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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-12-2010, 12:32 AM   #289
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

I read through the first 13 pages of this thread and while I saw many people asking if progression in dynasty has been fixed, nobody responded. So was progression touched at all in this patch?

FYI, I would DL the patch but because of storms my internet is down until at least tomorrow so I can't dl the patch And before anyone asks how I'm posting, I'm at work.

Thanks in advance
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Old 08-12-2010, 12:48 AM   #290
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

This just confounds me. Yes, the running backs bounce to the outside when they see an opening. But they STILL cover the ball while running free (all ballcarriers do this, actually). Linebackers can still make superman plays. The FG zoom bug just happened to me, for the first time, on an extra point. I just don't get how I can see that EA says they fixed seen things like these, yet I STILL see them, or bugs that they claim to have fixed happen for the first time upon downloading the update.
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Old 08-12-2010, 12:53 AM   #291
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here



Still having the game "hang" on me (will freeze anywhere from 1-2 seconds, but won't completely freeze the system). It happens during a play, in any mode, and even using the default rosters and settings... At least once a game.

I was hoping this might have fixed it:

"...Fixed a couple infrequent game lock-ups..."

But within the first few plays after downloading the patch, it happened twice on the same play.

Not the nastiest of glitches, but still a stain on an otherwise great game.
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Old 08-12-2010, 01:18 AM   #292
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Quote:
Originally Posted by Block-O
So is going to fix the "pump fake glitch" like right now? Because there is really no point of playing online or online dynasty. As if there arent enough cheesers online to begin with.

This should be fixed as fast as the xbox progression was. Im failing to understand how EA patches/tuning almost always does something else to dampen the game.

Other than this, im completely satisfied with this game and its updates.
Agreed. I would be shocked if the "pump fake glitch" wasn't fixed soon via a tuner update.
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Old 08-12-2010, 02:08 AM   #293
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

The names dissappearing also happens with Oregon when you use their all black alternates.
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Old 08-12-2010, 03:20 AM   #294
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Anyone able to help upload the patch #2 for PS3?

My Ps3 is offline would be a huge help.

Cheers
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Old 08-12-2010, 05:55 AM   #295
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Only had time for a quick test as Iowa State against Army(CPU) in Coach Mode but I see no improvement in Option Plays run by the CPU. Has this been addressed at all??
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Old 08-12-2010, 06:40 AM   #296
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

I was able to play two more games last night with both the patch and tuner. I had read about people saying that a lot of slider tweaks are necessary but I don't think so. Some areas have definitely changed so tweaks may be necessary but I don't think any huge changes will be required. Prior to the patch I probably had both human and cpu running games a little too strong while the passing games weren't quite open enough. The patch fixed both problems for me.

The outside running game is certainly a lot tougher now. I usually run between the tackles and don't use many speed backs so this won't affect me much. But when I called outside runs the results were usually 1-2 yard gains. I did get a couple decent runs but no long runs and my share of negative ones as well. I actually found there were an increase overall in the number of negative runs in the two games I played. I think it's good and helps tone down the ypc. To run outside now I think people are going to have to use it to punish teams cheating inside or use players that have the speed to get outside quicker. I think this is a good change and the overall rushing numbers for both human and cpu will be down a bit post patch.

The passing game has been loosened up for both human and cpu and this was needed imo. Man coverage isn't as tight and I found myself completing a lot more slants. The psychic DBs you would see at times definitely seem toned down. Both myself and the cpu seemed to have more success passing and this is something I was looking forward to. If you liked your sliders pre-patch you might want to boost cpu and human pass coverage a notch or two to keep it the same post-patch. I found the overall offensive numbers in my game to be similar to pre-patch. Its just that the running games took a slight hit and the passing game got a bit of a boost. I don't see a difference in the pass rush. In two games I was able to get about the same amount of pressure as pre-patch so this is one concern that I read about that I didn't see.

I was thinking I hadn't seen many drops until my impact WR dropped a wide open TD pass in the endzone. SOB!! I don't think the Catch or INT sliders need to be adjusted post patch but it's only two games. I had read that quarterbacks were more accurate but I think the jury is still out on that. I still saw misfires by both my QB and the cpu QB. Quarterbacks will have more success now with man coverage toned down but I don't know if the QB accuracies have really increased post patch. With just two games I'm far more likely to keep all my sliders intact at the moment.

I definitely saw a few more penalties than before. You certainly can pull the cpu offsides now. I could never do it prior to the patch. I could catch them cheating but they always got back in time. In two games I got three encroachment penalties and a delayed offsides. Unfortunately, the cpu never drew me offsides and I had my DL on aggressive the entire time.

Maybe I was just lucky but in my first dynasty season I never had any long term injuries. In three dynasty games post-patch (one without the tuner) I've had a RB go down for 7 weeks and my starting QB Forcier go down for 4 weeks. Coincidence or OSU programmer? By the way, screw you Ohio! Had the #1 OLB and #3 DE, both kids from Ohio, commit to OSU this past week. I had been fighting tooth and nail with them the entire season. Not used to not getting recruits but AA recruiting is a lot more fun that way.

I think the punt returns are slightly easier. The blocking isn't quite as dumb but you still won't see many big returns. Kick returns are still tough. I'd rather it be like this than too many big returns but I think it could still be loosened up some more. I think the patch made kicking field goals easier. I have no idea why they would make that change. I had been playing with human FG accuracy at 30 but the last few games the game didn't seem to punish me as hard for not lining the kick meter up right. Am I the only one seeing this? I'll play some more before changing but I really do think this got changed.

Overall I'm happy with the patch. There are some nice changes that I think people will like. And Deegeezy I think you are right about the injury notifications. I think they were all being reported now. Nice.
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