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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-11-2010, 02:33 PM   #177
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

CPU RB's are certainly improved in terms of taking the outside when it's there, not perfect but much better than prepatch/tuner. CPU Qb's seem to a little more decisive running and pitching the ball even though it could still use a good bit of work. Still seem to be getting stuffed too much.

Just started a test dynasty with Auburn(I like their playbook) to try and see what sliders may need adjusting. Been using a version of Playmakers sliders prepatch/tuner. So far it seems like pass rush for the human player is a little bit weak compared to prepatch/tuner. Strangely enough, it seems like my pass coverage is worse for some reason.

Beat Oregon 24-17 in a tight game. Not sure I liked how this one played out as Oregon could only manage 55 yards on the ground. Auburn does have a pretty solid front seven though and the QB runs going nowhere didn't help Oregon. At least it was a very competitive game .

Second game pulled out an OT win against Mississippi State 21-14. Mississippi State ran much better than Oregon did against me in this game with 131 yards on 35 carries. Their RB ran for 114 on 22 carries. Once again though there QB was stuffed running for -1 yards on 8 carries. Should have lost the game but their kicker missed three kicks including a 35 yard one as time expired.

I don't know why, but it seemed like my pass coverage was worse than prepatch/tuner. Gave up 300 yards to Oregon through the air and Miss State put up 271 on me. Neither one of those teams are known as great passing teams and it seemed like there was wide open receivers all over the place. Auburn secondary is certainly better than Miss State skill position guys.

Overall though the game plays much better after the tuner/patch. Just a matter of readjusting some sliders.
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Old 08-11-2010, 02:33 PM   #178
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by Rebel10
This pic made me stop browsing and just look at it. I wish that I could go back in time, like 15 years ago, when I was playing Madden '95 or '96 and be like "Hey, 11-year-old me, look at what football videogames are going to look like when you're 26" and show that image.
I'm staring at this image on my iPhone 4 retna display and it is truly a magnificent image to look at. It's hard to believe this in from a video game. I've said it once and I'll say it again, NCAA devs brought down the house this year!
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Old 08-11-2010, 02:34 PM   #179
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by nxt
How bout dirty uniforms in Dynasty? Someone mentioned not seeing dirty uniforms in Dynasty (PS3). Can you confirm if you get a chance. Thanks!

My next dynasty game is the Buckeyes hosting Michigan. I'll have to check later; too much "honey-do" things on my list......
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Old 08-11-2010, 02:36 PM   #180
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by mgoblue678
CPU RB's are certainly improved in terms of taking the outside when it's there, not perfect but much better than prepatch/tuner. CPU Qb's seem to a little more decisive running and pitching the ball even though it could still use a good bit of work. Still seem to be getting stuffed too much.

Just started a test dynasty with Auburn(I like their playbook) to try and see what sliders may need adjusting. Been using a version of Playmakers sliders prepatch/tuner. So far it seems like pass rush for the human player is a little bit weak compared to prepatch/tuner. Strangely enough, it seems like my pass coverage is worse for some reason.

Beat Oregon 24-17 in a tight game. Not sure I liked how this one played out as Oregon could only manage 55 yards on the ground. Auburn does have a pretty solid front seven though and the QB runs going nowhere didn't help Oregon. At least it was a very competitive game .

Second game pulled out an OT win against Mississippi State 21-14. Mississippi State ran much better than Oregon did against me in this game with 131 yards on 35 carries. Their RB ran for 114 on 22 carries. Once again though there QB was stuffed running for -1 yards on 8 carries. Should have lost the game but their kicker missed three kicks including a 35 yard one as time expired.

I don't know why, but it seemed like my pass coverage was worse than prepatch/tuner. Gave up 300 yards to Oregon through the air and Miss State put up 271 on me. Neither one of those teams are known as great passing teams and it seemed like there was wide open receivers all over the place. Auburn secondary is certainly better than Miss State skill position guys.

Overall though the game plays much better after the tuner/patch. Just a matter of readjusting some sliders.
I think the QBs are more accurate too. I started using the playmakers sliders as well today and would say the same things happened in my games. Little less pressure, coverage a bit weaker and i thought the QBs a tad more accurate.
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Old 08-11-2010, 02:36 PM   #181
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by medward26
just curious what is this transfer issue you speak of?
In the players leaving stage, it won't let me advance online dynasty. It says transfer issue or something like that. Online Dynasty is unavailable and retry or exit without saving.
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Old 08-11-2010, 02:44 PM   #182
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Is EA planning on patching the issue effecting Notre Dame and a few other teams not showing controlled player names when playing at home?
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Old 08-11-2010, 02:50 PM   #183
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Re: NCAA Patch #2 Official

Has the issue with the game not recording pancakes properly gotten taken care of?
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Old 08-11-2010, 02:51 PM   #184
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by Matt_GoBlue
I wonder this too. I have a Michigan dynasty that is in the 5th year, and I just played a game - no dirty unis. If so, I'll probably start a new dynasty. The dirty uniforms are so awesome, I have to have them in my dynasty.
I just finished my first dynasty game as Michigan with the new patch.
Yes, unis will get dirty, so the patch does work with existing dynasties.
I played at Notre Dame, on a nice sunny day and both teams were filthy.
I lost 17-14 on a last second FG, after recovering a fumble for the go ahead TD with under 3:00 left only to give up the tying FG with :52 to go and fumbling on the first play to lead to the game losing drive.
Very itense game, well played defensively other than my pass defense at times, but I blame myself as I was trying to do anything to get a sack or at least catch a whiff of the QB.

This new patch with default everything except......
User Rushing Defense=25
Interceptions for Both=10
I may have to adjust user pass rush and/or CPU pass blocking as I got ZERO pressure on the QB, and also CPU pass coverage to stop the DB's from jumping the pass routes.
All Penalties=55 (In one game I had several holding, 2 facemask, 1 roughing the passer, a few false starts and about 5 or 6 offsides/encroachments. No other penalties but nothing else presented itself.)

Last edited by BleacherCreature; 08-11-2010 at 02:58 PM.
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