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NBA Elite 11 Interview with Creative Director David Littman

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Old 08-26-2010, 03:33 PM   #81
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by rEAnimator
Good therapy though
Hey man. You didn't have to do that. I had a feeling it was something to that effect and I would have done the exact same thing in your shoes. I'm sorry I posted that. It should have been a PM.

And to Jano and Live_4Real, great replies guys. I'm good. Looking forward to trying out the demo.

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Old 08-26-2010, 09:47 PM   #82
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by kingpnp
i get your point but as some have stated. you guys dont get it...
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I've been gone for a few days but just to respond quickly: FOR ME: I'm a stickler for reality (or at least plausible reality) and working hard to add a skill that Rondo doesn't REALLY have isn't realistic to me, it seems like fantasy play. I'd prefer my simulation of the NBA to just give me control of the players and coaching within their true to life limitations. However, it's no problem, I'll give it a shot. If I don't like it I won't buy. At this point the demo would have to be phenomenal though because it's already been announced that the game won't have key features that I prefer and if I don't buy it, it'll be the first time I've never bought the EA game.
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Old 08-26-2010, 09:51 PM   #83
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Re: NBA Elite 11 Interview with Creative Director David Littman

Looking at the successful range for Chris Paul in the Quick Clip, i think you'll (we'll) be surprised at how hard it would actually be to consistently hit outside shots with a non-shooter like Rondo. In real life, no one makes more than half of their shots taken outside of the paint. I think Elite will reflect that pretty well.
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Old 08-26-2010, 11:34 PM   #84
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by loadleft
I've been gone for a few days but just to respond quickly: FOR ME: I'm a stickler for reality (or at least plausible reality) and working hard to add a skill that Rondo doesn't REALLY have isn't realistic to me, it seems like fantasy play. I'd prefer my simulation of the NBA to just give me control of the players and coaching within their true to life limitations. However, it's no problem, I'll give it a shot. If I don't like it I won't buy. At this point the demo would have to be phenomenal though because it's already been announced that the game won't have key features that I prefer and if I don't buy it, it'll be the first time I've never bought the EA game.
i get your point. but i dont think your getting mines. there are people out there like yourself. they want these sports games to play like the actual players and teams. But they dont realize, in order for that to happen. You my friend cant touch the controller. and all that would happen is A.I. coach and A.I. players vs A.I. coach and other A.I. players.

the moment me or you touch the sticks. it now turns into two things. I'm the coach(if everything from subbing and plays are not on auto) and I'm the brains behind every player i control. its up to me to decide whether or not shaq only dunks, or if he shoots the sky hook and most likely bricks it cause he aint kareem . doesn't matter. its my choice. I'm the mind of oneal. i control his entire body/movements and decision making. the only thing they can do is provide me with the same guy with the same look, size(height,weight,length)/attributes as his real life counterpart(all the ratings). now what i ATTEMPT to do with him has zero to do with his attributes. now what i actually accomplish and how fast i get it. will have everything to do with these real life attributes.

this is the way the game is made. what EA is doing is taking the last bit of that A.I. picking what to do, for you and placing all of you in the players brain. so its up to you what you ATTEMPT to do. no one said you would be successful, slightly successful, very successful. that depends on how much you practice with different players.

One more thing that no one is talking about. IF what EA says actually happens the way i described it. Running to Miami, the lakers(my boys), Boston. will no longer = an auto win or an auto close game vs most people. because what you do with the guy is what wins the game. not what his rating is. the ratings make it easier or harder for you to perform the move you are trying to perform. thats it and thats all. its all on you now. some people dont want to see this because it takes away the AUTO win you would usually get with superteams or superplayers. sorry fellas. ya have to know what you're doing now. and to the 2k fan boys out there. read this and listen. Because EA has catered to much to the average "i just want to hop on and have fast fun" fan. thats why the game went from a great game to nothing close to a sim, to trying to get back there and exceed anything they've ever done.

EA was trying to cater to the average joe gamer. not the true basketball game lover. that has changed. and those people are still fans. and guess what they can still use the buttons to do the CPU AI choice making they are use to. but if someone else knows what they heck they are doing on those sticks and they actually work on their game. night night to the average joe gamer that liked old LIVE. he will be hurting and will stop playing the game because he/she probably cant take losing and never wanted to practice to make perfect. so he will start playing NBA jams. and thats the beauty of this year. there's a game for all of us.

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Old 08-27-2010, 06:53 AM   #85
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Re: NBA Elite 11 Interview with Creative Director David Littman

Quote:
Originally Posted by kingpnp
i get your point. but i dont think your getting mines. there are people out there like yourself. they want these sports games to play like the actual players and teams. But they dont realize, in order for that to happen. You my friend cant touch the controller. and all that would happen is A.I. coach and A.I. players vs A.I. coach and other A.I. players.

the moment me or you touch the sticks. it now turns into two things. I'm the coach(if everything from subbing and plays are not on auto) and I'm the brains behind every player i control. its up to me to decide whether or not shaq only dunks, or if he shoots the sky hook and most likely bricks it cause he aint kareem . doesn't matter. its my choice. I'm the mind of oneal. i control his entire body/movements and decision making. the only thing they can do is provide me with the same guy with the same look, size(height,weight,length)/attributes as his real life counterpart(all the ratings). now what i ATTEMPT to do with him has zero to do with his attributes. now what i actually accomplish and how fast i get it. will have everything to do with these real life attributes.

this is the way the game is made. what EA is doing is taking the last bit of that A.I. picking what to do, for you and placing all of you in the players brain. so its up to you what you ATTEMPT to do. no one said you would be successful, slightly successful, very successful. that depends on how much you practice with different players.

One more thing that no one is talking about. IF what EA says actually happens the way i described it. Running to Miami, the lakers(my boys), Boston. will no longer = an auto win or an auto close game vs most people. because what you do with the guy is what wins the game. not what his rating is. the ratings make it easier or harder for you to perform the move you are trying to perform. thats it and thats all. its all on you now. some people dont want to see this because it takes away the AUTO win you would usually get with superteams or superplayers. sorry fellas. ya have to know what you're doing now. and to the 2k fan boys out there. read this and listen. Because EA has catered to much to the average "i just want to hop on and have fast fun" fan. thats why the game went from a great game to nothing close to a sim, to trying to get back there and exceed anything they've ever done.

EA was trying to cater to the average joe gamer. not the true basketball game lover. that has changed. and those people are still fans. and guess what they can still use the buttons to do the CPU AI choice making they are use to. but if someone else knows what they heck they are doing on those sticks and they actually work on their game. night night to the average joe gamer that liked old LIVE. he will be hurting and will stop playing the game because he/she probably cant take losing and never wanted to practice to make perfect. so he will start playing NBA jams. and thats the beauty of this year. there's a game for all of us.
GREAT post!
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Old 08-27-2010, 08:49 AM   #86
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Re: NBA Elite 11 Interview with Creative Director David Littman

Quote:
Originally Posted by kingpnp
i get your point. but i dont think your getting mines. there are people out there like yourself. they want these sports games to play like the actual players and teams. But they dont realize, in order for that to happen. You my friend cant touch the controller. and all that would happen is A.I. coach and A.I. players vs A.I. coach and other A.I. players.

the moment me or you touch the sticks. it now turns into two things. I'm the coach(if everything from subbing and plays are not on auto) and I'm the brains behind every player i control. its up to me to decide whether or not shaq only dunks, or if he shoots the sky hook and most likely bricks it cause he aint kareem . doesn't matter. its my choice. I'm the mind of oneal. i control his entire body/movements and decision making. the only thing they can do is provide me with the same guy with the same look, size(height,weight,length)/attributes as his real life counterpart(all the ratings). now what i ATTEMPT to do with him has zero to do with his attributes. now what i actually accomplish and how fast i get it. will have everything to do with these real life attributes.

this is the way the game is made. what EA is doing is taking the last bit of that A.I. picking what to do, for you and placing all of you in the players brain. so its up to you what you ATTEMPT to do. no one said you would be successful, slightly successful, very successful. that depends on how much you practice with different players.

One more thing that no one is talking about. IF what EA says actually happens the way i described it. Running to Miami, the lakers(my boys), Boston. will no longer = an auto win or an auto close game vs most people. because what you do with the guy is what wins the game. not what his rating is. the ratings make it easier or harder for you to perform the move you are trying to perform. thats it and thats all. its all on you now. some people dont want to see this because it takes away the AUTO win you would usually get with superteams or superplayers. sorry fellas. ya have to know what you're doing now. and to the 2k fan boys out there. read this and listen. Because EA has catered to much to the average "i just want to hop on and have fast fun" fan. thats why the game went from a great game to nothing close to a sim, to trying to get back there and exceed anything they've ever done.

EA was trying to cater to the average joe gamer. not the true basketball game lover. that has changed. and those people are still fans. and guess what they can still use the buttons to do the CPU AI choice making they are use to. but if someone else knows what they heck they are doing on those sticks and they actually work on their game. night night to the average joe gamer that liked old LIVE. he will be hurting and will stop playing the game because he/she probably cant take losing and never wanted to practice to make perfect. so he will start playing NBA jams. and thats the beauty of this year. there's a game for all of us.
I understand your premise, and if this is the way you prefer your games so be it, I don't. Just because one wants their players to have their real life limitations does not mean that they want to see the game lock you into exactly what you see on TV, that's a very narrow interpretation of what I said. Why not allow the user to practice enough until Shaq can dribble like Iverson since in reality if Shaq put his mind to it he could? I prefer to have my brain control the player's true to life abilities not create new ones.

I see this "practice until you do what the real life player really cant" way in the same vein as EA adding a workout facility in GM mode and allow you to boost players ratings. I never use that stuff because I want them to maintain their true to life abilities not ones that exist only in the video game world.

If I like Elite 11 I'll just play it against the CPU, period! I won't be able to tolerate playing someone that turns Rondo into a 3 point threat, FOR ME that won't represent the NBA it'll be FBA (Fantasy Basketball Association). I think that by going this route EA has opended them selves up to people saying the game is "arcadish" again. It took them long enough to shake that last time. It makes me wonder at the end of the day why even call it the NBA if it's not limited or representative of the realities that are the NBA.

In that debate rEAnimator said there are two schools of thought, I prefer the one where the game only allows the player's real life abilities and I figure out how to use them in a way that's successful or maybe even more successful than the player. How many games have you watched and said: "boy why didn't Artest past the ball instead of shooting that stupid 3?" I can remember at least one game, LOL. I've never said "boy I wish I could get into Artest's body and practice until I can make the 3 and then that would be a good shot". With that said I am looking to control the decision making process not to alter reality.
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Old 08-27-2010, 10:36 AM   #87
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Re: NBA Elite 11 Interview with Creative Director David Littman

Great post loadleft.... Im with you on this one. I too want limitations not fantasy basketball where I train Rondo to be a good shooter. For the first time since Live 95 I may have to try 2K. Im hoping Im wrong and I will try the demo though..
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Old 08-27-2010, 03:25 PM   #88
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by loadleft
I understand your premise, and if this is the way you prefer your games so be it, I don't. Just because one wants their players to have their real life limitations does not mean that they want to see the game lock you into exactly what you see on TV, that's a very narrow interpretation of what I said. Why not allow the user to practice enough until Shaq can dribble like Iverson since in reality if Shaq put his mind to it he could? I prefer to have my brain control the player's true to life abilities not create new ones.

I see this "practice until you do what the real life player really cant" way in the same vein as EA adding a workout facility in GM mode and allow you to boost players ratings. I never use that stuff because I want them to maintain their true to life abilities not ones that exist only in the video game world.

If I like Elite 11 I'll just play it against the CPU, period! I won't be able to tolerate playing someone that turns Rondo into a 3 point threat, FOR ME that won't represent the NBA it'll be FBA (Fantasy Basketball Association). I think that by going this route EA has opended them selves up to people saying the game is "arcadish" again. It took them long enough to shake that last time. It makes me wonder at the end of the day why even call it the NBA if it's not limited or representative of the realities that are the NBA.

In that debate rEAnimator said there are two schools of thought, I prefer the one where the game only allows the player's real life abilities and I figure out how to use them in a way that's successful or maybe even more successful than the player. How many games have you watched and said: "boy why didn't Artest past the ball instead of shooting that stupid 3?" I can remember at least one game, LOL. I've never said "boy I wish I could get into Artest's body and practice until I can make the 3 and then that would be a good shot". With that said I am looking to control the decision making process not to alter reality.
but in the same vain, if you are going to play a true simulation you HAVE to take that bad shot with artest. if you don't then you are making artest smarter than he really is, so you are actually playing a "fantasy" basketball game unless you make the players play exactly like they do in real life. kobe needs to jack up threes while double teamed, artest needs to take bad shots, odom needs to drive and get charges called on him. if you don't do these things then you are playing a "fantasy" basketball game because you are making the player better intellectually than they really are. if you are going to do that you might as well just watch the game on espn. now, if someone practices rondo's shot nonstop so he can hit a 3 pointer regularly do you think he will have garnett's shot down? or ray allens? or paul pierces? no! so just send a double team ( reanimator has stated that 2 people contesting a shot will reduce the sweet spot more than one person contesting) and hitting that shot with rondo is going to be nearly impossible. then he will probably brick his shots with his other players. also, i don't think that nba elite has made their new shot mechanic to make it able to shoot higher percentages than real life. i think that the idea is that rondo is still going to make a low percentage of shots with you controlling him, but on each individual shot you are responsible for missing or making the shot.
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