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NBA 2K11 Developer Insights: Making a Smarter Game

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Old 08-09-2010, 12:27 PM   #137
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by mrnoobie
i hope this jostling animation they added isnt just limited to playing the guy with the ball....i want contact animations for the guys without the ball as well....solves that mario running feel when running into someone...

i still remember what beluba said in one of his NBA LIVE 10 vids about how the players have a more organic feel to them when they make contact with each other and it shows to....i hope they implemented that in 2k11...
We actually did implement a new offball collision system. It does a great job of slowing down offball players when they're trying to cut through the paint or something. It's also incredibly useful in Team Up games. They look sweet too
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Old 08-09-2010, 12:35 PM   #138
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
We actually did implement a new offball collision system. It does a great job of slowing down offball players when they're trying to cut through the paint or something. It's also incredibly useful in Team Up games. They look sweet too
good to hear Mike! now the waiting game begins.......
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Old 08-09-2010, 12:44 PM   #139
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
We actually did implement a new offball collision system. It does a great job of slowing down offball players when they're trying to cut through the paint or something. It's also incredibly useful in Team Up games. They look sweet too

that really is great news, much needed. all I play is co-op teamup games with friends against the AI.

one simple fix needed for team-up: let us save our team-up online sliders and game settings! I have to set them every time I go in to play a game, gets verrrry tedious.

team-up co-op association would be the next great evolution, let you invite friends to join in your association game and take over for AI teammates (player-lock for all players like team-up). this is one of the most wanted features from everyone I talk to.

keep up the good work 2k!
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Old 08-09-2010, 12:45 PM   #140
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

I just wait my pant twice this morning...The great has Beluba spoken!!


Awesome news man...Coming from you. That means its golden! Thanks Man!!
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Old 08-09-2010, 01:11 PM   #141
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
We actually did implement a new offball collision system. It does a great job of slowing down offball players when they're trying to cut through the paint or something. It's also incredibly useful in Team Up games. They look sweet too

I know its a long way away, but what happens if the two remaining 1st round rookies dont sign there contracts before the game ships, will they not be able to make an appearance in the game?



(only asking because they both play for the grizzlies)
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Old 08-09-2010, 01:30 PM   #142
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by Beluba
We actually did implement a new offball collision system. It does a great job of slowing down offball players when they're trying to cut through the paint or something. It's also incredibly useful in Team Up games. They look sweet too
Thank you Mike Wang and the 2K Team!! Now I can finally stop saying this!!
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Old 08-09-2010, 01:33 PM   #143
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Something tells me e still havent heard it for the last time though, lol
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Old 08-09-2010, 01:33 PM   #144
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by tehova
I know its a long way away, but what happens if the two remaining 1st round rookies dont sign there contracts before the game ships, will they not be able to make an appearance in the game?



(only asking because they both play for the grizzlies)

I believe, if its like MLB, they will be added in the next Roster update after they sign their contracts. I think all sports are like that.
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