitting system, all in all, is very good. I just would like to see less of an emphasis on the Power attribute, in regards to hits.
Yes, I know 250 is a realistic number, but at times I feel helpless at bat.

I can only speak for Legend since that's the difficulty my season is on... their are too many weak foul pop outs for my liking. And it seems like whenever the CPU is in a jam a weak pop up is on the way. Its just deflating to get a rally going and see one of your best hitters foul out. If I get the bases loaded with nobody out I'm lucky if I score a run. 1 game I got shut out and I had 12 hits. Legend tests my faith...
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Old 09-03-2010, 12:47 AM   #10
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I'm not in love with your hitting system idea. Not every perfectly timed swing should be hammered, it also should depend on where the ball was in relation to the strike zone as well as the pitcher's attributes.

What the developers need to focus on are tweaking bugs and / or animation glitches (ie wall suction animation, 1st and 3rd baseman animation on balls hit down the line), improve the commentary, improving the AI's logic on setting lineups and (maybe) lowering the default fielder speed.
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Old 09-03-2010, 12:50 AM   #11
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I agree about hitting mechanics on higher difficulties - there should be more control. However, I think a kind of semi-arcade mode should be added to hitting for people who play a lot of other sports titles but who may be less into the series. It takes a good deal of practice to reach the higher levels, and even an experienced hitter like me, if I play, say, Madden, for a week and then come back to The Show, it is a bit too difficult for me to reacquaint myself with hitting well. I think there should be more adjustments to fielding as well. Too often the right stick does something completely counter intuitive when I try to dive or jump for a ball. Also, on pitching, I wish there were a way to use the current two press system without having to deal with a distracting meter that takes your attention away from the game. Sorry to disappoint you, Christian, but The Show's World Series presentation is a little disappointing, and hasn't changed for three years. And if you want to try it out, just boot up a franchise with the Yankees and sim through the World Series, and they automatically go 135-27 and sweep all the opponents in the playoffs. I would like to see an upgrade in presentation and commentary. The trio are all very good, but they have been around too long, and need a change. The commentary engine is no where near as good as 2ks, and an MLB today feature would be much appreciated with live stats and commentary. Maybe they can also licence some real network graphics packages as well.
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Old 09-03-2010, 01:00 AM   #12
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Re: Four Keys to Success for MLB '11: The Show

AI's logic on lineups and what would that be? Year 15 of franchise what do they use, simply because they are not putting say a Werth batting 5th, but 7th that is not necessarily broken.

Dont agree with the hitting at all, simply because you get meatball perfect does not mean it should be a HR all the time and same way with an early pitch in a coldzone of the batters attributes means a weak hit. No need to change for the simple sake of changing. Playoff mode would be a good addition to the series however online, franchise and collision detection should be their main areas of focus.

Last edited by HustlinOwl; 09-03-2010 at 01:03 AM.
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Old 09-03-2010, 01:03 AM   #13
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Re: Four Keys to Success for MLB '11: The Show

So you're perfectly satisfied with AI's logic? I'm not saying I have the solution on how this could be improved but the devs could look into an improvement.
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Old 09-03-2010, 01:05 AM   #14
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I like the playoff mode, kind of surprised this hasn't been implemented already.

Agree to a point on the hitting, i would actually like to see an analog hitting swing stick a la 2k (prob get some flak for this)

The weakest link imo remains fielding. The reaction is too slow to make the quick bang bang plays. You end up watching a lot of the action. Perhaps fewer animations?

also, I love mlb today and the commentary in 2k10. The show could improve in these areas.

Last edited by dodgerblue; 09-03-2010 at 01:28 AM.
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Old 09-03-2010, 01:09 AM   #15
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Re: Four Keys to Success for MLB '11: The Show

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Originally Posted by johnpreyes
So you're perfectly satisfied with AI's logic? I'm not saying I have the solution on how this could be improved but the devs could look into an improvement.
I'm fine with it, like I said year 15 what would you like for them to do with a league full of fictional players and if you have issues then simply play 30 team control
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Old 09-03-2010, 01:11 AM   #16
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I disagree about the hitting, but would like one change. I think they should remove the Power swing and just give us one button to press. Like someone else mentioned, just because you hit a "meatball" with good timing and square on the bat, doesn't guarantee that you are going to reach base. That's what makes The Show great, that unpredictability.

I do agree with you in regards to living rosters, loading rosters and a Playoff Mode. All would be welcomed additions.
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