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NBA Elite 11 Video: Exclusive Physics Diary

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Old 08-17-2010, 08:14 PM   #17
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Re: NBA Elite 11: Exclusive Physics Diary

nice find...and did brandon jennings throw the ball off the backboard to himself...
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Old 08-17-2010, 08:18 PM   #18
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Re: NBA Elite 11: Exclusive Physics Diary

Really good video, looking nice the rtp
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Old 08-17-2010, 08:39 PM   #19
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Re: NBA Elite 11: Exclusive Physics Diary

So I see:

Position
Pacing Angle
Trajectory Angle
Speed
Velocity &
Avg Velocity

All affecting the game at all times. That should effectively put to rest any concerns about EA not using "RTP".I kno it must've been a pain in the *** to implement all that EAV but thanks for the hard work. One thing though why does the players hands seem to be made of brick when they make contact with the ball?
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Old 08-17-2010, 08:42 PM   #20
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Re: NBA Elite 11: Exclusive Physics Diary

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Originally Posted by dexvex
One thing though why does the players hands seem to be made of brick when they make contact with the ball?
Maybe it was easier to program it to work that way. I'm sure they had to cut a few corners since they are trying to implement this for the first time...
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Old 08-17-2010, 08:56 PM   #21
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Re: NBA Elite 11 Video: Exclusive Physics Diary

im sure by the time the game ships, everything should be in order. Obviously since they are just implementing physics for the first time that there will be some bugs but im sure elite 12 will blow people away
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Old 08-17-2010, 09:00 PM   #22
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Nice alley-oop physics!
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Old 08-17-2010, 09:06 PM   #23
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Re: NBA Elite 11: Exclusive Physics Diary

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Originally Posted by Jano
I really hope they can work out those visual kinks next year though because these guys move a lil too robotic at times.

I also would love to see some normal speed vids too because these slowed down videos are really highlighting the games animation flaws.

I'm sure a lot of the sliding and stiff movements are going to look a bit better at full speed.
Agreed. To me that's always been an achilles heal in the way the game looks. It's funny, though, 2k's game looks great and even better in slow-mo, where as Live's is the opposite, imo, but controls much better.

One thing I wasn't real high on was that oop to Gooden. Yes, it was a mismatch, but Hamilton had good position on him and was low, yet Gooden just squared up, jumped, and slammed the oop home as if he wasn't even there. There was no roll out of the post or anything.
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Old 08-17-2010, 09:16 PM   #24
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I'm a Bucks fan, so I'm loving the publicity here, but the players do not look like themselves. I am bewildered as to who that #5 guy is in the second Bucks clip.

Anyway, as for the physics, they look good. Ball deflections, though... there's no excuse why it's taken them that long to get ball deflections. I'm glad it's in, and if it makes the game feel less robotic, then I'm all for it. The responsiveness of former Live games is just the worst attribute of any sports game I've played in recent memory.

EDIT: Pic of the random #5... looks like Jason Terry.

P.S. I know it's Corey Maggette, but it doesn't look like him. Also Skiles doesn't allow headbands except for medical reasons.


Last edited by Shinyhubcaps; 08-17-2010 at 09:33 PM.
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