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NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Old 08-26-2010, 12:10 AM   #465
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by SageInfinite
How did you guys trigger them because I've NEVER seen them, and I've clocked in over 100 games? In my experience I've only seen 1 and it was some wierd one where they go between there legs, and it looked very strange. Other than that I haven't seen any like they were in 2k7-2k9.
Thats just it. I wouldn't want them to trigger because I was trying to avoid a backcourt violation. Most of the time I'm pressing turbo. I also had to make sure I didnt crossover from left to right with the LS or I woud lose all my momentum and slow down too much.
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Old 08-26-2010, 12:14 AM   #466
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by TheKasmar
Thats just it. I wouldn't want them to trigger because I was trying to avoid a backcourt violation. Most of the time I'm pressing turbo. I also had to make sure I didnt crossover from left to right with the LS or I woud lose all my momentum and slow down too much.
Well you would love my version of the game because they dont happen, lol.
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Old 08-26-2010, 12:24 AM   #467
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Wow, this game is looking better and better every time I see a new vid. Some things I noticed:

-Melo new shot is pretty good but has the look of a pull up in transition than a set shot, he's really getting up on that shot, but I like what I see regardless.

-Off the ball movement is much crisper, guys like rip hamilton and ray ray are really gonna shine because of that.

-That post move from D-Ho was really good, not sure if its in 2K10 but I like what I saw there, I love a good past game and with an up and under like that, things look promising.

-Body animations look so much smoother this year, guys just look and move more fluidly, as if they were real (hopefully no more stiffness)

-While I like the new substitution graphics, I can see it becoming some what obstructive. Maybe if there was a way to make it more transparent so that it doesn't get in the way of an action?

-The cheerleaders left the floor....are they changing uniforms this year or something?

-The short clips of there new presentation really has been done well IMO and i really cannot wait to dive into even more to see what else they have....This game will rock, no doubt in my mind.
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Old 08-26-2010, 12:28 AM   #468
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Looks good.

I can see that TNT influence. And the commentary seems to have a lot more content from that short clip.
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Old 08-26-2010, 12:47 AM   #469
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by SageInfinite
Well you would love my version of the game because they dont happen, lol.
I'm a huge fan of those animations, and I agree, they were limited too much but some guys could do them. Rondo, D-Will, and D-Rose did those fancier animations pretty frequently, but for most PG's, just walking it up slowly just triggered a walk animation. I thought that was just signature stuff, but after some tinkering, a buddy found that they were tied to ballhandling ratings and only elite dribblers had access to them. He messed around with upping the global ballhandling slider so more PG's would do them, but it gave the bigs too many fancy dribble animations.

Hopefully they will tie them into the playcalling system so we see the PG calling out the plays you run if you call them in the backcourt.
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Old 08-26-2010, 01:23 AM   #470
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by Nokstar
Dude..u can tell when a animation is canned by looking at how the actual animation is playing out...its hard to explain but it is clearly a sequence the defender is not initiating...its familiar because its all over in 2k10....for example...in 2k10 of you do a drop step and fake a underhand layup...the defender bites literrally 100% everytime because its a two man animation playing out...the dwight howard move in this vid almost looks exactly the same...same sequence just a updated animation.
the animation is played out by two cpu players. had the user switched to control the center, i'm sure he'd have control. i don't see this as a huge issue. if i'm not controlling the center, dwight would beat most centers in the game based on attributes alone.
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Old 08-26-2010, 01:34 AM   #471
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by BDM313
The Players Look Small Compared To The Demo Could Be The Cam View Other Than That What I Seen On The Court Was Nice The Mid Range Game Was Nice Howards Post Game And The AI Played Well Only Thing Bothered Me Was The Overhead Passes.
Is this a title of a movie or something? You have to go through a lot of effort to capitalize the first letter of every word you type.

Really dude? I'm sorry, but this ridiculous. Use periods and commas.

First, the players look too big in my opinion and that's making the spacing look bad. Of course, I recognize that it may be a video artifact. I trust the opinions of the guys like Da_Czar and if he says it's all good, then I'm cool with it. And as for overhead passes - they have been significantly toned down based on the videos shown. Go look at a video of 2K10 and compare for yourself.
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Old 08-26-2010, 04:21 AM   #472
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K guys all this is... basically confirmed by Ron is the 2k10 build polished out thats why the one at gamescom was better because that was actually 2k11 on arcade this is like 2k10.5
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