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Weak Madden Sales Signaling Trouble for Game Industry

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Old 08-20-2010, 03:30 PM   #33
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To whom's suprise???
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Old 08-20-2010, 03:36 PM   #34
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Upon further review of the article, I didn't see where the article stated that Maddens sales were off from last years. Just indicators that retailers were cutting the prices of Madden.(doesn't prove a thing, just draws speculations)

Madden still has the beginning of football season and the holiday area where it spikes up in sales.
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Old 08-20-2010, 03:38 PM   #35
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Re: Weak Madden Sales Signaling Trouble for Game Industry

To a casual gamer madden has gotten amazingly better. Ea just needs to figure out what will get the hardcore gamers back in. They lost many hardcore gamers throughout the years
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Old 08-20-2010, 03:42 PM   #36
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Quote:
Originally Posted by markprior22
This is the first year I wasn't even the least bit tempted to buy Madden. I am an offline franchise player and the franchise mode is going to need quite an upgrade to pull me back in.
Ditto, just about had it with the series.
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Old 08-20-2010, 03:42 PM   #37
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Re: Weak Madden Sales Signaling Trouble for Game Industry

While sales may be down, will they still bring in the same revenue from all the Online stuff they're selling now? Scouting reports, Madden coins, etc.

That's why Ultimate Team > Franchise this year. Cause it might bring in extra $$.
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Old 08-20-2010, 03:43 PM   #38
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Many of my friends are casual gamers and they don't like Madden at all. Not much changes, and they'd rather play Blitz on the nintendo. Now they all liked playing NFL 2K5, and they enjoy NCAA 11 a decent bit, but not Madden. If it's not going to change a lot then why?

And Madden is catering to the new gamer but I don't think they realize how hard it is to understand for the new gamer. They can't get a good game out of the box, you need sliders. For franchise mode, you need to control all 32 teams and do a lot of work for it to be somewhat realistic. Way too much work for the new gamer who wants to just pick up and play, or take the Lions to the super bowl.
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Old 08-20-2010, 03:45 PM   #39
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Quote:
Originally Posted by NEWYORICAN
$60.00 + is just too much for a sports video game that dosn't change much. They are going to have to lower their prices on sports games. I say bring it down to $35.00 to $40.00.

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Not just sports game but all games should be lowered...
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Old 08-20-2010, 03:45 PM   #40
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Quote:
Originally Posted by Dollar Theater
First year since the late 90's I didn't buy Madden. The demo felt flat, and I rented it from Blockbuster, played it twice, and took it back. Same ol, same ol. Hopefully weak sales will force them to revolutionize the product. The FIFA and NHL teams understand that, and that's why their games get better and better, despite already being the best-reviewed sports games available.
Is it really to revolutionize or innovate? I think everyone just want what they feel should be included in the game. What is actually seen on a typical Sunday game. I have similar expectations in that I just want to see the fundamentals of blocking/tackling/fighting or jocking for position and other physical contacts in the game because I think this gen, we have consoles powerful enough to deliver that type of realistic yet fun content.

It wouldn't wow me if all that I mentioned was in the game, since I'd have those expectations but I'd be very very happy and content!!!

Last edited by MAzing87; 08-20-2010 at 04:08 PM.
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