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NBA 2K11 Developer Insights: Making a Smarter Game

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Old 08-07-2010, 11:30 AM   #89
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

"On top of giving the AI more tendencies, there were a lot of other improvements made to the AI engine to make it smarter in its attack. End of game logic was a big one as well. There’s nothing worse than having an **** back and forth battle with the AI only to have it make a bone-headed decision in the closing moments to seal its fate. Too many times the AI would dribble out the entire shot clock when needing a quick basket, fire up a long deuce when down by three, or rush in for a forced shot when it could’ve dribbled out the clock for a win. We spent a lot of time cleaning up those types of issues in NBA 2K11."

This is some great effort cleaning up that mess!
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Old 08-07-2010, 11:43 AM   #90
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Sounds great. I just hope they make sure lead-passing can be defended and that you can also defend in the paint.

Have the defense collapse when the ball is in the paint. I know its a little early for complaining, but please fix the calf sleeves.
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Old 08-07-2010, 12:41 PM   #91
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by bodymore
I know its a little early for complaining, but please fix the calf sleeves.
I agree. We could always use the alkle braces but serioulsy!?

I cant wait for the next insight though!
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Old 08-07-2010, 12:42 PM   #92
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by SimBaller
I was actually wondering when someone would make a comment about benches this year. Every stadium should now have the home/away benches on the appropriate sides. A little detail, but taken care of nonetheless.
Apparently you haven't seen our "Little Things" threads.
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Old 08-07-2010, 01:49 PM   #93
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This sounds great, this game gets better and better each week. Can't wait to see the game in motion. If the game plays/controls as expected then this game might not leave my xbox. The only thing that I don't like so far is the player models. NBA Elite has a better more authentic look to their players, imo.
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Old 08-07-2010, 02:42 PM   #94
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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i hate to be that guy but are all the stadiums more accurate looking? Like MSG having 3 dornas instead of a long one?
Looking at it right now, MSG has 3 dornas.
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Old 08-07-2010, 02:57 PM   #95
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Looking at it right now, MSG has 3 dornas.
you are replying on the weekend!!!!! damn i love this site

can you answer this real quick, have shot releases been revamped this year as a mixture of 2k9 /2k10 speed and control
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Old 08-07-2010, 02:58 PM   #96
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Wow the crowd look really good. But hope that is not a playoff game. Please show a pic where we can clearly see a difference in a reg. season crowd/court vs. Playoff crowd/court.

Btw SimBaller, will there will be a future insight containing details about a halftime/weekly show in Association? (ala CH2K8/NFL 2K5)
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