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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-11-2010, 11:43 AM   #65
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by callmetaternuts
Also, in the old thread that was closed, someone said the Read Option was still broken. I call BS on that one. I run that play at least 25% of the time and its not designed to break 50 yard runs everytime. It works as intended if you make the right read. I love the Read Option at this point.
Again, the comment was in reference to CPU AI, not User AI. I love the play in User played games as well.

I can run a Fake Punt Pass and make it work as a User... you're controlling the players.
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Old 08-11-2010, 11:43 AM   #66
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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KIDDING RIGHT? Rutgers plays on TURF.
Oops my bad. Wasn't able to see that through the snow
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Old 08-11-2010, 11:44 AM   #67
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by ActLikeYouCrow
exactly what i was thinking when guys were saying uniforms werent getting dirty
I played 2 games one at Alabama and one at Kentucky....Jersey did get dirty towards the end of the 4th qtr......

Last edited by DirtyCobra; 08-11-2010 at 11:46 AM.
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Old 08-11-2010, 11:45 AM   #68
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Alright, played one game at OU in light rain, and nothing happened.

I'm gonna try Kentucky vs Louisville like the guy above posted in medium rain.....

This is PS3 by the way

Update: From the beginning of th egame, the field is already a bit degraded. Which was not the case in Oklahoma for some reason. Maybe it has to be medium rain to work?
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Old 08-11-2010, 11:46 AM   #69
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Great that several issues were fixed. However, I didn't see some major problems on that list:

1. Has play-action passing been tuned so that you don't get sacked 85 percent of the time?

2. Has blocking on punt and kickoff returns been adjusted to allow for more yardage?

3. Have they fixed the schedule issue where some schools have only 11 games, including some (Wisconsin and Washington State, included, I believe) that are missing a conference game?
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Old 08-11-2010, 11:47 AM   #70
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

CPU pass coverage appears to be better.

FYI - I am using the Varsity sliders in the OS Legends OD thread.
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Old 08-11-2010, 11:47 AM   #71
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by youALREADYknow
You could do the same pre-patch because there was never an all or nothing with PA. FWIW, I believe the sliders just need to change for post-patch versus pre-patch to change the effectiveness of play action. Pass rush in general plays different, pursuit plays different, etc.
No, you couldn't. Believe me, I tried. I didn't even upload all of my playaction attempts. I had 6 overall, and only on one did I have to unload quick due to pressure, and that was on a six man rush. Pre-patch, I'd have a lineman in my face nearly every time, even on a 4-man rush, because the OL would do the Electric Slide and let the D waltz right in the pocket.

I think the reduced blitzing from the CPU is also partially at play with my PA success.
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Old 08-11-2010, 11:48 AM   #72
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Re: NCAA Patch #2 Official

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Originally Posted by mgoblue678
I am looking at the generated recruits right now, and this looks the same. Still a lot of low agility and elusiveness ratings e for WR's. Not that I really expected it to be changed. Elusiveness may be a design choice, but don't see the purpose of having the agility ratings low as well.

I am noticing one change with the generated recruits and that is it looks like speed across the board is higher. I see a ton of 40 times in the sub 4.4 range. Granted I didn't pay close attention before to what the 40 times looked like, but I don't remember the 40 times being this high across the board. Looks a little overinflated to me.
Thank you, blue. I got to my first class, post-tuner, and discovered the same thing. No change to ELU and AGI.
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