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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-11-2010, 07:30 PM   #233
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

The SS for 3rd down stop on an incomplete pass is still broken.
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Old 08-11-2010, 07:30 PM   #234
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Quote:
Originally Posted by Playmakers
That statement is not totally accurate...

You have DB's who return punts and kicks that have great elusiveness...and it also helps mobile QB's

Not sure why you assume it's only tied into Rb's and WR's

Deion Sanders was very elusive was he not?
A WRs job is to catch the ball and make people miss to gain yards. Its in their job description to be elusive. Wrs get the ball 95% more then dbs. Elusiveness for a db is a small bonus and really doesnt effect their man job.
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Old 08-11-2010, 07:33 PM   #235
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by jsou4646
Please tell me they fixed the cpu attempting 56+ yard fg's every time. I even see 60+, only on the Hesiman level though. This doesn't happen on any other level, it ruins any kind of realism in the game. When you stop the cpu and think your going to get a punt only to see them call out the kicker for a fg that has no chance. HUGE problem.
LOL!

The beauty of heisman mode at it's best...CPU gets so juiced up on Heisman it effects their brain. Makes them think they can kick 60 yard FG's regardless of kicker ratings

I bet a kicker with 82 power can get great distance on heisman mode as if he was rated 92 power overall
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Old 08-11-2010, 07:39 PM   #236
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Im sorry I just cant take it anymore...

Everytime a patch comes out, gameplay takes a drastic change.

Up until last week's LTP, my QB was earning every part of his 91 accuracy. He put passes on point and put the ball where it needed to be majority of the time I lead the pass. Super Mario LBs were rarely an issue.

After last week's LTP, accuracy might as well not even be a factor. When my receiver is running inside and I target him with out any pass leading whatsoever, my QB blatantly throws it outside...not too far inside, over his head or slightly behind him but out like the wr is running an outside post. When my receiver runs wide open straight up the field due to bad coverage, the QB continues throwing this ghost outside post. Even worse is how any medium to long passes now tend to always float just long enough for a safety cheating up on the other side of the field to get there at the last second and break it up. This was never once an issue before the LTP. Thought maybe my controller was bad so I switched it twice and same thing.

Now the official patch #2 is here...yay. In one game since update, I managed to collect a whopping 13 offensive holds, which is more than the sum of holds all my 9 season games put together...no slider adjustment, no aggressive blocking, same gameplan the whole season. Not only that but now the super jumping LBs seem to officially think its 20 minutes of NBA Jam tryouts. Like the hold calls, the number of deflections from LBs on an island seemed to have tripled in one game and when they werent actually making contact you can damn well believe every attempt was a fingertip away. To compound the horror, now they have the ability to be running out of the path of the ball, back completely turned (mind you the ball hasnt been thrown yet) only to broad jump backwards a good 5 yards or more for the knockdown or pick...first time I'd seen it and it happened 4 times. Unless, the LBs are playing outside coverage or just flat out bring the blitz, nothing over the middle short or medium is safe.

Im just flat out disgusted...I actually had to put the controller down and walk away for fear of putting it through the wall which is something I havent needed to do in years no matter how bad a game has gotten.
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Old 08-11-2010, 07:43 PM   #237
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

so how do i make sure the tuner patchs are working? I downloaded and saved everything and I know the patch is working bc I get the season showdown stuff. When I went to load the tuner file I was afriad to bc it said "all progress will be lost. Does it do it automaically or do I have to upload it? Im playing a 1 person OD

thanks for answering my stupid question
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Old 08-11-2010, 07:48 PM   #238
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HOW ABOUT USING TEAM COLORS WITH TEAM BUILDER. SO WE CAN HAVE A CHOICE OF COLOR CLEATS WE CAN WEAR RATHER THAN JUST BLK AND WHT. COLORED SOCKS. STADIUM BUILDER SO WE CAN CREATE OUR OWN STADIUM. JERSEYS BEING TORN, THE CHOICE TO HAVE YOUR BACK PLATE SHOWING OR COVERED. CUSTOM EYE BLACK. THE ACTUAL FLAG BEING THROWN OWN PENALTIES, OTHER PERSONAL FOUL PENALTIES OTHER THAN ROUGHING THE KICKER AND FACEMASK. HOW BOUT LATE HIT OUT OF BOUNDS AND HIT ON A DEFENSELESS PLAYER. HOW BOUT IN BAD WEATHER THE FIELD GETS CHOPPED UP. HOW BOUT IN TEAM BUILDER WE CAN HAVE THE SIDELINES PAINTED IN THE TEAM COLOR. MORE THAN JUST TWO SLOTS FOR LOGOS.
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Old 08-11-2010, 07:55 PM   #239
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

I've played two games post patch and I feel like the game has been improved exponentially. The CPU plays much better then they did before. Both in play calling and in the execution of those plays. It was great to have 3 offsides calls against me because of the aggressive DL setting. Getting a 60 yard pass play off of a Set Up! play-action pass was a thing of beauty.

Sure, I could list a dozen or more fixes/tunes that would make the game even better, but there are no issues right now that are lessening my enjoyment of the game even the slightest bit.

This game will not be coming out of the console until NBA 2K11 drops.
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Old 08-11-2010, 08:09 PM   #240
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Dirty uniforms........OH HELL YES.
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