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NBA Elite 11 Interview with Creative Director David Littman

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Old 08-29-2010, 10:43 PM   #121
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You know the funny thing is that I told a buddy of mine back when Live was throwing roses on the court after dunking, that I was through with NBA games. The reason was that there was no skill involved and making shots were random. Needless to say, I'm happy with the direction Elite is headed.
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Old 08-30-2010, 02:04 AM   #122
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by loadleft
Cool, I hope you're right and I am wrong! I am rooting for this game though I fear it's already doomed.
I'm a little skeptical myself. It seems like the right philosophy but could take some time to balance.

Personally I'm all for realism. I'm just sick and tired of dice rolls deciding the outcome of games. Especially when playing online.
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Old 09-01-2010, 03:45 AM   #123
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by loadleft
1st to answer your question, I'd want the player's ratings, game situation, defense, and proximity along with the INFLUENCE of my stick skills to decide the shot success but not allow my stick skill to over ride all those other factors. On the flipside how would you feel if I master big baby's release and so when you wisely force the ball out of Peirce Allen and KG's hand I win the game w/nothing but bottoms from 23 ft w/Davis, then proceed to hit other key baskets w/him in like fashion in the rematch? For me that's no good.

I'd rather use my real life knowledge of a player's abilities to know that I can leave a certain player open on certain shots to focus on the higher percentage players. With a game that says anybody can hit anything if the release is right, my knowledge goes out the window. I don't have a clue who you've mastered and who you haven't. That's not even my real concern, my real concern is that if a player can't really hit that shot IRL I don't want to see it in the game. I would think a cheeser's dream is to learn to shoot with someone who shouldn't be able to and then pummel the competition w/him, kinda like the guy shooting 3's w/Kobe in 23's videos.

FOR ME, I am interested in a simulation that gives me control of the real life factors to see if I can manipulate them in to a better outcome. Again, that's me, if no one else wants that fine, I can keep my money.


SOn you not understanding the man in the nba its your job to try to perfect the jump not decide whether the shot goes in thats the 10 percent luck that comes with every basketball game
90 percent skill ten percent luck
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Old 09-01-2010, 12:00 PM   #124
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by Dawgthem
SOn you not understanding the man in the nba its your job to try to perfect the jump not decide whether the shot goes in thats the 10 percent luck that comes with every basketball game
90 percent skill ten percent luck
In the NBA its not your job to perfect your jump, but it is your job to perfect your skills, whatever it is you do best. And Elite is just giving you those skills to use and how you use em is up to you. In real life you aim your shot and you put the amount of power needed to hit the shot.

Sometimes you mess up your mechanics and your shot goes right, sometimes left. They are giving you the same ability in Elite and who's to say you don't get lucky and hit a few shots by accident there still is that chance, I mean no one can always know when they hit they're shot sometimes you might luck up.
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Old 09-01-2010, 01:30 PM   #125
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by loadleft
Cool, I hope you're right and I am wrong! I am rooting for this game though I fear it's already doomed.
Its doomed already cause so many people is not giving it a chance
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