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NBA Elite 11 Videos: 3 Quick Clips

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Old 08-08-2010, 03:49 AM   #121
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Re: NBA Elite 11 Videos: 3 Quick Clips

Is there going to be any room/time for improvement based on demo feedback or will the game pretty much be done by that time?
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Old 08-08-2010, 03:58 AM   #122
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Re: NBA Elite 11 Videos: 3 Quick Clips

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Originally Posted by Admiral50
Is there going to be any room/time for improvement based on demo feedback or will the game pretty much be done by that time?
That's a really good question, and I was expecting someone to ask that eventually.

I don't know if the demo will be cut from the final code or sometime before final.

Regardless though, I'd say that the core gameplay experience will be pretty much the same between the demo and the final release.

Things like the influence of ratings, how easy it is to hit a shot for each difficulty level, some minor bugs...they will likely be tuned right until the very end.

I'm actually hoping we can use data gathered from the demo to help do that final tuning.

But the core will be unchanged for the most part.

So no excuses from me once the demo drops. If you like the demo you'll like the game. If you hate the demo...well hopefully you don't hate the demo

There is always the possibility of a patch, and there may be opportunities to do some meaty changes in the patch, but the fundamental gameplay experience will be the same.

Hopefully that answers your question.
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Old 08-08-2010, 04:01 AM   #123
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Re: NBA Elite 11 Videos: 3 Quick Clips

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Originally Posted by rEAnimator
LOL...it seemed a little early but not out of the question I guess.

I have no idea really.

I'm anxious for it so earlier is fine by me
Well I hope the trend of early Sept is kept up this year because that's been EA's way of doing things these past few years.

And if you could talk to the guys releasing the demo about giving us a full game instead of 2 qtrs that would be great haha
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Old 08-08-2010, 04:36 AM   #124
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Re: NBA Elite 11 Videos: 3 Quick Clips

Has player authentics and player differentation been put in the game yet? Did the speed of the game change?? Thanks
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Old 08-08-2010, 04:39 AM   #125
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Re: NBA Elite 11 Videos: 3 Quick Clips

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Originally Posted by b_ball23
Has player authentics and player differentation been put in the game yet? Did the speed of the game change?? Thanks
The game was slowed down considerably last week I believe. The player differentiation and ratings are being added to the game right now.

Some ratings are in, some ratings still have to be added.

As I said in an earlier post, the ratings that influence in air collisions on dunks were added today, and there should be a video released on Monday showing off the results.
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Old 08-08-2010, 04:47 AM   #126
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Re: NBA Elite 11 Videos: 3 Quick Clips

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Originally Posted by rEAnimator
The game was slowed down considerably last week I believe. The player differentiation and ratings are being added to the game right now.

Some ratings are in, some ratings still have to be added.

As I said in an earlier post, the ratings that influence in air collisions on dunks were added today, and there should be a video released on Monday showing off the results.
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Old 08-08-2010, 04:47 AM   #127
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Re: NBA Elite 11 Videos: 3 Quick Clips

Also did the graphics of the basketball court look more clearer and better and did u guys remove those cheap fouls in the game?? Another problem I had in the video that was posted was that Robin Lopez made a layup without even looking at the basket...was that issue fixed?? Thanks
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Old 08-08-2010, 04:54 AM   #128
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I am not buying into the hype. If these devs want to show clips dont the show flawed ones. How can the Artest-Wallace clip be a demonstration of real physics when Artest's dunk animation was not affected? The only animation that changed was Wallace as he animated around the actual play. Artest kept plowing forward as if he was never touched. Silly dev doesnt realize that is not true physics and they should go back tot he lab and work on thier collision engine. Artest dunk animation should have adjusted when contacted, and Wallace should not have floated backwards when contacted in the air. There should have been an in air collision, and the player with the most momentum depending on weight on speed of movement should win. Allowing Artest to continue to amimate forward with his dunk is the same garbage that 2K basketball patched last year. Plus, why did the blocked layup look so cheap and scripted. Any ball player knows that you are taught to use the backboard in the instance. It appears he just through it up to the rim to get blocked. Not realistic at all devs.
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