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Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Old 08-24-2010, 11:54 AM   #41
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by djordan
WOW...A Gimmick that is on by "DEFAULT" when you start the game. Any "CASUAL" fan won't know to turn it off their first play through. Lets see the statistics after 4-5 months.
That's fine, I feel I'm being redundant, but I will still be using it to up their stats and I'm not the only one.
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Old 08-24-2010, 01:43 PM   #42
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by roadman
That's fine, I feel I'm being redundant, but I will still be using it to up their stats and I'm not the only one.
No sense in going on about this because there is no way to prove what their numbers really are... they can tell us anything we can't prove it. I believe you'll still be using it but I still think that number is going to go down.
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Old 08-24-2010, 01:48 PM   #43
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by TDKing
No sense in going on about this because there is no way to prove what their numbers really are... they can tell us anything we can't prove it. I believe you'll still be using it but I still think that number is going to go down.
It could go down, sure, it could level off, but I don't see it increasing, either.
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Old 08-24-2010, 01:48 PM   #44
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by rooney8
When Head Coach sold so poorly I just don't see them bringing it over. I think we will see something different.
It's hard to point at the sales of HC 09 as a reason why major chunks of that game wouldn't make good sense for Madden 12.

For one, it was always gonna be a niche game, you couldn't control the on field action. It was aimed at a very specific audience.

Two, it released right alongside Madden 09, so that likely cannibalized much of it's sales if people had to choose one or the other.

And 3rd, the first Head Coach was abysmal and a lot of people surely didn't even give HC 09 a shot because the original Head Coach was such a bad game.

So for all of us hoping for some parts of HC 09 being in M12 franchise mode, all hope isn't lost IMO.
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Old 08-24-2010, 01:48 PM   #45
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by adfletch71
These interviewers never ask these guys any hard questions about the game and why consumers arent happy with features.
That's probably why I am not quick to check it out.
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Old 08-24-2010, 01:55 PM   #46
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by JohnDoe8865
Yeah I think I've run my course with Gameflow. I've been trying to give it a fair shot, but it is completely inept on defense. For example if the defense has been gashing you with the run, it doesn't adjust and start putting more men in the box.

I'll use gameplanning with conventional playcalling from here on out.
I'm so on-and-off with Gameflow. The great thing is that it's optional.

Last night, I turned on Gameflow with a serious gameplan (hand crafted offense and defense) and I loved it. Loved it! But it has its flaws. I'm hoping to settle on a mode of playcalling before I start my real franchise.
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Old 08-24-2010, 02:08 PM   #47
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by rgiles36
I'm so on-and-off with Gameflow. The great thing is that it's optional.

Last night, I turned on Gameflow with a serious gameplan (hand crafted offense and defense) and I loved it. Loved it! But it has its flaws. I'm hoping to settle on a mode of playcalling before I start my real franchise.
I do that all the time, too.

It really personalizes the calling of plays. It does has some flaws, especially on the defensive side.
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Old 08-24-2010, 02:17 PM   #48
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by roadman
I do that all the time, too.

It really personalizes the calling of plays. It does has some flaws, especially on the defensive side.
Am I the only one that feels like defense in general lacks a feeling of importance? The defensive side of the ball (from a gameplay perspective) hasn't had anything drastically new since Madden 2005's Hit Stick.

(I feel like Hit Stick doesn't work this year either... lol)
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