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Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Old 08-09-2010, 10:20 AM   #145
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Originally Posted by mgoblue678
Not at all, but I am conditioned to expect not to get drilled as soon as the ball is handed off as much as it is occurring post patch. Not even remotely realistic the number of times I am seeing that occurring. Can't say it's much better for the CPU either. Not sure what difficulty your on but on Hard it is near impossible to run effectively and I can't play on Medium because the CPU doesn't' generate enough offense on Medium to legitimately compete with me. Don't want more big plays just less plays that get blown immediately.

Basically for me after the patch I am finding passing to be too easy with the pass blocking seeming too perfect now and the run game to be completely screwed up. Hard is one thing, but it shouldn't be insanely hard because o-linemen routinely let guys go unblocked even when they have advantage in numbers upfront or can't hold their blocks for more than 2 seconds. That is what I am seeing on replays and that is not remotely realistic.

I had no problems running the ball prepatch either, was getting a very realistic YPC.

Dude seriously shut up

You spam this thread EVERY day talking about how unrealistic it is.

We get it
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Old 08-09-2010, 10:29 AM   #146
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Originally Posted by gjsii13
Dude seriously shut up

You spam this thread EVERY day talking about how unrealistic it is.

We get it
What are you talking about? I have made 3 posts in this whole thread, only two of which primarly talked about the run game/run blocking. This is an impressions thread, you don't have to necessarily like or agree with what everybody says.
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Old 08-09-2010, 10:32 AM   #147
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Originally Posted by gjsii13
Dude seriously shut up

You spam this thread EVERY day talking about how unrealistic it is.

We get it
Where you think you at? This is not the BB forum!!!

I agree with Mgo and I am a big BB fan.

The run blocking is not working correctly post patch. The passing is about perfect now. Also the players feel to sluggish. There is no agility tied to the players where they move and cut like a real player would.

I like BB, but I am also going to point out what needs worked on. But to tell someone shut up, me personally would want to knock the **** out of you.

Last edited by Phobia; 08-09-2010 at 10:39 AM.
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Old 08-09-2010, 10:41 AM   #148
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Originally Posted by Phobia
Where you think you at? This is not the BB forum!!!

I agree with Mgo and I am a big BB fan.

The run blocking is not working correctly post patch. The passing is about perfect now. Also the players feel to sluggish. There is no agility tied to the players where they move and cut like a real player would.

I like BB, but I am also going to point out what needs worked on. But to tell someone shut up, me personally would want to knock the **** out of you.
Thanks Phobia. If the run blocking was the same as prepatch along with the other changes they have made I would be pretty satisfied. I looked back through the official list of changes for anything relating to the run blocking but didn't see anything, at this point I have no idea what happened.

And your right, defiantly don't appreciate being told to shut up.
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Old 08-09-2010, 10:44 AM   #149
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Originally Posted by mgoblue678
Thanks Phobia. If the run blocking was the same as prepatch along with the other changes they have made I would be pretty satisfied. I looked back through the official list of changes for anything relating to the run blocking but didn't see anything, at this point I have no idea what happened.

And your right, defiantly don't appreciate being told to shut up.
Yea run blocking was great pre patch. I average 3-4 yards per carry and got hit in the backfield on occasion. Now post-patch, I get hit in the backfield ohh some where to the tune of 10-15 times a game. That is just not near realism. I have many games now where I have 1 yard or less averages.

Also about the shut up thing. You don't disrespect another man in that way unless you are prepared for some conflict. But it is easy to get away with that over the internet. Completely wrong in my opinion.
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Old 08-09-2010, 10:57 AM   #150
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

BackBreaker Pre-patch

Run blocking - Run blocking was great. Saw NFL averages in the range of 3-4 yards per carry. Felt like most other football games in hole size and time the held open.

Pass Blocking - Pass blocking was a issue. The offensive line struggled to hold their blocks for long then 2 secs tops.

Running - Running felt good but a tad bit sluggish. Players cut without planting and pushing off correctly. Not enough agility being displayed by players.

Passing - Passing was in rough shape. The camera view is pushed in to much and a little to low to read the defense right. Then the pass accuracy was horrible most of the time. Even in focus mode. Selecting between WRs is to slow and makes navigating who to throw to, way harder than it should be.

Defense - Defense felt good. Only draw back was the D-line being slow to get out their stance when user controlled

Backbreaker Post-patch

Run blocking - Far to often are offensive lineman missing blocks or losing blocks instantly. Far to many runs being blew up in the backfield. Need to be tweeked

Pass blocking - Feels about perfect right now.

Running - Running feels a little better post patch. Controls are a little tighter and react quicker. But running still does not have the threat of explosiveness. The running still feels to sluggish

Passing - Passing is MUCH better now and I would say perfect. Loving the drops with contact.

Defense - Feels the same as pre-patch. They fixed getting out the stance on the d-line.

Backbreaker does not display agility and explosiveness. This is what it is missing!

Last edited by Phobia; 08-09-2010 at 11:32 AM.
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Old 08-09-2010, 11:32 AM   #151
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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Originally Posted by Phobia
BackBreaker Pre-patch

Run blocking - Run blocking was great. Saw NFL averages in the range of 3-4 yards per carry. Felt like most other football games in hole size and time the held open.

Pass Blocking - Pass blocking was a issue. The offensive line struggled to hold their blocks for long then 2 secs tops.

Running - Running felt good but a tad bit sluggish. Players cut without planting and pushing off correctly. Not enough agility being displayed by players.

Passing - Passing was in rough shape. The camera view is pushed in to much and a little to low to read the defense right. Then the pass accuracy was horrible most of the time. Even in focus mode. Selecting between WRs is to slow and makes navigating who to throw to, way harder than it should be.

Defense - Defense felt good. Only draw back was the D-line being slow to get out their stance when user controlled

Backbreaker Post-patch

Run blocking - Far to often are offensive lineman missing blocks or losing blocks instantly. Far to many runs being blew up in the backfield. Need to be tweeked

Pass blocking - Feels about perfect right now.

Running - Running feels a little better post patch. Controls are a little tighter and react quicker. But running still does not have the threat of explosiveness. The running still feels to sluggish

Passing - Passing is MUCH better now and I would say perfect. Loving the drops with contact.

Defense - Feels the same as pre-patch. They fixed getting out the stance on the d-line.
Basically how I would sum it up, with the only exception being I think the pass blocking may be a little too good now. Granted it's better alternative than having 2 seconds to throw, but I think perfect is somewhere in between prepatch and postpatch at least for me.

To me the biggest plus is the CPU QB's actually being good to competent now and not throwing a ton of picks. Greathouse of the Cougers lit me up for 400 yards the other day with only 1 pick.

Just wish the the changes I like post patch weren't offset by some changes I don't like postpatch. Running game was possibly my favorite part the game prepatch.
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Old 08-09-2010, 11:46 AM   #152
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Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

Quote:
Originally Posted by mgoblue678
Not at all, but I am conditioned to expect not to get drilled as soon as the ball is handed off as much as it is occurring post patch. Not even remotely realistic the number of times I am seeing that occurring. Can't say it's much better for the CPU either. Not sure what difficulty your on but on Hard it is near impossible to run effectively and I can't play on Medium because the CPU doesn't' generate enough offense on Medium to legitimately compete with me. Don't want more big plays just less plays that get blown immediately.

Basically for me after the patch I am finding passing to be too easy with the pass blocking seeming too perfect now and the run game to be completely screwed up. Hard is one thing, but it shouldn't be insanely hard because o-linemen routinely let guys go unblocked even when they have advantage in numbers upfront or can't hold their blocks for more than 2 seconds. That is what I am seeing on replays and that is not remotely realistic.

I had no problems running the ball prepatch either, was getting a very realistic YPC.
Right now I feel like either running isn't fast enough or I'm not doing the right thing when I'm running. I don't feel like the runner hits the whole fast enough but at the same time, this is a contact sport. Contact is going to stop progression and forward motion. Yes, it seems to be stopping too easily, but I'm wondering if it's on me and how I'm controlling my runner.

I say that it could be runner speed because yes, the CPU running is awful. That's where I see the flaw. There are far too many negative yardage plays.

I'm playing on Pro-Medium and feel ok, but I can see the issue where passing is becoming easy and running isn't. I still want to give it more time though. I don't want to open up a BB vs Madden or 2K can of worms, but I know for certain that my frustration with Madden is the inability for it to properly render collisions. Maybe BB is the under end of the spectrum where the collision is causing too much of a stop in progression.

I still need to get back in the game to make a better judgement.
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