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NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Old 08-27-2010, 09:06 PM   #497
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

what i want to know is if they completely got rid of any lag while using the 2k cam this year. and is the FT hickup / lag gone too? i mean 100%.
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Old 08-28-2010, 04:12 PM   #498
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

I dig it. Always love this time of year. Can't wait to see more gameplay videos
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Old 08-28-2010, 10:13 PM   #499
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unless your not like me youll notice the audio repeatedly
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Old 08-29-2010, 06:12 PM   #500
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Im a nba live fan but after seeing the new elite videos compared to the 2k11 videos I might have to get 2k11. I'll play both demos and decide that way but right now im leaning towards 2K
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Old 08-30-2010, 05:36 AM   #501
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Disapppointed to see the home crowd still not cheering when the visiting team is forced to call timeout. Same as last year.

Seems minor but it does take away from the audio environment of a real game.
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Old 08-31-2010, 07:31 AM   #502
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Here's a cool break down of this video....

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Old 08-31-2010, 12:58 PM   #503
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Quote:
Originally Posted by adwen
there were 2 problems

1. almost no boxing out(everyone one was just standing then jumping for rebounds)

2. When Kenyon Martin got the rebound he kept on pump faking but nobody reached in

everything else was good liked the triple threat moves by jr smith
The good thing is in a head to head game those will not be issues
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Old 08-31-2010, 01:13 PM   #504
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

^ great analysis by smoove

All the contact on jumpers are visually severe. I don't like that.

I would be fine with it if there were different levels of contact maybe slight, moderate and severe, but that's not the case. Ideally the offensive player should always release the ball with form. Only a small percent of shots should look wild and out of control and most of those should be fouls.

If they want to change the form when there's contact that's fine. If they want to make it much harder to get the proper form I'm fine with that also, but having this crazy exaggerated animation with no form at all is annoying.

i.e. contact animation at 1:04 - http://www.youtube.com/watch?v=lHblY7Sx5P0, it's too exaggerated. For 2k12 if we still have these contact animations I hope they mute them. They can make the shot just as hard to go in, but visually clean it up a bit so the crazy contact animations are more rare.

Last edited by oOausarOo; 08-31-2010 at 01:21 PM.
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