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Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Old 08-26-2010, 09:27 AM   #97
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by Vikes1
There was quite a bit of mention of the NHL game vs Madden in this thread, and the at least seemingly different approaches the two dev teams are taking.

I don't have anything particularly clever to say but...imo, NHL's recent success aren't due to any secret formula. I think it boils down to a few major things...1. Excellent gameplay, that does a very nice job of emulating the sport it represents. 2. They continue to deepen their already rather in depth franchise mode. 3. The dev team seems to be listening to their hardcore faithful fan base. By addressing reported AI issues, and adding features to their game asked for by the hardcore community.

This is not meant as an insult to the Madden team. Rather just my personal opinion of what I feel EA Canada is doing to have the NHL game considered as one of the very best sport games out there.

Again, only my opinion but....I don't believe the EA Canada team is dividing it's customer base into different camps...hardcore vs casual. I believe their just focused on making the most realistic playing game they can. And also a franchise mode that is attempted to be realistic in nature. Either you like it...or you don't. Seems to be working well for them.

BINGO! EA Canada with NHL, and Sony San Diego simply "get it" in this regard. Simply make the most authentic looking, feeling, and playing game true to that sports and people will love it. Tiburon needs to stop trying to be everything to everyone. Just make a solid NFL game true to the sport.
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Old 08-26-2010, 09:37 AM   #98
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Madden aint complete garbage but man it is not evolving. Its a year to year transition from one group of problems to another group of problems. What was working on year is half working, broken or completely removed the next. Exploits seem to be the only things that remain consistent, from nanos, to super leaping LB's, to rocket catching, and now pump fakes.
Again, exacty! Madden, and it core code or engine(s) has simply run it course. Each and ebery year that same code is tweaked ans tuned a bit different, yet its always the same game underneath. It's just outdated now, and needs new life. We need a better, smarter, overall game with better player interactions that use real physics, smarter AI that really adapts, we need a better game. This one has gotten stale.
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Old 08-26-2010, 10:06 AM   #99
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

Does anyone know if Phil reads the other threads by chance? I've owned every madden game that has come out but I'm going to pass this year I think.
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Old 08-26-2010, 06:25 PM   #100
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

I never believed those who said Madden was really a two year cycle with only big improvments coming every second year but to me rebuilding franchise mode alone seems like more work then all this years features so hard to think otherwise.
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Old 08-26-2010, 06:33 PM   #101
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

As for franchise mode...I don't think gamers want a real franchise mode.

For instance players ratings fluctuate year to year in Madden a great deal more than they do in any franchise mode ever created. How do people suggest this is handled? Are you okay with ratings jumping up and down by as much as 5 to 10 overall points?

Can gamers really contend with the intricacies of the NFL salary cap?

I understand EA's reasons for having a watered down franchise mode. Only a select few are using it.

I suggest EA starts to push for an ala carte approach to their games. Spend resources on more add on-external niches like Teambuilder. I would love to see a complete roster editor and most important a complete playbook editor. Charge $5 to $10 extra for these and have them be continuous products that evolve year to year outside of the "main" build of the game. Franchise mode could be one of these extras.

May cost the gamer more but I would pay a premium for these extra things I want.
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Old 08-26-2010, 06:46 PM   #102
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by TombSong
I am being very respectful when I say this. This is my POV of Tiburon/EA.
Some of yall are not gonna agree with it, but it don't make it any less MY POV till something they do changes my mind about them. If a forum is only for posting a view everyone agrees with then there is no such thing as a forum................

EA
You say you understand and you want to do things right. You say the cycle time does not allow you to do everything you want. Yall seem to be lately moved to add/remove features based on "data" yall see that no one else sees. Yall have access to resources that other developers can only dream about.

I think of all that and wonder how is it that smaller developers are able to produce more in a cycle than you guys. This is the 6th year of Madden on the new consoles and the sum of the content in this game is less than the sum of older games.

Formation audibles
Coverage shells
Multiple hit tackles
Move more than one person in motion
custom playbooks
Animations
Oline/Dline game play
Overall player to player interactions
presentation/Halftime show
AI
Use of ESPN
Online leagues(done first by other devs)

When you look at all the above and look at what yall have done the last 6 years it does not square with anything you say. How can these other development teams do more with less ?

Game review sites never stop and ask the question, "What can you do in the current Maddens, and what features are in the current maddens that are not done already and in most cases better in the older football games ?"

I challenge ANYONE on this board to lay the answer to that question out for all to see.

It is frustrating to have to read excuse after excuse why x,y,z cant be done, cant be fixed and yet see other dev's doing these things. A bunch of Europeans got drunk one night and decided to make a physics based football game. Do you realize now they are only 1 to 2 years away from making a completely better game than a franchise that's been out for 20+ years ?

Now everyone close there eyes and imagine. If 2K team still had the NFL license, would they not have most if not all of these things in their game now, that we are still trying to see come to fruition in madden ?

When people bring these things up it ain't to hurt feelings or cause trouble, its born out of genuine frustration. I look at what NBA2K11 is gonna be this year and it leaves your mouth watering at what we could be holding in our hands today if they could make a NFL football game.

Madden aint complete garbage but man it is not evolving. Its a year to year transition from one group of problems to another group of problems. What was working on year is half working, broken or completely removed the next. Exploits seem to be the only things that remain consistent, from nanos, to super leaping LB's, to rocket catching, and now pump fakes.

Not much is added from year to year which makes you wonder even more, how can so much get broken from year to year.

I got more to say, but don't even feel like it now...as I type I realize the pointlessness of it all.
Great post!!!!!!!!!
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Old 08-26-2010, 09:36 PM   #103
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by Phil_Frazier_EA
We didn't want to get specific with that blog because Madden 11 wasn't even out yet.

We're working hard to make meaningful changes to career modes as quickly as we can. It's a massive effort and I'm sure there will be immediate visibility to these changes in one product cycle. I'm not allowed to make promises at this early stage.

Phil
/me waves @ Phil.

It's always nice when developers let the fans into the "black box" that is the development of their favorite title/game. For this Madden fan it wasn't that long ago that fan contact was almost non-existent.

I just want to say thanks for coming to a place like OS to let us know what's going on. Keep it up and you should encourage the rest of the team to keep interacting.

That being said and with the pleasantries aside...

This story is getting old from you, i.e. the EA Sports Tiburon team, in regards to the development of Madden. This isn't meant as an attack or affront. This is one customer's opinion. I simply don't believe you.

Why? Because year after year now, since 2006, it's the same story. It's a short dev time, you have strict time lines, it's a complex game, new hardware to adjust to, my dog ate it. All with a sorry and a smile.

You, EA Sports Tiburon, keep asking me, die hard, hard core Madden fan, to suffer, to sacrifice yet year after year since 2006, I just don't see for what anymore. You, EA Sports Tiburon, keep re-releasing the same game. You can spin it anyway you want. Others will most assureedly disagree with me but this fan sees little difference, other than a few tweaks and some snazzy new graphics from the Madden game we were playing back on PS2.

The economy is not hurting Madden, it's not trending Madden sales down. The downward spike in the economy and the 2008 market correction is keeping it alive because capital is harder to come by. Capital that could be used to put together a competing product. Stealing market share is one of the simplest forms of sales. The marketing department should be able to understand that one.

I swear that if you guys announce a whole new direction with Madden, game play was your number one priority and that it is going to be rebuilt, from every line of code from the ground up, I will buy it and if it's good, I'll use every resource at my disposal to spread the good word, even if it doesn't have a franchise mode. For that, I'd be willing to continue to sacrifice, I'd be willing to continue to wait. I'd believe you, EA Sports Tiburon again.
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Old 08-26-2010, 10:29 PM   #104
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

Phil, while I appreciate the fact you're interacting here again, something you said in an earlier post caught my attention and bothers me.

You said you guys were being open and honest when you announced that franchise hadn't been touched this year. HOWEVER, you waited until JUST prior to E3 to make this announcement. If you wanted to be open and honest, why wasn't this disclosed MUCH earlier in the development cycle? You clearly KNEW even going into this cycle that this was your plan, but you chose to wait until there was sufficient buzz and hype created to drop the bomb. Marketing at its best (or worst).

Seems to me you were simply covering your backside, as I am sure you were aware of the backlash that would occur had that announcement come from someone else when the game was played at E3.

And yeah, the "short development cycle" excuse has worn too thin for me. As another poster said, OTHER companies (or even other EA titles) don't seem to have this ongoing time restraint issue as Tiburon does.

Want to make Madden good, and see sales increase? Simple...make Madden mirror what we see on Sunday as much as humanly possible, period. It's working well for other franchises, I don't know WHY this is so difficult for Tiburon to see. Stop trying to reinvent the wheel...just copy what you see when you watch an NFL game. You have almost unlimited access to them, more resources than ANY other developer, the time for excuses is long gone.

You surely must see from the boards (and not only here) and the sales that what you're doing just is not working...time to make a change.
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