Home

NBA 2K11 Developer Insights: The Sticks

This is a discussion on NBA 2K11 Developer Insights: The Sticks within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 08-26-2010, 08:33 PM   #113
MVP
 
OVR: 19
Join Date: Oct 2008
Location: Makati, Philippines
Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by mikenoob
No it was one of the comments he posted in a thread a while back.
Can you help me find it, dude? I checked his posts history but can't find it. If you're too lazy for that, it's ok.
__________________
Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz

One's best success comes after their greatest disappointments
domidomdomz is offline  
Reply With Quote
Old 08-26-2010, 08:50 PM   #114
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: NBA 2K11 Developer Insights: The Sticks

Filthy, straight filthy. I hope the A.I. is proficient in the utilization of sig gathers and all the various set up/space creating moves.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Old 08-26-2010, 08:53 PM   #115
MVP
 
J-Clutch1's Arena
 
OVR: 0
Join Date: Sep 2008
Posts: 2,449
Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by JulesMendoza
thanks mike! i'm actually playin on broadcast cam angle. if player is driving from the right baseline, the shot stick control would change right?
I believe there's a setting to allow the shot stick to be camera relevant or not, if you don't want it to. Like if you flick the shot stick up in the broadcast am angle, it'll do the same thing when you flick up with a north south view like the 2K cam.
J-Clutch1 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-26-2010, 08:57 PM   #116
Pro
 
OVR: 8
Join Date: Jul 2008
Re: NBA 2K11 Developer Insights: The Sticks

Quote:
And speaking of sig shots, certain players have multiple ones (like Paul Pierce’s set 3 for example)... so it really pays to spend some time in practice mode to get to know your personnel and master the shot arsenal and timing of each of your players’ shots.
Quote:
Many people also complained about how fast jumpshots were last year and that it was difficult to get a “feel” for a guy’s shooting stroke. We re-worked our shot gather and shot release systems to improve on both counts. Now you’ll see much better footwork as well as an improved feeling of weight and gravity on all jumpshots. When releasing a shot, letting go of the Shot Stick will directly correspond to your player’s shot animation. So you can get those quick buzzer beaters off when you need to, or hang a little bit longer to get off a cleaner look when you’ve got better elevation than your defender.
Quote:
We’ve completely gone away from the Lockdown Defense idea (aka. Auto-D) and returned the Left Trigger to a movement modifier to give you full control over your facing. In NBA 2K11, playing solid onball defense has returned to being a skill that rewards quick reflexes on the gamer’s part, rather than allowing people to sit back and let the AI do the work for them.
Quote:
The second line of defense has been greatly enhanced as well. We’ve implemented a new midair collision system that allows for all kinds of body to body contact. If you meet a shooter in the air on his way for a layup or dunk, or if you slide underneath him to try and take a charge, you’ll see some beautiful collision animations result.
Quote:
With the new midair branching system, we can keep the user-controlled defenders under the user’s control and still have a proper collision response when bodies bang. And for those of you worried about high volume scoring in the paint, let me put your mind to rest now. People continually forcing shots inside will pay the consequences this year. We’ve spent a lot of time balancing the inside/outside game and if you want to be successful in NBA 2K11, you’re going to need to distribute your shots evenly and work for high percentage looks.
Quote:
And if all that fails, hold RT (R2 on PS3) and push the Right Analog toward the ball handler for a hard foul. That’s always fun.
Quote:
And if you force passes into traffic or try to cherry pick, improved interception logic will almost always knock the ball down. If they don’t, expect to see the ball get fumbled (allowing the defense to recover) or a bobbled catch out of bounds. Goodbye, Lead Pass exploit!
These are the highlights for me. Big ups to the 2K Team!
bearschicago is offline  
Reply With Quote
Old 08-26-2010, 09:09 PM   #117
NBA 2K Gameplay Producer
 
JSapida's Arena
 
OVR: 9
Join Date: Dec 2006
Location: Novato, CA
Posts: 81
Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by JulesMendoza
thanks mike! i'm actually playin on broadcast cam angle. if player is driving from the right baseline, the shot stick control would change right?
I can answer this one. Mike's recording some games right now for you guys

The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.

Camera Relative is what we've always had, where stick input takes into account your player's facing, movement, and camera angle. Absolute gives you a one-to-one command for up/down/left/right stick movement.

As an example, in Absolute Control, Up is always the Euro Layup and Down is always the Spin Layup - regardless of camera angle.
__________________
http://twitter.com/JersDaCurse

"
If you meet the Buddha in the lane, feed him the ball."


JSapida is offline  
Reply With Quote
Old 08-26-2010, 09:16 PM   #118
Pro
 
OVR: 8
Join Date: Jul 2008
Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by JSapida
I can answer this one. Mike's recording some games right now for you guys

The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.

Camera Relative is what we've always had, where stick input takes into account your player's facing, movement, and camera angle. Absolute gives you a one-to-one command for up/down/left/right stick movement.

As an example, in Absolute Control, Up is always the Euro Layup and Down is always the Spin Layup - regardless of camera angle.
Nice!! Now when's it coming out?
bearschicago is offline  
Reply With Quote
Old 08-26-2010, 09:23 PM   #119
MVP
 
OVR: 19
Join Date: Oct 2008
Location: Makati, Philippines
Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by JSapida
I can answer this one. Mike's recording some games right now for you guys

The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.
Oh cool. This was what I'm asking from mikenoob. Thanks J!

And yeah, hopefully, Mike will release those vids real soon.
__________________
Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz

One's best success comes after their greatest disappointments
domidomdomz is offline  
Reply With Quote
Old 08-26-2010, 09:26 PM   #120
All Star
 
mikenoob's Arena
 
OVR: 21
Join Date: Oct 2007
Location: Mass
Posts: 5,545
Re: NBA 2K11 Developer Insights: The Sticks

Mike needs to change his name, I keep assuming people are talking about me when I see Mike. It's not like it's a popular name at all. Also those isomotion moves look real nice. Anyone notice the music keeps playing even if the video is done or paused?
mikenoob is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:36 AM.
Top -