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NBA 2K11 Video: From the Demo at Gamescom

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Old 08-18-2010, 05:40 PM   #241
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by Da_Czar
Reptile I think its safe to say that with games heading towards momentum the days of the 2k7 are pretty much gone. From your posts I see that is what your holding out for. I think its safe to say you can stop hoping 2k10 controls like 2k7. It doesn't. Personally I hope it never does but that is just where we differ. I think the other games controls might be more along the lines of what your looking for.

I just hate to see you beating the same horse man. if that is your requirement for being able to enjoy another 2k game I think your going to have to look elsewhere.
I don't want to see the 2K7 style back either. It just looks awful in motion currently. Players running around, changing directions, as if they don't need to plant and turn, or as if they are not dribbling a basketball. If we want games to be more simulation base, then 2K7 style gameplay should never be the focus.
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Old 08-18-2010, 05:42 PM   #242
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by Pared
The TV Cams need to come back in full force.




Yes what about all that "TNT presentation style" stuff? K thought better camera angles were included there...but it's the demo anyway, so maybe they're just using 2K10 cameras.
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Old 08-18-2010, 05:43 PM   #243
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00:25 into the demo video, compared to this actual mave arena(from the playoffs) http://i.ytimg.com/vi/PcIm_-FEwDU/0.jpg
Looks pretty damn accurate to me. and court spacing center to 3s looks correct.
Open your eyes people.
And player models look accurate too.
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Old 08-18-2010, 05:43 PM   #244
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by reptilexcq
Can you make a game that run as fast as 2k7 without it being a dunk fest? That's what i am interested on. Or can you make a game with all those stuffs that you added like weight and momentum and all sorts of animation and STILL makes the players move fast like 2k7?? I still have yet to witness this. Until i see it, i will not hail it as the greatest game of all time. Until then...see you around.
See you around then dude. I DON'T want that game. Dudes flying around at unrealistic speeds is what screws up spacing. If you screw up spacing, then how can you really play hoops?
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Old 08-18-2010, 05:44 PM   #245
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by aloncho11
Yes what about all that "TNT presentation style" stuff? K thought better camera angles were included there...but it's the demo anyway, so maybe they're just using 2K10 cameras.
I don't think there is enough footage to conclude the presentation. However, the presentation elements do look much slicker and smoother. We don't know all the camera cuts, replay cuts, halftime possibilities, end quarter cuts, end game cuts, and anything else that the reworked presentation could deliver.
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Old 08-18-2010, 05:49 PM   #246
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by bearschicago
It's quite possible they went back to the 2K9 days.

However, length/distance between 3-point line and halfcourt line is incorrect. Should be 5 feet longer. Live 10 was perfect. 2K has never fixed this issue.



Pause it at 3:28 Look at the length/distance between the 3-point line and the halfcourt line. Now compare it to 2K11 demo video. It's quite obvious.

Damn How many times are you going to point that out, you must have OCD or something.
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Old 08-18-2010, 05:51 PM   #247
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Re: NBA 2K11 Video: From the Demo at Gamescom

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Originally Posted by eko718
No wonder we get very little game footage from 2K early on. Its amazing how poised people are to complain with no regard for circumstance or conditions.

1. This is a demo of an unfinished product
2. The Gamerstyle is confirmed to be on casual
3. The default setting for pretty much every 2K game has been pro; if this is on default as confirmed, there is no reason to assume this video is on any other level
4. There is a human player involved, hell bent on double teaming every possession and getting to the rim at all costs.


Basically, it makes no sense to comment on how the game plays based on an unclear(dark) 1:00 video with all these variables. In fact, most should realize that the only way to truly get a feel for the game is to play it; loose gameplay vids will only provide general impressions unless a developer is narrating showing specific elements. Im going to watch closely all these dudes -itchin and moaning about how this game is a dunkfest and the same as last year. We get this every year, and guys change there tune eventually every year when detailed information comes out.
Even despite all this, if one reads the impression by the person who actually played the demo (DaWolf) he actually gives a good overall impression of the games...
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Old 08-18-2010, 05:52 PM   #248
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Re: NBA 2K11 Video: From the Demo at Gamescom

I always wondered why they had so many 2 handed overhead passes.
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