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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-08-2010, 01:50 AM   #521
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Lord Marshall X
Second I'm talking about real common sense so if you disagree with common sense, you can kick rocks.
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You can disagree with me. But you can also kick rocks.
.
Kick Rocks? What does that even mean?
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Old 08-08-2010, 01:51 AM   #522
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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I've noticed this also and it really sucks. NCAA teams routinely trying 60 yard field goals is ridiculous and makes a huge difference in field position.
Weird I have yet to see this.
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Old 08-08-2010, 02:18 AM   #523
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Kick Rocks? What does that even mean?
Not sure but it made me chuckle.
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Old 08-08-2010, 02:30 AM   #524
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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There are still problems in my opinion with recruits also, I've mainly just been looking at offensive skill positions though. General things I've seen as trends are...

QB - There just has to be a basement set for THP and THA, I know that this is really more reflective on 2* players but, I consistently see them with passing attributes in the 60's. They need to at the very worst 68-70.

RB - AGI is generally low around the 70's. RB's should be some of the more agile guys on the field. ACC is iffy, I'm ok with seeing this number around 80. There's many instances where I'll see a lower 3* or 2* come in with low 70's and even 60's here. All around CAR is just low and could stand to go up 5-8 points probably. Many of these come in with CAR in the 60's range no matter 5* or 2*.

WR - Terrible ACC, its quite common to see them in the 70's and 60's in some cases. AGI I'm ok with being in the 70's. The position ratings generally are fine as is.
This is an excellent post and i just pointed this out in my slider thread that after the 1st year the sliders have to be altered because the player ratings are just too low at times and the CPU can't seem to perform very well because of their reduced skills

I understand exactly what EA was trying to accomplish but when observing the ratings I think they are going about it the wrong way. You can lower ratings but you have to smart and know which ratings to lower in order to keep things realistic and good for gameplay.

The QB's for crying out loud if your going to reduce their throwing attributes you absolutely must give the guy a solid Awareness rating so that he can protect the ball and read defenses somewhat.....

Reducing his physical attributes down and giving him a low awareness just completely destroy's any chance that guy had of completing passes or running a offense during games that aren't SIMMED.

You would think by now after 5 years on Next Gen they would know what ratings makes the players excel in a realistic manner on the field....
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Old 08-08-2010, 03:07 AM   #525
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

On my 3rd year in my ND dynasty (I dl'ed the tuner file in year 2) and my opponents' extra points are at about 25% and the field goal are about 10%. I saw 1 kicker in all of the top 150 and his power is at 90 and accuracy is around 65. I actually saw the AI go for 4th and 6 at that 30 yard line most likely because his kicker already missed 3 fgs of 45 yd or less. The pwr is fine, but the acc is non-existent. I hope they fix this soon.

Last edited by kilmar1; 08-08-2010 at 03:10 AM.
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Old 08-08-2010, 03:12 AM   #526
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Kick Rocks? What does that even mean?
Kick rocks=get lost (or its G rating meaning)

one of my favorite sayings
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Old 08-08-2010, 08:28 AM   #527
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Do I have to load the file after it downloads each time or does it load automatically?
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Old 08-08-2010, 09:17 AM   #528
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Wow ... charts and graphs??!! You guys rock in a big way.
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