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NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Old 08-24-2010, 09:59 PM   #185
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by jlbrown143
wow....all I can say is wow.........lol

some of you fellas on this site are smokin crack for real....
there is soooooooooooo much new stuff going on in this video....wow
People are saying they only see the same old stuff from 2k10...really?

2K....... just know that some of us really see the great improvements you guys are making .....no new passes?....really? the video starts off with a new pass in the first like 15 seconds of game play( to carter on the break(bounce pass)...geesh!!! look at the video again people...lol I see so much new stuff happening...the substitutions are way better than 2k10 and towards the end of the game dwight howard is even giving instructions to his sub coming in the game...wow....seriously ??? I saw a lob pass to the post ...help defense is waaaaay better...what are yall lookin at? court awareness is better ...foot-planting is better....wow is all I can say to people saying there is nothing new to see....really? good job 2k !!
This is how I feel as well. Every video release will always have the entire spectrum of opinions applied to it. It will range from, "Looks exactly like last year" to "Wow, they've improved a grip of things this year" Just like you, I'm in the latter camp, so I'm very pleased, and won't spend any energy arguing with anyone who doesn't see what I see.
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Old 08-24-2010, 10:00 PM   #186
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

i liked jameer's 3 his footplantin was nice since he had momentum to his left
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Old 08-24-2010, 10:00 PM   #187
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by jfsolo
This is how I feel as well. Every video release will always have the entire spectrum of opinions applied to it. It will range from, "Looks exactly like last year" to "Wow, they've improved a grip of things this year" Just like you, I'm in the latter camp, so I'm very pleased, and won't spend any energy arguing with anyone who doesn't see what I see.
LMAO at your signature ! ROTF!
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Old 08-24-2010, 10:00 PM   #188
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

well all I will say to you Mr chance is that if I went off of the things you say in some of your posts, I wouldn't even buy the game, good thing I know what to look for because obviously you haven't looked close enough at what is really being displayed in the video...all I'm saying to you and some of the other fellas is really look at the video before trying to critique it it may be that you MISSED some things the first time around.....
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Old 08-24-2010, 10:04 PM   #189
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

Is anyone still a little concerned at the amount of perimeter contact on the ballhandler? I'm sure the NBA doesn't allow that much bumping without calling fouls. :

Anyhow, here's what I gathered from that video (sorry, it's going to be rather extensive list).

Pros:
-Much-improved presentation, looks so much more like what we see on TV.
-Smoother overall movements.
-at the :10 mark, nice bounce pass by Nelson to a running Carter on the fastbreak.
-Sometimes impressive AI offensive awareness, as evidenced by Dwight's step through move.
-Player faces have been improved a bit.
-White sleeves are now white!
-Addition of new momentum shots - will expand the overall offensive repertoire.
-Better commentary - talking a bit more in depth about certain aspects of the game. Some of Kellogg's old lines are recycled, but that's understandable.
-Some nice new passing animations, like Pietrus' running overhand throw to Nelson at 2:22.
-Vince Carter telling the crowd to get louder - nice addition to improve atmosphere.
-Arena lighting is better, brighter now.
-AI are now deflecting passes. Better.
-Much better post entry pass by Billups at 4:10.
-Nice interaction between Howard and Bass (as you guys have pointed out already).
-Nice help by Bass at 5:26, coming out to contest J.R. Smith's shot after getting by Carter.
-Realistic buzzer sound! Good stuff.

Cons:
-at the 0:08 mark, the animation with Billups and Nelson needs to go - it was one of the ways the CPU could cheat to get back on defense, stopping a running player's momentum. and plus, contact like that on a fastbreak would most likely be called a foul anyway.

-Spacing is still a bit of a problem. It's not really the size of things, but rather where players are placed on the court. Too many times the ballhandler will go right up to the post player to give him the ball, then go away. Examples are at 0:29 and 1:55. The second one is especially bad, not only because Carter gives Howard the ball while right in front of him, but because Afflalo doesn't even bother to try to double Howard, even though they're so close together. And then the ball goes back to Carter, with absolutely no consequence for passing the ball into the post while so close together.

-While the offball movement by Vince Carter at 0:44 to 0:48 is ok, it seems when that occurs the rest of the team isnt doing anything else, not giving Nelson a second option. Pietrus and Howard are just standing around watching. They only start to move again when Carter gets the ball.

-At 0:55, after crossing the 3 pt line, Howard is suddenly turned around and in a semi-perimeter defensive stance. This reeks heavily of same issue as the user not being able to control fully the movements of players on defense. In 2k10, I distinctly remember running downcourt and my player suddenly turning around in a defensive stance after crossing the 3 pt line, regardless of my control inputs. Then I'd have to struggle to make my player start jogging again instead of sliding around in that defensive stance. This needs to be fixed.

- At 1:06, we see Carmelo being sucked into a contact animation shot. Why is this still here? I thought all the "being sucked into a two-person animation" was gone?

-You can again see the spacing problems at 1:20. After Nelson passes the ball to Howard, the user with Carmelo goes to try to strip the ball. At this time, Nelson should be open somewhere, but instead he's far away running BEHIND Pietrus and not in a position to receive a pass. I'd think the CPU would try to punish the user for doubling..There's another issue here: How can Howard still be so calmly dribbling and backing down Nene when there's a secondary defender right in his face, trying to strip the ball? Maybe it's a true representation of Howard's real-life poor offensive awareness and passing, but I think not.

- When the user using Billups goes to shoot at the 1:40 mark, why does Rashard Lewis not even put a hand up? Poor CPU defensive awareness, not even a contest when in the vicinity of a shot. Looks like paint defense still isn't much improved in that regard. The CPU should punish the user for making a poor decision such as that - by sending that shot back.

-At 2:11, when the overhead pass by Billups is sent to Carmelo, Carter is just standing in a position where he could try to intercept the pass but instead does nothing. He even waits until Carmelo receives the pass to then go try to find where he is. Poor defensive awareness in this situation, but in others the CPU would try to intercept that pass. Odd.

-During the full court overhead pass at 2:18, the CPU teammates of the user don't even recognise that there's a man open downcourt.
-At 3:27, again there is a player being sucked into a contact shot animation. Look at how, when Carter receives the pass, he is semi-open. But then when he goes for the shot, Kenyon Martin slides backwards(!) into Carter to force a contested shot. This needs to go.

-Like everyone's being saying, that Martin dunk is horrendous. While the defense did converge on him after the offensive rebound, they couldn't do anything to disrupt him. That's a little worrying.

Honestly, even with the issues I pointed out, overall I think it's an improvement over 2k10. But I'm probably going to get a lot of flak for my post, seeing as its a list with a lot of cons...actually I'm sure I'll be getting a lot of flak for this post, whether its for the content or for the length.

Again, I apologise for the length and format (cause it's tough to read), but I felt I had to say something.
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Old 08-24-2010, 10:06 PM   #190
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by jlbrown143
well all I will say to you Mr chance is that if I went off of the things you say in some of your posts, I wouldn't even buy the game, good thing I know what to look for because obviously you haven't looked close enough at what is really being displayed in the video...all I'm saying to you and some of the other fellas is really look at the video before trying to critique it it may be that you MISSED some things the first time around.....
This will be the last time I explain myself, and after that.. I will not retaliate to any other post like this .
I made a post and then I explained the post, then I thought about my post . I changed the way I viewed the game ( if we're still allowed to do that here ). I did not tell anyone that they were on crack or any substance if they did not view the video the same as I did . I respected their opinion, and felt that if I did that, my opinion would also be respected . However, on Operationsports, some poster feel as if everyone should agree with any tiny little spectrum that they say or give .
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Old 08-24-2010, 10:10 PM   #191
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

Please just comment on the video and move on.

This release there wont be alot of warnings.... because we wont be allowing any personal attacks and too many way off topic posts
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Old 08-24-2010, 10:13 PM   #192
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by 23
Please just comment on the video and move on.

This release there wont be alot of warnings.... because we wont be allowing any personal attacks and too many way off topic posts
Apologies, won't happen again .
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