A lot of you guys really sure know how to implore the usage of selective reading or reading whatever you want to read without understanding the grand scope of what's being said.
How can you say you understand what I'm saying and then in the very same post, do exactly what everyone else is doing, which is trying to make a case for less customization options in the form of sliders (in a game that has lacked customization options already when compared to other games)? I'm well aware of what "Elite" is touting this year with defense, and giving control to the user. Live 10 was good in this area before the patch as well. The point in the instance you've given is if I or someone else don't like the on-ball defense for ANY reason whether it's too overpowering, not powerful enough (meaning that I find as a user that its too easy for me to get beat by the opponent), or whether it's something that involves the brand of on-ball D the CPU plays, I or someone else, should have options to tweak it to my/their liking (especially since we are talking about a pre-existing slider from last year);
if I'm someone actually wants some assistance from the A.I, then where does that leave them without this slider? As crazy as it sounds, and I'm not in agreement with these people, but I know people who preferred the defense post-patch in Live 10 as they felt it was too easy to break down the defense off the dribble. In fact, that was one of the biggest complaints about Live 10 initially, which was the on-ball defense and how it felt like as a user, you're were on an island. Then they ramped up the on ball D for the patch, and then the invisible walls and force fields start happening at an alarming rate, but the point is, these were two distinct groups of people who had different ideas of how on-ball defense should play out. Now with the introduction of real time physics technology, if the slider were to exist in the upcoming game, that shouldn't mean that if someone messes with that particular slider that more suction would happen, it should mean exactly what the slider says it means, which is an increase of physical and more aggressive play on the ball by a defender.
This type of mentality (towards something like customization, more options, and control given to the users OFF the court no less) speaks volumes.... If you don't like a multitude, and as many customization options possible, no one would be forcing you to use ANY of the tools. You are free to play the game as is and without any tweaks at all.
I'm not even sure why I'm responding to you (the post below) after your last post in here involving this topic, but I'll oblige no less.
Ok, so what if you've been playing basketball games since their inception, so have I and I've perfectly grasp the idea/aura around sliders, and I know that no one is forcing you to use anything that you don't like. That goes for EA locker, 2k share, Finn's editor or whatever. And again, the word "sim" is quite possibly the most subjective (and overused, but I digress) terminology used in sports video games today. You ask several different people to define what the word "sim" means to them, and you'll get several different answers, and you know why? Because we are all looking for different things in an sports video game that is suppose to represent real life as WE and only WE see and deem them. We may in fact have some similarities as to what we are looking for in a sim product, but have different methods and outlooks on how to get that
something accomplished, and that's where the great thing about customization/sliders come into play (as much as I don't like to use them). It allows you in many respects to define what "simulation" means to you, and how a "sim" should play.
Aforementioned already by me, if a developer have such a mentality that more sliders mean that they can become complacent with their OWN product, that's on them and not me. Their the ones that whom are risking their own credibility in the form of low scores from reviewers, and rankings on metacritic, not me. Completely out of my control if a developer has that mindset, and it will potentially do FAR more harm to them than it could ever do to me on bad pub, and word & mouth alone. Chances are, if I consider a game to be garbage, I wouldn't even bother with it, and it will go on the shelf to collect dust, changing my outlook on the series, and have me questioning the people behind the game credibility. Less sliders= potentially less satisfied consumers because "getting it right" is not decided in an collectivist manner.
Are you serious with this? Just reading your posts in here just smells of elitism. I'm not even sure what particular game that you are talking about, but who are/were you to say that people were lying to themselves if they enjoyed a game after THEIR OWN, or SOMEONE ELSES edits? Who are you to dictate whether EA deserved a sell or not if they provided the tools for people to fix the game, so THEY (the people) can enjoy it? I know people here, no matter how good or "sim" the game is on default, that will still edit the game to get it to play even better in their opinion.
No I don't understand, and this is coming from someone who try NOT to use sliders. It's truly amazing to me how people can be all for control on the court, but be against it off of it
(look at all of the half-cook reasons that people have come up with in this thread to take more control away from the users off the court). Simply befuddling and amazing all at the same time...